Space Engineers

Space Engineers

[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks
งง Two Snake 6 AGO 2019 a las 5:37 a. m.
2
Any chance you can publish the uncompressed source code somewhere?
I'd love to see the original source code so that I can easily modify the code. Any chance you will publish it anywhere?
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Mostrando 1-15 de 18 comentarios
Rude 24 AGO 2019 a las 8:39 a. m. 
i asked a while ago and he didn't want. Don't remember the reasons
งง Two Snake 24 AGO 2019 a las 9:09 a. m. 
Ok, no big deal. Don't ask, don't get :steamhappy:
Overlord 12 ENE 2020 a las 2:38 p. m. 
I'll bump this, as I'm new to the game and I'm lazy to do the manual labor.
I'll eventually de-minify the script for my personal studying, optimization and making it do things for me.
Publishing it officially makes more sense in terms of support and contributions from others.
Battlemage 22 MAR 2020 a las 8:35 a. m. 
I would love to see this script published. It's just so incredibly useful and with a few more sets of eyes on it could really change how we do business in game.
SCBionicle 29 MAR 2020 a las 7:20 p. m. 
I agree. I'd love to help out too.
NLdevastator 13 NOV 2020 a las 2:30 a. m. 
Yep.
NLdevastator 13 NOV 2020 a las 2:30 a. m. 
Has someone deminified it already?
NotNeeko 30 DIC 2020 a las 5:30 p. m. 
Просто открыл Visual Studio, добавил к коду namespace и объявил все необходимые библиотеки - код сразу приобрел НАМНОГО более читабельный вид, конечно, не заморачивался с переименованием всех переменных, но интуитивно все должно быть понятно, если засеть за чтивом, файлик прилагается (Mail Cloud): Тык сюда[cloud.mail.ru]

I just opened Visual Studio, added a namespace to the code and declared all the necessary libraries - the code immediately acquired a MUCH more readable look, of course, I didn't bother with renaming all the variables, but everything should be intuitively clear if you sit down at reading (Mail Cloud): Click here[cloud.mail.ru]
Última edición por NotNeeko; 30 DIC 2020 a las 5:34 p. m.
NotNeeko 30 DIC 2020 a las 5:31 p. m. 
Publicado originalmente por NLdevastator:
Has someone deminified it already?


Publicado originalmente por NLdevastator:
Yep.


Publicado originalmente por SCBionicle:
I agree. I'd love to help out too.


Publicado originalmente por Battlemage:
I would love to see this script published. It's just so incredibly useful and with a few more sets of eyes on it could really change how we do business in game.


Publicado originalmente por Rude:
i asked a while ago and he didn't want. Don't remember the reasons


Publicado originalmente por งง Two Snake:
I'd love to see the original source code so that I can easily modify the code. Any chance you will publish it anywhere?
grongorcz 27 FEB 2021 a las 5:16 a. m. 
It would be awesome if Keks would publish the uncompressed version. I'd love to look around and add some more fancy things :)
Kyr 20 JUN 2021 a las 2:33 a. m. 
Last time I spoke to Keks he had stopped playing the game for a while and didn't know when he'd be returning. I really miss this script and hope someone does make a new mining script soon.
Siv 9 SEP 2022 a las 9:34 p. m. 
Hey Keks, since you're going on long breaks, would you be willing to put the sources for this on GitHub so we can at least fork it and send you PRs with fixes when stuff breaks? Thanks!
Sakata 29 OCT 2022 a las 8:53 a. m. 
I'd also like to see the actual code. There is a bug that causes my ship to flip upside down right before docking on planets that has been driving me bonkers.
Spicie 8 NOV 2022 a las 1:14 p. m. 
I would also like to see source. The SEWorldGen plug-in breaks the Pam script.
Kyr 13 NOV 2022 a las 3:34 a. m. 
Keks has said previously that he will not release the source code.

Last time I spoke to Keks he had stopped playing the game for a while and didn't know when he'd be returning. He did say that he would update the script to fix any issues if he had time.

Also, when the new GridAI update comes out it might make this script obsolete anyway.
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