Noita
New Enemies And Bosses Mod
Fakka ॐ 2024 年 8 月 24 日 下午 8:44
Vanishing Polymorphine in a Polymophine-Fungal Shifted World
hello again!

a polymorphine slime just jumpscared me to death by polymorphing me which almost killed me if not for some sick sheep moves in a world in which i had shifted polymorphine away. i checked the save file and it does appear "magic_liquid_polymorph" was shifted to worm blood, so what im guessing is that the mod uses another polymorphine liquid type with identical function different ingame "ID"?

if thats how it works, would fungal shifting the "special" polymorphine work to de-arm the polymorphine slimes?
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Keith Sammut  [开发者] 2024 年 8 月 24 日 下午 8:53 
that's an interesting issue, yes it uses a different polymorphine which is temporary and evaporates quickly. I'm not sure if I can make it get shifted with the rest of the normal polymorphine. I'll see what I can do.
Fakka ॐ 2024 年 8 月 24 日 下午 9:16 
appreciate it massively! wish i could help, but am not a coder. maybe a nested function could work? aka fungal shift triggers a second function which specifically only shifts copies? no idea how that works though with other mods/compatibility. thank you a ton however it goes - its not really that big of an issue :heart:
Keith Sammut  [开发者] 2024 年 12 月 10 日 上午 7:14 
This has been addressed
Fakka ॐ 2024 年 12 月 10 日 下午 8:33 
gigachad, thank you :heart:
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