ARK: Survival Evolved

ARK: Survival Evolved

Stargate SGA - Alpha 2.30
 Denna tråd har blivit fäst, så den är troligtvis viktig
Honzackcz  [utvecklare] 15 maj, 2019 @ 8:13
Bug reports
Please report any bugs found.
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Visar 1-15 av 35 kommentarer
Honzackcz  [utvecklare] 18 maj, 2019 @ 2:41 
If I do not have version 1.21, the game crashes when the gate is placed.
edit: I think I found out where the problem is, the fix is on the way.
Senast ändrad av Honzackcz; 18 maj, 2019 @ 3:07
JaddahSVK 20 maj, 2019 @ 7:24 
Yes, I have same error as you say above. cant wait for fix so I can test this :)
Not sure if it helps but here is log:
Fatal error! VERSION: 296.101 ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6148dc8e0) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6148d84a2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6148d86cf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!AActor::BeginPlay() (0x00007ff614f1d07d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:2684] ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff613af8a89) + 5 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructure.cpp:227] ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff613b53437) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:318] ShooterGame.exe!APrimalStructurePlacer::FinalStructurePlacement() (0x00007ff613b7b7de) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:481] ShooterGame.exe!AShooterPlayerController::ServerRequestPlaceStructure_Implementation() (0x00007ff613d9a30e) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3592] ShooterGame.exe!AShooterPlayerController::execServerRequestPlaceStructure() (0x00007ff6143bfaa4) + 1076 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113] ShooterGame.exe!UFunction::Invoke() (0x00007ff6♥♥♥♥d74f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6148d9838) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff614f15732) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!APrimalStructurePlacer::ConfirmPlacingStructure() (0x00007ff613b79f34) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:289] ShooterGame.exe!AShooterPlayerController::OnStartFire() (0x00007ff613d97f21) + 7 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3277] ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff615606faf) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047] ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff6151730b0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2473] ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff615178f0b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3861] ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff615171f24) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:2142] ShooterGame.exe!APlayerController::TickActor() (0x00007ff615179062) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\playercontroller.cpp:3928] ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff613d91970) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2200] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6152fa6c0) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff614774e88) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff61477403d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff614776b40) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff614824342) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6152be654) + 298 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6152c2f7c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6150fe3fb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff6150ff885) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff615027492) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6137e94c5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6137e38fc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6137eaa2a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6137eab58) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff616333381) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc56e47974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc592ca271) + 0 bytes [UnknownFile:0]
Honzackcz  [utvecklare] 20 maj, 2019 @ 9:37 
I found more bugs of this type, If you have a crash, please tell me what was the last thing you did. (e.g., a click on a button)
JaddahSVK 20 maj, 2019 @ 9:56 
with me, it was a placing gate. when I installed old version of SGA, it worked fine
Honzackcz  [utvecklare] 20 maj, 2019 @ 10:41 
Actual version is Alpha 2.02, if you don't have the update yet try to unsubscribe and then resubscribe the mod.
Honzackcz  [utvecklare] 20 maj, 2019 @ 12:10 
@BlackWolf Do you mean this?
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StargateAtlantis_Gate_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=false)
Engram classes are in "Useful Resources" discussion.
Honzackcz  [utvecklare] 21 maj, 2019 @ 10:32 
Thanks, this bug is only cosmetic, I forgot to add function that plays animation where the iris closes.
JaddahSVK 22 maj, 2019 @ 11:21 
ramp is not shown in crafting table
Honzackcz  [utvecklare] 22 maj, 2019 @ 13:39 
Ramp will be removed completely
Senast ändrad av Honzackcz; 23 maj, 2019 @ 10:30
Honzackcz  [utvecklare] 23 maj, 2019 @ 8:36 
Doesn't the toggle iris button work too (is the iris indicator in UI swithing)? Is it with the SGA or SG1 iris?
Honzackcz  [utvecklare] 23 maj, 2019 @ 9:04 
Did you stand close (less then 100 meters) to the gate when the server restarts?
Senast ändrad av Honzackcz; 23 maj, 2019 @ 9:08
Honzackcz  [utvecklare] 23 maj, 2019 @ 9:42 
OK I know where the problem is, btw the same bug is even on singleplayer.
Honzackcz  [utvecklare] 23 maj, 2019 @ 9:52 
It should be fixed now, can you try it for me? :)
Honzackcz  [utvecklare] 23 maj, 2019 @ 13:01 
OK last try, I will continue on monday.
Honzackcz  [utvecklare] 31 maj, 2019 @ 6:06 
@BlackWolf
- Interesting, in editor I didn't able to destroy gate nor DHD even with RPG, maybe you didn't set the public mode properly. If gate or DHD is in the public mod they have text in multi use "make gate/DHD private" instead of "make gate/DHD public". Actually, I am not sure if you are even able to set gate or DHD as public, it should be possible for admin player with rights to cheat.
- I know, this is because client have different game time then server.
- I am not sure if it is that critical, because only the player (in that case admin) that place the gate can install iris.
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