ARK: Survival Evolved

ARK: Survival Evolved

Stargate SGA - Alpha 2.30
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Honzackcz  [开发者] 2019 年 5 月 15 日 上午 8:13
Bug reports
Please report any bugs found.
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正在显示第 1 - 15 条,共 35 条留言
Honzackcz  [开发者] 2019 年 5 月 18 日 上午 2:41 
If I do not have version 1.21, the game crashes when the gate is placed.
edit: I think I found out where the problem is, the fix is on the way.
最后由 Honzackcz 编辑于; 2019 年 5 月 18 日 上午 3:07
JaddahSVK 2019 年 5 月 20 日 上午 7:24 
Yes, I have same error as you say above. cant wait for fix so I can test this :)
Not sure if it helps but here is log:
Fatal error! VERSION: 296.101 ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6148dc8e0) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!AActor::BeginPlay() (0x00007ff614f1d07d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:2684] ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff613af8a89) + 5 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructure.cpp:227] ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff613b53437) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:318] ShooterGame.exe!APrimalStructurePlacer::FinalStructurePlacement() (0x00007ff613b7b7de) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:481] ShooterGame.exe!AShooterPlayerController::ServerRequestPlaceStructure_Implementation() (0x00007ff613d9a30e) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3592] ShooterGame.exe!AShooterPlayerController::execServerRequestPlaceStructure() (0x00007ff6143bfaa4) + 1076 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!APrimalStructurePlacer::ConfirmPlacingStructure() (0x00007ff613b79f34) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:289] ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff613d97f21) + 7 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3277] ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff615606faf) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047] ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff6151730b0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2473] ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff615178f0b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3861] ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff615171f24) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2142] ShooterGame.exe!APlayerController::TickActor() (0x00007ff615179062) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3928] ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff613d91970) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2200] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6152fa6c0) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff614774e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff61477403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff614776b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff614824342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6152be654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6152c2f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6150fe3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff6150ff885) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff615027492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6137e94c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6137e38fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6137eaa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6137eab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff616333381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc56e47974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0]
Honzackcz  [开发者] 2019 年 5 月 20 日 上午 9:37 
I found more bugs of this type, If you have a crash, please tell me what was the last thing you did. (e.g., a click on a button)
JaddahSVK 2019 年 5 月 20 日 上午 9:56 
with me, it was a placing gate. when I installed old version of SGA, it worked fine
Honzackcz  [开发者] 2019 年 5 月 20 日 上午 10:41 
Actual version is Alpha 2.02, if you don't have the update yet try to unsubscribe and then resubscribe the mod.
Honzackcz  [开发者] 2019 年 5 月 20 日 下午 12:10 
@BlackWolf Do you mean this?
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StargateAtlantis_Gate_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=false)
Engram classes are in "Useful Resources" discussion.
Honzackcz  [开发者] 2019 年 5 月 21 日 上午 10:32 
Thanks, this bug is only cosmetic, I forgot to add function that plays animation where the iris closes.
JaddahSVK 2019 年 5 月 22 日 上午 11:21 
ramp is not shown in crafting table
Honzackcz  [开发者] 2019 年 5 月 22 日 下午 1:39 
Ramp will be removed completely
最后由 Honzackcz 编辑于; 2019 年 5 月 23 日 上午 10:30
Honzackcz  [开发者] 2019 年 5 月 23 日 上午 8:36 
Doesn't the toggle iris button work too (is the iris indicator in UI swithing)? Is it with the SGA or SG1 iris?
Honzackcz  [开发者] 2019 年 5 月 23 日 上午 9:04 
Did you stand close (less then 100 meters) to the gate when the server restarts?
最后由 Honzackcz 编辑于; 2019 年 5 月 23 日 上午 9:08
Honzackcz  [开发者] 2019 年 5 月 23 日 上午 9:42 
OK I know where the problem is, btw the same bug is even on singleplayer.
Honzackcz  [开发者] 2019 年 5 月 23 日 上午 9:52 
It should be fixed now, can you try it for me? :)
Honzackcz  [开发者] 2019 年 5 月 23 日 下午 1:01 
OK last try, I will continue on monday.
Honzackcz  [开发者] 2019 年 5 月 31 日 上午 6:06 
@BlackWolf
- Interesting, in editor I didn't able to destroy gate nor DHD even with RPG, maybe you didn't set the public mode properly. If gate or DHD is in the public mod they have text in multi use "make gate/DHD private" instead of "make gate/DHD public". Actually, I am not sure if you are even able to set gate or DHD as public, it should be possible for admin player with rights to cheat.
- I know, this is because client have different game time then server.
- I am not sure if it is that critical, because only the player (in that case admin) that place the gate can install iris.
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