Garry's Mod
GMod 12 Viewmodel Origins
 このトピックはピン留めされているので、おそらく重要です
Bug [not sure if it happens to anyone else]
the toolgun keeps turning invisible when i switch to it, every other weapon is fine
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multiplayer| when i click something with it, it plays the revolver reload animation, right-click plays the cylinder spinning sound

single player| viewmodel shows up fine, but no animations play when left-clicking, right-clicking, or pressing R, model is static
最近の変更はÇơṛvęŧが行いました; 2019年12月3日 15時46分
Fesiug  [開発者] 2019年12月3日 17時19分 
Going to test this out.
Fesiug  [開発者] 2019年12月3日 17時26分 
Yep, the tool gun is broken in both modes. Going to try to fix this.
also the crowbar has a little artifacting when it's swung, you can just barely see it on the right side
Fesiug  [開発者] 2019年12月3日 17時54分 
if you mean the little return to idle after a missed swing, thats normal
When it comes to Multiplayer, make sure the order of the animations match that of the original model, otherwise it's bound to glitch out.
THE CROWBAR ARM IS CLIPING FIX IT
Fesiug  [開発者] 2021年7月8日 7時47分 
flamingo の投稿を引用:
THE CROWBAR ARM IS CLIPING FIX IT
baby cry cry
how am i gonna change the dark blue-ish color into the orange suit from hl2?
Fesiug  [開発者] 2022年3月24日 5時56分 
you download a different addon
The Crowbar arm clips the end of the arms for most player-models, and doesn't look all that great. It's really upsetting too as it happens with the default HL2 H.E.V. MK V view-model from Half-Life 2 because if that wasn't a problem, that would make it perfect, I am betting there is a way to fix it, but I have no clue how. If the dev who made the mod ever reads this, it would be nice if you would fix this, and really make it truly awesome.
Aether 2023年2月23日 13時52分 
I've dug around a bit, and I may have figured out how to fix the Toolgun.

Comparing both v_toolgun and c_toolgun, c contains a few a_adjustment animation layers for the weapon firing (a_fire01/02), which I highly suspect cause issues if they become missing.

I did a bit of testing, and you can get around this issue by calculating the position of v_toolgun and translating all of c_toolgun's animations to those positions. And for me, that doesn't cause any issues at all.
Fesiug  [開発者] 2023年2月24日 5時30分 
Mmm. Thanks
sniper 2023年10月20日 7時02分 
no bugs on me or problems
nice bro Keep it up!
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