Arma 3
indiCam - independent camera
Vile 3. juni 2020 kl. 19.14
Bug/Issue
I know you are not actively updating the mod, but I have been looking at it for my live streams. I have added optional CBA keybinding, and player markers to the version I am playing with. I did find a small bug that I figured I would point out if you do an update. In indiCam_scene_mainFoot.sqf in the 'indiCam_var_actionValue == 1' if statement you list case skycam twice. Based on your comments line 318 should be case "followTight": not case "skycam":
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Vile 3. juni 2020 kl. 19.58 
Found another issue in indiCam_fnc_actorSwitch.sqf - case 7 _unitArray is not set within the case. - If you do not wish me to continue documenting any issues I find let me know.

I know what it is like to develop a mod by yourself. You have done a very good job to get the mod to where it is. The code is well written. I look at a lot of mods, and many of them I think to myself, someone should be checking these things before they get posted, your mod deserves to be posted and really deserves more credit.
Vile 4. juni 2020 kl. 0.10 
removeAllEventHandlers is causing a few issues with other mods running,
should always remove event handlers by id. indiCam_var_scriptedActor removeAllEventHandlers "FiredMan"; changed to indiCam_var_scriptedActor removeEventHandler ["FiredMan", _ehFiredMan]; in each of the case statements in indiCam_scene_atGuy.sqf
woofer  [utvikler] 2. sep. 2020 kl. 11.35 
Hey!

I know I'm late to the party, but thanks for the info. I'm currently working to push an update so I'm gonna try and fix what I can manage from this.
woofer  [utvikler] 2. sep. 2020 kl. 11.39 
I usually am very bad at following things on Steam by the way. The best way to get a hold of me is on the discord or on the BI forum. Thanks again for the good intel! https://discord.gg/gM4RyTd
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