Garry's Mod
GMod 12 Viewmodel Origins
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Bug [not sure if it happens to anyone else]
the toolgun keeps turning invisible when i switch to it, every other weapon is fine
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multiplayer| when i click something with it, it plays the revolver reload animation, right-click plays the cylinder spinning sound

single player| viewmodel shows up fine, but no animations play when left-clicking, right-clicking, or pressing R, model is static
Τελευταία επεξεργασία από Çơṛvęŧ; 3 Δεκ 2019, 15:46
Fesiug  [δημιουργός] 3 Δεκ 2019, 17:19 
Going to test this out.
Fesiug  [δημιουργός] 3 Δεκ 2019, 17:26 
Yep, the tool gun is broken in both modes. Going to try to fix this.
also the crowbar has a little artifacting when it's swung, you can just barely see it on the right side
Fesiug  [δημιουργός] 3 Δεκ 2019, 17:54 
if you mean the little return to idle after a missed swing, thats normal
When it comes to Multiplayer, make sure the order of the animations match that of the original model, otherwise it's bound to glitch out.
THE CROWBAR ARM IS CLIPING FIX IT
Fesiug  [δημιουργός] 8 Ιουλ 2021, 7:47 
Αναρτήθηκε αρχικά από flamingo:
THE CROWBAR ARM IS CLIPING FIX IT
baby cry cry
how am i gonna change the dark blue-ish color into the orange suit from hl2?
Fesiug  [δημιουργός] 24 Μαρ 2022, 5:56 
you download a different addon
The Crowbar arm clips the end of the arms for most player-models, and doesn't look all that great. It's really upsetting too as it happens with the default HL2 H.E.V. MK V view-model from Half-Life 2 because if that wasn't a problem, that would make it perfect, I am betting there is a way to fix it, but I have no clue how. If the dev who made the mod ever reads this, it would be nice if you would fix this, and really make it truly awesome.
I've dug around a bit, and I may have figured out how to fix the Toolgun.

Comparing both v_toolgun and c_toolgun, c contains a few a_adjustment animation layers for the weapon firing (a_fire01/02), which I highly suspect cause issues if they become missing.

I did a bit of testing, and you can get around this issue by calculating the position of v_toolgun and translating all of c_toolgun's animations to those positions. And for me, that doesn't cause any issues at all.
Fesiug  [δημιουργός] 24 Φεβ 2023, 5:30 
Mmm. Thanks
no bugs on me or problems
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