Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật








The code has been updated.
The Pyroclastic wing should now only roll for 1 ship when braving a hazard.
I also fixed the UCR appendix bug you reported.
I promise I'm not trying to find issues, I just can't stop playing and was excited to see the Dominion as an option and give them a shot! The visuals for the faction are great and moving the Great Link worked well and tallied resources successfully in the new nodes. All the core mechanics seemed to work for them and the Vorta Facilitators triggered right in the instances I played. None of these few bugs are breaking the game and I don't think anything's going to keep me from playing more, but figure I'd let you know. Thanks again for all the effort put into this!
I can quickly fix the Dominion Science Fleet. The Dominion Victory condition is close to being done. Ketracel White will take a bit longer.