Noita
New Enemies And Bosses Mod
1,536 条留言
ModdedNostalgia 12 月 11 日 下午 11:14 
No worries m8 - just had a freak out - been in dev hell with my mod lmao
Keith Sammut  [作者] 12 月 11 日 下午 11:02 
thank you man. it's been addressed. to update it instantly just unsub and resub
ModdedNostalgia 12 月 11 日 下午 10:54 
I was writing a mod for the Holy Mountain that overwrites terrain down there, and I thought I majorly messed up or something, so I disabled my mod, and found out that it was your mod doing it...
ModdedNostalgia 12 月 11 日 下午 10:53 
The most recent update causes the starting mountain to just go poof on a new game lol - just a beeg ol rectangular chunk RIIIIGHT out of it
ModdedNostalgia 12 月 11 日 下午 10:52 
My brother - where tf did my starting mountain go
johnppjc 11 月 25 日 上午 6:16 
I know and those are really cool! But I was thinking more of just more normal or special enemies. But other then that I had idea for a enemy. It is little ufo type enemy based on the spelunky ufo enemies. These robot shoot underneath them and alway to go above to shoot you. They have 2 types and the first one that charge up a beam and blast it are awhile before stopping and doing the whole process again. The other shoots rapid fire orbs. After that there little slime guy or some short small robot Hamis that float down intill hit the ground. They can still attack in air The slime will also do a little spit acid attack and the robot just do small laser attack.
Keith Sammut  [作者] 11 月 25 日 上午 5:27 
I did make orb bosses for apotheosis. then they spill in NG+ as alternate orb bosses without it
johnppjc 11 月 25 日 上午 3:57 
You ever thought about apotheosis exclusive enemies? Since you have mainly for apotheosis it would neat see some unique enemies for stuff like the sunken cavern or core mines. I know there are unique orb bosses for apotheosis but love to see enemies only for those areas
Keith Sammut  [作者] 11 月 12 日 上午 1:52 
there is one which turns enemies into ragdoll puppets though
johnppjc 11 月 12 日 上午 1:25 
Am surprised you never made necromancer type enemy for the temple of art that is like necrobots
raptorsharkplays 11 月 11 日 上午 10:27 
huh.
Keith Sammut  [作者] 11 月 11 日 上午 10:24 
there's a rock spirit colossus which is similar to the moon lord, but only his hands.
raptorsharkplays 11 月 11 日 上午 5:54 
this mod makes me wonder what the Moon Lord from Terraria would be like if he was in Noita.
raptorsharkplays 11 月 11 日 上午 5:47 
one time the Quin spawned in the Snowy Depths and created a MASSIVE ice chunk, making it near-impossible to kill. i managed eventually, but it took a ton of work just to break the ice.
hanging_dll 10 月 25 日 下午 7:11 
rain world fan coming to tell you good job. we saw the leviathan
Cumbo 10 月 6 日 上午 2:02 
Thank you so much, you're a life saver :D
cin 10 月 5 日 下午 3:06 
dang, still my favorite mod on noita but might just stick to using this mod with single player
Keith Sammut  [作者] 10 月 5 日 下午 3:05 
yes the duplication happens in vanilla mini bosses too, so it's a problem with entangled worlds itself
cin 10 月 5 日 下午 3:03 
it kinda works, a lil laggy and duplicates all the bosses
Keith Sammut  [作者] 10 月 5 日 下午 2:59 
yes for the most part
cin 10 月 5 日 下午 1:52 
compatible with entangled worlds?
Keith Sammut  [作者] 10 月 5 日 上午 4:12 
yeah go to [NE] button at the top right of your game

Find the Lake Button and Click Disabled All.

Here's an Image: https://prnt.sc/lPWON3mFga4K

Disable all will disable that section only
Cumbo 10 月 4 日 下午 5:12 
Hey can someone give me a list of the water based enemies and bosses so I can disable them. The seas in this game make me nervous enough, an eldritch horror coming out of nowhere might just kill me irl
Keith Sammut  [作者] 10 月 1 日 下午 9:31 
yeah it is meant to be unkillable. but it is also meant to be evaded easily, since it has dumb ai and does not really persist that much if you go very far away. has a good chance of either despawning or just stop moving.

The ai it has is dumb.
mrKRONER 10 月 1 日 下午 2:01 
I know I'm probably not the first to ask this, but still. How the hell do I kill this ghostly skull? It appears if you kill the altar of skulls right next to the mine entrance. Is it supposed to be unkillable, or am I just stupid?
Keith Sammut  [作者] 8 月 29 日 上午 7:41 
it's probably just enemy got perks mod. I do not advise using that mod. it's too unstable
Keith Sammut  [作者] 8 月 18 日 下午 12:39 
that's definitely some mod incompatibility craziness. over years, this has been reported by you for the first time
𝕿𝖔𝖝𝖝𝖝𝖎𝖈 8 月 18 日 上午 8:36 
why does the wood/vine enemy (monistusköynnös/nook) has like a billion attack speed and only shoots on one segment? I play with Apotheosis, Modifier madness, and Enemy got perks among other things.

gif (remove spaces):
https ://drive .google .com/file/d/1bt1RiIVh4P1Pv5HJLGO83gvYqzmzZF7V/view?usp= sharing
绘绘绘绘绘绘绘绘 8 月 6 日 下午 7:26 
我靠,牛逼👍
johnppjc 8 月 6 日 上午 10:38 
oh nice and i will check that game since it looks pretty cool! but hope if got some idea for noitas and others you can do another update since i love your work man! thanks hornkey for telling me about primordialis!
Keith Sammut  [作者] 8 月 6 日 上午 10:07 
I've made over a hundred official creatures in primordialis. a new physics-based rogue-lite game.

