ARK: Survival Evolved

ARK: Survival Evolved

Stargate SGA - Alpha 2.30
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Honzackcz  [udvikler] 15. maj 2019 kl. 8:13
Bug reports
Please report any bugs found.
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Viser 1-15 af 35 kommentarer
Honzackcz  [udvikler] 18. maj 2019 kl. 2:41 
If I do not have version 1.21, the game crashes when the gate is placed.
edit: I think I found out where the problem is, the fix is on the way.
Sidst redigeret af Honzackcz; 18. maj 2019 kl. 3:07
JaddahSVK 20. maj 2019 kl. 7:24 
Yes, I have same error as you say above. cant wait for fix so I can test this :)
Not sure if it helps but here is log:
Fatal error! VERSION: 296.101 ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6148dc8e0) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!AActor::BeginPlay() (0x00007ff614f1d07d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:2684] ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff613af8a89) + 5 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructure.cpp:227] ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff613b53437) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:318] ShooterGame.exe!APrimalStructurePlacer::FinalStructurePlacement() (0x00007ff613b7b7de) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:481] ShooterGame.exe!AShooterPlayerController::ServerRequestPlaceStructure_Implementation() (0x00007ff613d9a30e) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3592] ShooterGame.exe!AShooterPlayerController::execServerRequestPlaceStructure() (0x00007ff6143bfaa4) + 1076 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!APrimalStructurePlacer::ConfirmPlacingStructure() (0x00007ff613b79f34) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:289] ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff613d97f21) + 7 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3277] ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff615606faf) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047] ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff6151730b0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2473] ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff615178f0b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3861] ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff615171f24) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2142] ShooterGame.exe!APlayerController::TickActor() (0x00007ff615179062) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3928] ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff613d91970) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2200] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6152fa6c0) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff614774e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff61477403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff614776b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff614824342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6152be654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6152c2f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6150fe3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff6150ff885) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff615027492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6137e94c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6137e38fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6137eaa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6137eab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff616333381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc56e47974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0]
Honzackcz  [udvikler] 20. maj 2019 kl. 9:37 
I found more bugs of this type, If you have a crash, please tell me what was the last thing you did. (e.g., a click on a button)
JaddahSVK 20. maj 2019 kl. 9:56 
with me, it was a placing gate. when I installed old version of SGA, it worked fine
Honzackcz  [udvikler] 20. maj 2019 kl. 10:41 
Actual version is Alpha 2.02, if you don't have the update yet try to unsubscribe and then resubscribe the mod.
Honzackcz  [udvikler] 20. maj 2019 kl. 12:10 
@BlackWolf Do you mean this?
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StargateAtlantis_Gate_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=false)
Engram classes are in "Useful Resources" discussion.
Honzackcz  [udvikler] 21. maj 2019 kl. 10:32 
Thanks, this bug is only cosmetic, I forgot to add function that plays animation where the iris closes.
JaddahSVK 22. maj 2019 kl. 11:21 
ramp is not shown in crafting table
Honzackcz  [udvikler] 22. maj 2019 kl. 13:39 
Ramp will be removed completely
Sidst redigeret af Honzackcz; 23. maj 2019 kl. 10:30
Honzackcz  [udvikler] 23. maj 2019 kl. 8:36 
Doesn't the toggle iris button work too (is the iris indicator in UI swithing)? Is it with the SGA or SG1 iris?
Honzackcz  [udvikler] 23. maj 2019 kl. 9:04 
Did you stand close (less then 100 meters) to the gate when the server restarts?
Sidst redigeret af Honzackcz; 23. maj 2019 kl. 9:08
Honzackcz  [udvikler] 23. maj 2019 kl. 9:42 
OK I know where the problem is, btw the same bug is even on singleplayer.
Honzackcz  [udvikler] 23. maj 2019 kl. 9:52 
It should be fixed now, can you try it for me? :)
Honzackcz  [udvikler] 23. maj 2019 kl. 13:01 
OK last try, I will continue on monday.
Honzackcz  [udvikler] 31. maj 2019 kl. 6:06 
@BlackWolf
- Interesting, in editor I didn't able to destroy gate nor DHD even with RPG, maybe you didn't set the public mode properly. If gate or DHD is in the public mod they have text in multi use "make gate/DHD private" instead of "make gate/DHD public". Actually, I am not sure if you are even able to set gate or DHD as public, it should be possible for admin player with rights to cheat.
- I know, this is because client have different game time then server.
- I am not sure if it is that critical, because only the player (in that case admin) that place the gate can install iris.
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