RimWorld

RimWorld

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Dlc collaboration - Void universe
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Mod, 1.6
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4.185 MB
14 okt @ 22:30
8 nov @ 6:52
36 ändringsnotiser ( visa )
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Dlc collaboration - Void universe

Beskrivning
Content Update #2025/10/24

1:vanilla ritual can now be held in space.


Tired of the conflicts between the Anomaly and Odyssey DLCs?
Anomaly entities require vast space and long-term stable colonies,
while Odyssey forces you to constantly relocate within the cramped confines of a starship.
No more compromises! This mod provides solutions—seamlessly bridging both DLCs!

All Anomaly events and entities—from Flesh Beasts to Spheres of Torment—can now appear in space.

Grav Ship-Themed Anomaly Rituals: Power your starship with dark psychic energy.
Entity Autopsy Table: Dissect monster corpses to earn Anomaly research points.
Golden Cube Avian: The perfect Golden Cube, evolved—into the world's finest pet.

The Void Monolith now follows you—everywhere. Even into the heart of the Mechanoid Hive Mind's territory. Fully activating it there will trigger a chaotic, multi-path ending.

#####
This mod is crafted by a two-person team. We may not catch every bug, so if you find issues, please log them in the Discussions—we'll address them as soon as possible.
#####





Oh, and I'll be posting ending-related content in the Discussions section.



Q: Can it be added mid-game?
A: Should be possible. We haven't tested it much, but a new save is still recommended.

Q: CE?
A: Probably compatible. I can't think of any conflicting mechanics, but it's untested.

Q: How about compatibility with the Glitterworld Destroyer mod?
A: No idea. I never even considered that.

Q: I still want to contain entities in space—any good solutions?
A: There are already smaller containment platform mods available for that. We recommend using those.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3558784993

Q: Space still feels lacking in Anomaly content, and Biometal is too scarce.
A: For now, we recommend using this mod alongside it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527726648

Q:Why do the Cultists only contact the player for cooperation after activating the Void Monolith at the Mechanoid Hive Mind? Couldn't they do it anywhere?
A:Activating the Monolith elsewhere creates intense psychic interference that shields the area from physical detection, making it hard for the Cultists to notice. However, the Mechanoid Hive Mind's deep physical presence prevents full masking. This allows the Cultists to detect the event. They also need to prevent the Hive Mind from establishing a physical containment around the Monolith—hence the cooperation offer.

Q: Any future update plans?
A: The top priority is definitely bug fixes—they're inevitable.
We'll refine the endings and expand Mechanoid alliance rewards, integrating content from Royalty and Biotech DLCs into the crossover.
Later, we plan to create Anomaly-themed ruins and landmarks rich with obtainable Biometal through exploration.



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HaiLuan(22点下):C# and xml 代码
昏暗:美术
github
https://github.com/ying636/VoidUniverse
Populära diskussioner Visa alla (10)
7
22 okt @ 4:08
Spoiler: Void Unicerse Ending Guide
昏闇
6
21 okt @ 21:58
The mod looks great. But I have a question. Is it compatible with gravtech?
sanek33 ︻芫
3
24 okt @ 0:17
Can't dissect entities at the Entity Anatomy table
Captain
234 kommentarer
ThePhantomX64 14 timmar sedan 
I always like playing with anomolies set to natural instead of having a monolith at start. so this is cool to have.
Rincewind 8 nov @ 4:41 
@Warachia
it's kinda obvios - mod should be loaded after DLC. Like most of mods :-/
Warachia 8 nov @ 2:32 
Thanks for a cool mod!

Currently this mod is missing a loadAfter tag for Odyssey, thus there's a reasonable chance this mod will be sorted before Odyssey. But loading this mod before Odyssey results in game-breaking errors (won't be able to launch a devmode). (Tested with all DLCs and no other mods.)
超级熊宝 7 nov @ 8:46 
这mod结局玩的太爽了!在宇宙中和机械族一起剿灭黑暗超凡玩的意犹未尽啊!反观奥德赛的结局真的没意思没挑战
Ryhcx 7 nov @ 6:33 
好mod
PROVIDENCE 7 nov @ 5:58 
发现一个问题,每次进游戏时开发者后台都会提示一行黄字,排查半天是这个mod的,不清楚会不会影响游玩,把日志喂给ai分析显示以下结果:

Type Patch_GravEngine probably needs a StaticConstructorOnStartup attribute

问题:Patch_GravEngine类型似乎在错误的线程加载图形资源,可能会导致:
游戏卡顿
图形显示异常
潜在的内存问题
Starlight-Ellie 6 nov @ 21:56 
Okay so, I activated the monolith but the grav engine stills the same, it has something to do with the grav engine being partially damaged?
balouzza 5 nov @ 11:47 
Oh the atmospheric heater just doesn't work on space :( found that after doing a bunch of tests
So is there a way to farm outdoor with the biomutation terraformer ? or should we just convert the floor to soil, then build a roof and then use sunlamps ?
Starlight-Ellie 2 nov @ 23:15 
okey, first: this mod makes me think about how incompatible is the gravship playstyle with the monolith, I usually not complain, only because, I don't use the monolith anyways, but yeah, it's super weird to make 2 dlc's that practically are entirelly not-enjoyable together, unlike, for example, royalty and ideology, both dlc's fits very well together in some way

Two: I LOVE the little golden crow, is so cute

Three: I think this is the first mod that let's you ally with the hive mechanoid mind rather than just have to destroy it, but only 1 great mind can exist in this world.
xuanxuan 2 nov @ 22:29 
观望观望,看看后续进展