安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
To reverse engineer blueprint path:
[1] Go into your mod folder
Steam/steamapps/common/ARK/ShotterGame/Content/Mods
[2] Find the folder that matches the Mods ID
[3] Locate the item/creature path
i.e Shiny prod: PrimalItem_WeaponShinyProd
[4] Put it all together, include names of all folders opened inside mod folder.
"Blueprint'/Game/Mods/Shiny/Items/ShinyProd/PrimalItem_WeaponShinyProd.PrimalItem_WeaponShinyProd'"
Notes: If you put the wrong Mod Name i.e. Shiny! vs Shiny, it can cause crashes or the items will disappear on restart.
Recommend testing it with and item that stacks and that you already own, if the spawn item wont stack you have the wrong Name.