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Ilmoita käännösongelmasta
To reverse engineer blueprint path:
[1] Go into your mod folder
Steam/steamapps/common/ARK/ShotterGame/Content/Mods
[2] Find the folder that matches the Mods ID
[3] Locate the item/creature path
i.e Shiny prod: PrimalItem_WeaponShinyProd
[4] Put it all together, include names of all folders opened inside mod folder.
"Blueprint'/Game/Mods/Shiny/Items/ShinyProd/PrimalItem_WeaponShinyProd.PrimalItem_WeaponShinyProd'"
Notes: If you put the wrong Mod Name i.e. Shiny! vs Shiny, it can cause crashes or the items will disappear on restart.
Recommend testing it with and item that stacks and that you already own, if the spawn item wont stack you have the wrong Name.