ARK: Survival Evolved

ARK: Survival Evolved

Stargate SGA - Alpha 2.30
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Honzackcz  [kehittäjä] 15.5.2019 klo 8.13
Bug reports
Please report any bugs found.
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Näytetään 1-15 / 35 kommentista
Honzackcz  [kehittäjä] 18.5.2019 klo 2.41 
If I do not have version 1.21, the game crashes when the gate is placed.
edit: I think I found out where the problem is, the fix is on the way.
Viimeisin muokkaaja on Honzackcz; 18.5.2019 klo 3.07
Yes, I have same error as you say above. cant wait for fix so I can test this :)
Not sure if it helps but here is log:
Fatal error! VERSION: 296.101 ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6148dc8e0) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!AActor::BeginPlay() (0x00007ff614f1d07d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:2684] ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff613af8a89) + 5 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructure.cpp:227] ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff613b53437) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:318] ShooterGame.exe!APrimalStructurePlacer::FinalStructurePlacement() (0x00007ff613b7b7de) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:481] ShooterGame.exe!AShooterPlayerController::ServerRequestPlaceStructure_Implementation() (0x00007ff613d9a30e) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3592] ShooterGame.exe!AShooterPlayerController::execServerRequestPlaceStructure() (0x00007ff6143bfaa4) + 1076 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!APrimalStructurePlacer::ConfirmPlacingStructure() (0x00007ff613b79f34) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:289] ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff613d97f21) + 7 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3277] ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff615606faf) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047] ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff6151730b0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2473] ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff615178f0b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3861] ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff615171f24) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2142] ShooterGame.exe!APlayerController::TickActor() (0x00007ff615179062) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3928] ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff613d91970) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2200] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6152fa6c0) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff614774e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff61477403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff614776b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff614824342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6152be654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6152c2f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6150fe3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff6150ff885) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff615027492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6137e94c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6137e38fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6137eaa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6137eab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff616333381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc56e47974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0]
Honzackcz  [kehittäjä] 20.5.2019 klo 9.37 
I found more bugs of this type, If you have a crash, please tell me what was the last thing you did. (e.g., a click on a button)
with me, it was a placing gate. when I installed old version of SGA, it worked fine
Honzackcz  [kehittäjä] 20.5.2019 klo 10.41 
Actual version is Alpha 2.02, if you don't have the update yet try to unsubscribe and then resubscribe the mod.
Honzackcz  [kehittäjä] 20.5.2019 klo 12.10 
@BlackWolf Do you mean this?
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StargateAtlantis_Gate_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=false)
Engram classes are in "Useful Resources" discussion.
Honzackcz  [kehittäjä] 21.5.2019 klo 10.32 
Thanks, this bug is only cosmetic, I forgot to add function that plays animation where the iris closes.
ramp is not shown in crafting table
Honzackcz  [kehittäjä] 22.5.2019 klo 13.39 
Ramp will be removed completely
Viimeisin muokkaaja on Honzackcz; 23.5.2019 klo 10.30
Honzackcz  [kehittäjä] 23.5.2019 klo 8.36 
Doesn't the toggle iris button work too (is the iris indicator in UI swithing)? Is it with the SGA or SG1 iris?
Honzackcz  [kehittäjä] 23.5.2019 klo 9.04 
Did you stand close (less then 100 meters) to the gate when the server restarts?
Viimeisin muokkaaja on Honzackcz; 23.5.2019 klo 9.08
Honzackcz  [kehittäjä] 23.5.2019 klo 9.42 
OK I know where the problem is, btw the same bug is even on singleplayer.
Honzackcz  [kehittäjä] 23.5.2019 klo 9.52 
It should be fixed now, can you try it for me? :)
Honzackcz  [kehittäjä] 23.5.2019 klo 13.01 
OK last try, I will continue on monday.
Honzackcz  [kehittäjä] 31.5.2019 klo 6.06 
@BlackWolf
- Interesting, in editor I didn't able to destroy gate nor DHD even with RPG, maybe you didn't set the public mode properly. If gate or DHD is in the public mod they have text in multi use "make gate/DHD private" instead of "make gate/DHD public". Actually, I am not sure if you are even able to set gate or DHD as public, it should be possible for admin player with rights to cheat.
- I know, this is because client have different game time then server.
- I am not sure if it is that critical, because only the player (in that case admin) that place the gate can install iris.
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