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As for power generation, you monster. A vanilla Anomaly reactor room can fit 8 cells with 8 generators for a already great efficient 32kW output that only needs 100W power draw for the harvester in a 11x12 room. You now allow this to make reactor rooms output 40kW with the same power draw for a 10 cell arrangement in a 11x10! A 50% increase in power per tile efficiency that makes it effectively a ersatz unstable power cell that you can make at home at will! Even if you enabled the power on each cell (not even necessary with a strong enough door), it is a mere 42% improvement.
Biogenerators already surpasses chemfuel handily in vanilla, now it blows it out of the water.
Other than that, like ♥♥♥♥♥♥♥♥♥ this mod is going make the already efficient bioferrite generators ridiculously OP since you divided by more than half the size of the holding cell. Now you can fit a 4kW power system in a 12 tile space when it originally was 18.
Oh god....... I HAVE to test how far I can take this monstrosity.
Same, they're not "realistic"/don't make sense either
I hate solar flares so much, so I just disable them. Used to think that was a cheap move, but after like 1000 hours I'm done with them.