Team Fortress 2

Team Fortress 2

Timely Demise
Stats Idea
- 10 secs until detination
+ explodes destroying buildings and and killing players in range
- has a range of a sentry when exploded

(someone change the range i think that is to OP)
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Menampilkan 1-15 dari 18 komentar
soap 31 Jul 2015 @ 9:11am 
I think it should have a nuke sound. You know what I mean.
Terakhir diedit oleh soap; 31 Jul 2015 @ 9:11am
i like the idea but the explosion radius should only be like the people standing next to it. this is my idea

5 secs longer to detonation
explodes when buildings are destroyed
explosion radious varies from the level of the sentry (1= only people standing next to it) (2= bit wider like 2 people away from the sentry) (3= 3 people away from the sentry)

hope i helped, and this item would be pretty cool
Here's the stats idea i had. I hope the weapon wouldn't be overpowered and admins would accept it.
+30% Sapper health
+On building kill, it explodes and damages other building and people around it
+10 seconds until the detonation
+Sapped building will istantly be destroyed if not removed within 10 seconds
+30% blast radius
+Sapper cannot be removed when the timer has 3 or less seconds
-You can only place 1 sapper at time
-20% blast damage took from the sapper's blast
-50% Sapper damage penalty against players
-Players can hear tick noise from far away
D'lish 20 Sep 2015 @ 5:32pm 
make a negitive only takes one hit with a wrench to remove
syni0_ 22 Nov 2015 @ 7:27am 
- Takes 6 sec more to explode
- 50% Sapper pv
- Can place 1 at time
+ Explode instead of sap
+ The explosion have the same range of the caber
+ Cannot be break in the last 3 seconds
8-9 seconds to explode
Does not disable sentry
Explosion radius like 1.5 meters
-66% sapper health (for the jag)
Ezra 12 Feb 2016 @ 2:03pm 
Alt Fire: Can explode the after 3 seconds, killing the building and everyone around it, including yourself.
  • +30% blast radius
  • +Minicrits the engineer
  • -66% slower sap time
  • -1 hit to remove sapper
  • -When sapped, has an outline for 3 seconds revealing the location of the sapped building
  • -Glows red for 0.5 seconds then detonates
  • When destroyed: -33% cloak, +Temporary speed boost

If you airblast it when glowing can actually reduce the damage of the explosion by 66%
Terakhir diedit oleh Ezra; 12 Feb 2016 @ 2:05pm
Lughzi 19 Jan 2017 @ 10:42am 
Diposting pertama kali oleh Australium black box:
Diposting pertama kali oleh Quality Molasses:
make a negitive only takes one hit with a wrench to remove

yea that would be good. its just a bomb of clearly just dynamite
because the wrench cut the correct wire right?
Terakhir diedit oleh Lughzi; 19 Jan 2017 @ 10:43am
Grimlock 19 Feb 2017 @ 7:48pm 
Maybe also make it not disable the sentry, since you know... TNT doesn't sap tech
D.C. Sobble 19 Des 2017 @ 5:51am 
Pros:
+30% Explosion Radius
+ After 10 seconds the bomb will explode damaging Players and Building that are in it range
+ damaging sapped buildings reduces the timer
+ The Bomb can’t be destroyed at the last 3 seconds
+ Minicrits the Engineer

Cons:
-100% sapper Damage Penalty
-50% Sapper Health
- the bomb has to recrahge 2 seconds before it can be used again
Terakhir diedit oleh D.C. Sobble; 6 Jan 2018 @ 7:56am
Dardy Meume 3 Jan 2018 @ 11:53pm 
it would have a ticking noise that gets faster and faster the closer it is to exploding and it doesnt disable sentries but makes them shoot way slower.
Elrikard 8 Jan 2018 @ 11:30am 
you thow it at sum thing 3 sekins later it dells 50 damige to evey one in a roket blast distanse kan be youd withawt a billding:steamhappy:
Elrikard 8 Jan 2018 @ 11:33am 
boom
Wizard(s) 29 Jan 2018 @ 8:54am 
explosive range is too far
I'm cool with blu scouts idea, but it should have this downside:


-can only place one at a time. once bomb detonates, it has a 20 second recharge.
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