Noita
1,473 个评价
New Enemies And Bosses Mod
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文件大小
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更新日期
30.720 MB
2020 年 2 月 1 日 上午 7:40
12 月 13 日 上午 10:53
2256 项改动说明 ( 查看 )

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New Enemies And Bosses Mod

描述
**PLEASE CHECK THE FOLLOWING WIKI FOR MORE INFORMATION:**

[noita.wiki.gg]

You can Support my Work here Thanks in advance!

[ko-fi.com]

Mwyah: (Disabled By Default)



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Hydra: (Disabled By Default)



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Desolate Core:



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Portal Worm:



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Infernal Colossus:



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Hiisi Drill:



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Morsa:



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Lempo:



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Flutterpede:



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Time Mage:



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Sky Monster Boss: (Disabled By Default)



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Khulu Mini Boss:



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Titan Tusk:



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The Sanctuary: (Disabled By Default)



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Quin:



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Vollux:



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Yikka: (Disabled By Default)



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Manus:



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Wall Of Flesh:



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Nemesis:



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Eradicator Droid:



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Junk Bot:



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God's Finger:



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Ascended Blood Mage:



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Overgrowth:



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Underground Trains:



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Master Of Shrinking:



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Perkele: (Disabled by default)



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Abyssum: (Disabled by default)



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Enchanted Corridor: (Disabled by default)



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Fungal Guardian: (Disabled by default)



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Check out my Steam workshop inventory for More Insane Mods:
https://psteamcommunity.yuanyoumao.com/profiles/76561198809979687/myworkshopfiles/
热门讨论 查看全部(15)
4
5 月 25 日 上午 1:30
The mod shouldn't trap the player in a boss arena
palapapa
8
2024 年 3 月 21 日 下午 2:07
bug or just insane resistances?
plum boy
6
2024 年 8 月 18 日 下午 1:06
"fiend"? enemy - green guy that tps
Fakka ॐ
1,536 条留言
ModdedNostalgia 12 月 11 日 下午 11:14 
No worries m8 - just had a freak out - been in dev hell with my mod lmao
Keith Sammut  [作者] 12 月 11 日 下午 11:02 
thank you man. it's been addressed. to update it instantly just unsub and resub
ModdedNostalgia 12 月 11 日 下午 10:54 
I was writing a mod for the Holy Mountain that overwrites terrain down there, and I thought I majorly messed up or something, so I disabled my mod, and found out that it was your mod doing it...
ModdedNostalgia 12 月 11 日 下午 10:53 
The most recent update causes the starting mountain to just go poof on a new game lol - just a beeg ol rectangular chunk RIIIIGHT out of it
ModdedNostalgia 12 月 11 日 下午 10:52 
My brother - where tf did my starting mountain go
johnppjc 11 月 25 日 上午 6:16 
I know and those are really cool! But I was thinking more of just more normal or special enemies. But other then that I had idea for a enemy. It is little ufo type enemy based on the spelunky ufo enemies. These robot shoot underneath them and alway to go above to shoot you. They have 2 types and the first one that charge up a beam and blast it are awhile before stopping and doing the whole process again. The other shoots rapid fire orbs. After that there little slime guy or some short small robot Hamis that float down intill hit the ground. They can still attack in air The slime will also do a little spit acid attack and the robot just do small laser attack.
Keith Sammut  [作者] 11 月 25 日 上午 5:27 
I did make orb bosses for apotheosis. then they spill in NG+ as alternate orb bosses without it
johnppjc 11 月 25 日 上午 3:57 
You ever thought about apotheosis exclusive enemies? Since you have mainly for apotheosis it would neat see some unique enemies for stuff like the sunken cavern or core mines. I know there are unique orb bosses for apotheosis but love to see enemies only for those areas
Keith Sammut  [作者] 11 月 12 日 上午 1:52 
there is one which turns enemies into ragdoll puppets though
johnppjc 11 月 12 日 上午 1:25 
Am surprised you never made necromancer type enemy for the temple of art that is like necrobots