Team Fortress 2
Timely Demise
Stats Idea
- 10 secs until detination
+ explodes destroying buildings and and killing players in range
- has a range of a sentry when exploded

(someone change the range i think that is to OP)
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Показване на 1-15 от 18 коментара
I think it should have a nuke sound. You know what I mean.
Последно редактиран от soap; 31 юли 2015 в 9:11
i like the idea but the explosion radius should only be like the people standing next to it. this is my idea

5 secs longer to detonation
explodes when buildings are destroyed
explosion radious varies from the level of the sentry (1= only people standing next to it) (2= bit wider like 2 people away from the sentry) (3= 3 people away from the sentry)

hope i helped, and this item would be pretty cool
Here's the stats idea i had. I hope the weapon wouldn't be overpowered and admins would accept it.
+30% Sapper health
+On building kill, it explodes and damages other building and people around it
+10 seconds until the detonation
+Sapped building will istantly be destroyed if not removed within 10 seconds
+30% blast radius
+Sapper cannot be removed when the timer has 3 or less seconds
-You can only place 1 sapper at time
-20% blast damage took from the sapper's blast
-50% Sapper damage penalty against players
-Players can hear tick noise from far away
make a negitive only takes one hit with a wrench to remove
- Takes 6 sec more to explode
- 50% Sapper pv
- Can place 1 at time
+ Explode instead of sap
+ The explosion have the same range of the caber
+ Cannot be break in the last 3 seconds
8-9 seconds to explode
Does not disable sentry
Explosion radius like 1.5 meters
-66% sapper health (for the jag)
Alt Fire: Can explode the after 3 seconds, killing the building and everyone around it, including yourself.
  • +30% blast radius
  • +Minicrits the engineer
  • -66% slower sap time
  • -1 hit to remove sapper
  • -When sapped, has an outline for 3 seconds revealing the location of the sapped building
  • -Glows red for 0.5 seconds then detonates
  • When destroyed: -33% cloak, +Temporary speed boost

If you airblast it when glowing can actually reduce the damage of the explosion by 66%
Последно редактиран от Ezra; 12 февр. 2016 в 14:05
Първоначално публикувано от Australium black box:
Първоначално публикувано от Quality Molasses:
make a negitive only takes one hit with a wrench to remove

yea that would be good. its just a bomb of clearly just dynamite
because the wrench cut the correct wire right?
Последно редактиран от Lughzi; 19 ян. 2017 в 10:43
Maybe also make it not disable the sentry, since you know... TNT doesn't sap tech
Pros:
+30% Explosion Radius
+ After 10 seconds the bomb will explode damaging Players and Building that are in it range
+ damaging sapped buildings reduces the timer
+ The Bomb can’t be destroyed at the last 3 seconds
+ Minicrits the Engineer

Cons:
-100% sapper Damage Penalty
-50% Sapper Health
- the bomb has to recrahge 2 seconds before it can be used again
Последно редактиран от D.C. Sobble; 6 ян. 2018 в 7:56
it would have a ticking noise that gets faster and faster the closer it is to exploding and it doesnt disable sentries but makes them shoot way slower.
you thow it at sum thing 3 sekins later it dells 50 damige to evey one in a roket blast distanse kan be youd withawt a billding:steamhappy:
I'm cool with blu scouts idea, but it should have this downside:


-can only place one at a time. once bomb detonates, it has a 20 second recharge.
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