武装突袭3

武装突袭3

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indiCam - independent camera
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Data Type: Mod
Mod Type: Mechanics
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597.516 KB
2018 年 4 月 28 日 下午 4:01
2021 年 3 月 27 日 下午 1:50
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indiCam - independent camera

描述
The core idea for indiCam is to use a separate computer to record secondary gameplay footage around a player on a multiplayer server without the need to manually move the camera around.

So it turns the game into an automatic camera robot. Once it has been started, it will follow your selected unit around while automatically switching between camera angles depending on situation and visibility of the target.

The target unit can be a player or AI as well as of any faction.
Any player with access to the script can use it, but as of now it is only verified for one user per game session. The camera will completely take up the screen and the computer running it will not be able to participate in regular gameplay.

As a disclaimer, this is the first time I've scripted anything in Arma apart from some scenario stuff. So what you're seeing is what I'm learning as I go. That means it is the absolute peak of what I'm able to produce.

More info in the bohemia forum post:
https://forums.bohemia.net/forums/topic/216403-indicam-independent-camera-mod/

To start the camera:
- Select a unit to spectate with the action menu and then click close to the unit marked on the map
- Start the camera with the action menu

Once started, the following keys can be used (CBA keybinds since 1.31):
F1-Open the indCam GUI (since v1.2)
F2-Force a new scene
F3-Force select a new random actor
F4-Toggle manual mode (L-key will toggle the camera crosshair while manual mode is on)
F5-Previous vision mode
F6-Next vision mode
F9-Print the name of the current scene on screen

The keypresses are based on the function keys for selecting squad members. So if you've unbound those (F1-F10), then the script is unlikely to work properly.
Manual mode keys seems to be based on the "bulldozer" keybinds in Arma. CBA keybindings will be added in one of the coming updates.
Main menu → Options → Controls → Development keys
热门讨论 查看全部(1)
4
2020 年 9 月 2 日 上午 11:39
Bug/Issue
Vile
70 条留言
Legend4139 2 月 18 日 下午 10:18 
Can this be paired or linked up with other camera mods? I.e A helmet or bodycam mod?
zdo 2024 年 7 月 31 日 下午 4:47 
Amazing mod, love it.
Divotdog 2023 年 12 月 7 日 上午 7:16 
do all players on the server needs this or is it client side
Musclebust 2023 年 11 月 11 日 上午 10:31 
So this camera it seems to me this camera will pickup ingame sounds just fine, but it will not pick up voices from TFAR when the camera is close to someone talking. Is that possible to fix somehow?
Hannibal 2023 年 10 月 23 日 下午 4:15 
Would be amazing if we could someone send this to say an ipad, or android phone. The possibilities would amazing. I think with steams link you can open arma on a phone but not sure how all that may work. But boy the possibilities of extra small displays open at the same time..........................
MrDubey 2023 年 10 月 15 日 下午 10:32 
OMG THIS SHIT FIRE! PLS KEEP REFINING IT IF POSSIBLE! <3
TPM 2023 年 4 月 11 日 下午 12:45 
wow, this sounds amazing. Will be having a play with this mod for sure. Thanks for sharing :)
SeelieKnight 2023 年 1 月 25 日 上午 9:34 
The "L" key no longer seems to toggle the camera crosshair. In fact, I can't find any way to toggle the white dot crosshair at all (using any of the 'Bulldozer Look' commands gets rid of the red square, but not the dot). The only way I've found to get a proper, clean camera is to switch from cameraEffect "internal" to "external" i.e.:

indiCam_camera cameraEffect ["external", "back"];
cam camCommit 0;
The Angry Pacifist 2022 年 4 月 17 日 上午 3:36 
Any chance this mod could be hooked up with the helmetcam mod?
REDBowl 2022 年 4 月 3 日 下午 11:45 
BRAVO!!!