I'm currently enjoying the fruits of my work and also just perfecting some small things players prefer changed here and there.
johnppjc 8 月 6 日 上午 12:17 
Hey hornkey do you have plans for another new enemies update? Or working something else right?
Keith Sammut  [作者] 8 月 3 日 下午 9:50 
definitely
Sköll Hati 8 月 3 日 下午 5:04 
Hi! Is this mod compatible with Apotheosis?
Yonchi 8 月 2 日 下午 4:33 
after a lot of testing, the slowdown is not related to this mod, but the vomit stuff is still a thing to look at that i will test a bit more, i dont know what causes my game to go 60-80% slower (even if framerate seems the same, or above 50fps feels like playing at 18fps) after i get into snow or jungle, there is also a hesitation at start of matches and sometimes perma freeze into crash, even with NO mods at all, so i might have corrupted player data somewhere? i dont know
Keith Sammut  [作者] 8 月 2 日 上午 5:18 
yeah that would be helpful. please report back
Yonchi 8 月 2 日 上午 4:01 
I will try to disable that lily, but the only mods that i think could drive this at least to my experience with other games modding could be: Digestive Alchemy, Vampirism%, and maybe Realistic Particle Fix? altho this happend also before i had Digestive Alchemy or at least i think that cause the slowdown happend before (altho never saw the vomit cause never got to jungle so deep), right now imma try to get into jungle without the mod and if it works then probably the fault is the enemy somehow.
Keith Sammut  [作者] 8 月 2 日 上午 1:49 
you can disable the corpse lily from the [NE] button at the top right of your screen.

you can just go to the jungle section and find it there as an enemy and click on the check box to cross it out so it doesn't spawn in your game.

Yes. this is a mod incompatibility problem apparently. I don't know if there's much that I can do with this information yet.

Your mod is also properly updated from what you're saying.
Yonchi 8 月 1 日 下午 4:10 
updated? well i have this exact subscribed one, but might it be caused due to a incompability with other mods or something? this happens to everything not just the player tho, and is there a way to disable flowers vomit alone so in case i cant fix it i can avoid it?
Keith Sammut  [作者] 8 月 1 日 下午 12:31 
first of all. do you have an updated version of this mod?

The flower's vomit does not become infinite for me.
Yonchi 8 月 1 日 上午 7:32 
is from this mod that enemies cant stop vomiting? i myself get that vomid debuff from a plant in the jungle and after it expires it does not stop, same for enemies, and when the jungle is rendered the game slows down like 80% cause of the overload of physics calculation
TheDubiousAnubias 7 月 6 日 上午 11:43 
leviathan and centiwing so wawa
Keith Sammut  [作者] 7 月 3 日 上午 7:30 
When you play your game, there's an NE Button at the top right of your screen.

[NE]

Once you press it, click Enable ALL.

The only creatures disabled by default are these bosses you're asking about.

You may click on [NE] and find the Bosses tab

Here's an image of what to find and click. Note that the enable all button is specific to the tab you have selected so it only affects the enemies displayed in the list. The bosses will then get a green tick checkmark once you enable them.

https://prnt.sc/fDCj4qdc4yvM


Please note that the New Game + Orb Bosses are not in the bosses list in your version, so if you want to enable those as well, (Especially if you're doing apotheosis too), you can select the tab and do the same.

You either click enable all / disable all to affect every enemy on the list, or you click on the check boxes manually :)
ansko 7 月 3 日 上午 6:12 
may i know anywhere can let me see how to find all boss?
PinkyPie 6 月 7 日 下午 11:21 
Years later, it's still the best mod.:steamhappy:
Keith Sammut  [作者] 6 月 6 日 下午 10:40 
no this mod is mostly just a creature expansion. there are no new spells, or quests. There are 2 scenes in first area and in snowy area, where certain creatures are seen, but other than that, you might find some enemies and creatures in special areas in vanilla. there are no new biomes either.

I think you're seeing something of apotheosis and instead of a flutterpede maybe a centipede perhaps. so centipede blood
Sub to coolmen4302 6 月 6 日 下午 3:05 
Question sir! Is your mod the one that ads the puzzles in the vault? There are a few where it's just a big circle with a heart and what looks like a flutterpeed, and another with a sheep, and a shield...

Uh, if so, can you help me with the first one.. Or give me a hint.. I don't know what that worm looking thing is :(
Sub to coolmen4302 6 月 6 日 上午 6:46 
Thank youuuuu :3
Keith Sammut  [作者] 6 月 6 日 上午 6:31 
the phoenix is also disabled by default. when it's disabled, pit boss doesn't spawn lower down. So if you want to disable that orb boss feel free. I think all the orb bosses are neat though and should be turned on.
Keith Sammut  [作者] 6 月 6 日 上午 6:28