Garry's Mod

Garry's Mod

GMod 12 Viewmodel Origins
 Denna tråd har blivit fäst, så den är troligtvis viktig
Bug [not sure if it happens to anyone else]
the toolgun keeps turning invisible when i switch to it, every other weapon is fine
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Visar 1-15 av 15 kommentarer
multiplayer| when i click something with it, it plays the revolver reload animation, right-click plays the cylinder spinning sound

single player| viewmodel shows up fine, but no animations play when left-clicking, right-clicking, or pressing R, model is static
Senast ändrad av Corvet Eagrdown; 3 dec, 2019 @ 15:46
Fesiug  [utvecklare] 3 dec, 2019 @ 17:19 
Going to test this out.
Fesiug  [utvecklare] 3 dec, 2019 @ 17:26 
Yep, the tool gun is broken in both modes. Going to try to fix this.
also the crowbar has a little artifacting when it's swung, you can just barely see it on the right side
Fesiug  [utvecklare] 3 dec, 2019 @ 17:54 
if you mean the little return to idle after a missed swing, thats normal
Souper 4 dec, 2019 @ 0:42 
When it comes to Multiplayer, make sure the order of the animations match that of the original model, otherwise it's bound to glitch out.
flamingo 8 jul, 2021 @ 3:13 
THE CROWBAR ARM IS CLIPING FIX IT
Fesiug  [utvecklare] 8 jul, 2021 @ 7:47 
Ursprungligen skrivet av flamingo:
THE CROWBAR ARM IS CLIPING FIX IT
baby cry cry
toolgun 23 mar, 2022 @ 23:27 
how am i gonna change the dark blue-ish color into the orange suit from hl2?
Fesiug  [utvecklare] 24 mar, 2022 @ 5:56 
you download a different addon
Digital Wolf 31 jul, 2022 @ 12:44 
The Crowbar arm clips the end of the arms for most player-models, and doesn't look all that great. It's really upsetting too as it happens with the default HL2 H.E.V. MK V view-model from Half-Life 2 because if that wasn't a problem, that would make it perfect, I am betting there is a way to fix it, but I have no clue how. If the dev who made the mod ever reads this, it would be nice if you would fix this, and really make it truly awesome.
Aether 23 feb, 2023 @ 13:52 
I've dug around a bit, and I may have figured out how to fix the Toolgun.

Comparing both v_toolgun and c_toolgun, c contains a few a_adjustment animation layers for the weapon firing (a_fire01/02), which I highly suspect cause issues if they become missing.

I did a bit of testing, and you can get around this issue by calculating the position of v_toolgun and translating all of c_toolgun's animations to those positions. And for me, that doesn't cause any issues at all.
Fesiug  [utvecklare] 24 feb, 2023 @ 5:30 
Mmm. Thanks
sniper 20 okt, 2023 @ 7:02 
no bugs on me or problems
nice bro Keep it up!
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