边缘世界 RimWorld

边缘世界 RimWorld

Dlc 内容联动 - 扭曲虚空
284 条留言
昏闇  [作者] 7 小时以前 
@Neosuduno

@RealLifeHobgoblin

We have fixed a bug where Unnatural Darkness sometimes failed to end.
will fix the shuttle issues as soon as possible.
Neosuduno 15 小时以前 
Specifically, on any of the map tiles that have featrues found in the oddyesy map tab.
Neosuduno 15 小时以前 
Whatever was changed yesterday, it has borked the shuttles, and even just travveling to areas. It will no longer allow loading of maps. I disabled just this mod, and it was the culprit.
Niron 19 小时以前 
Does this mod increase entity spawns from the monolith? I'm finding that more entities are spawning from the monolith when on the planet more than before and I'm trying to figure out the root cause.

If this is the case, are there plans to introduce mod configurations?
lgawg 12 月 10 日 上午 2:06 
科研专家使用实体解刨台会弹一个红字,问ai大概意思是 错误属性: ButcheryFleshSpeed (屠宰肉速度)
RealLifeHobgoblin 12 月 10 日 上午 12:42 
What was changed yesterday?
昏闇  [作者] 12 月 8 日 上午 5:49 
@猫须旅客
后面会加个功能给主脑打电话叫个机械族飞船把地图里的机器人接走(
猫须旅客 12 月 8 日 上午 3:00 
帮主脑打完实体了,结果主脑动不动给我地图里面塞一堆小机器人攻击我的cpu0
Noisy Koi 12 月 6 日 上午 10:28 
be cool if the void holding platform gave the held entity like, a lil red glow or perhaps an effect similar to mechanoids charging, but red, to better communicate that the entity is being restrained rather than it looking like its just standing there
Nooctae 12 月 6 日 上午 5:45 
I like a lot of what the mod offers, but not sure how I feel about the dissection at the anatomy table giving so much research.
The challenge of Anomaly was always about keeping the monsters alive and all the tension that comes with that. Butchering 50 Gorehulks to finish a research isn't exactly in line with that design.

I know mods are what you make of them, self restriction is key, but just a thought.
Deimos2034 12 月 5 日 下午 3:47 
+1 VGE patch please
昏闇  [作者] 12 月 2 日 下午 6:22 
@Spice Merchant

We are developing a new Anomaly ritual that summons a Void Monolith to the map where the ritual is performed, in order to address this multi-colony issue.
Spice Merchant 12 月 2 日 上午 11:22 
Okay, so, technically if you keep both the main base and send gravship to do stuff, gravship counts as a new colony/base. Does that mean the obelisk leaves to follow the gravship, even if you got grav anchors and keep some people in the main base? I believe game sees gravship launch as "abandoning" colony, so I can see it getting complicated.
PolyPoky 12 月 2 日 上午 3:26 
Seiunsu 12 月 1 日 上午 2:21 
ty for VGE Compatibility!!:steamthumbsup:
Seiunsu 11 月 28 日 上午 8:18 
+1 VGE patch please
darktoes 11 月 28 日 上午 4:26 
Loving the mod, just a heads up that the "Void Grav Field Extender" doesn't work for the gravhulk engine from VGE. I assume it won't work for the Gravjumper engine either.
Shepardina 11 月 26 日 上午 10:05 
on a gravship's launch panel disappeared checkboxes for like board animals and other. Does anyone encountered this?
GATC 11 月 25 日 上午 9:35 
Hello!
Love the mod.
Just a tiny upgrade you could do to the monolith spawn logic is to check if there is not already a monolith on the map, as I use a mod that allows me to move the monolith on my ship.

A small question: Is it normal that the monolith might damage the gravship when spawning? I landed and the monolith spawned close to my hull and destroyed some of it, and one of my (expensive) turret XD
Unapot 11 月 25 日 上午 6:51 
和鼠族异象拓展会有冲突吗?
Quantum Fox 11 月 24 日 下午 8:25 
扭曲环境改造仪只能101格吗?想要更大范围
wwu0268 11 月 22 日 下午 5:57 
好傢伙亞空間串舌的沉浸式的戰槌味了,動不動還得和混沌與異型打打跳幫戰。
Skill_N0T_Found 11 月 22 日 上午 11:35 
thank you guys for the tireless and constant updates and dedication to this masterpiece. On behalf of the whole rimworld community,we love you,and thank you!
SUAVEMENTEEEEEEEEEEEEE 11 月 22 日 上午 10:54 
and me makes ten
Timothy 11 月 22 日 上午 9:28 
+1 VGE patch please
昏闇  [作者] 11 月 22 日 上午 9:25 
Awesome! Vanilla Gravship Expanded is finally out!
We'll now start working on compatibility patches and updates for VGE.
But before that, I need to run a fresh playthrough myself to spot any issues. The compatibility updates will be rolled out ASAP!
Adrian 11 月 22 日 上午 8:50 
+1 VGE
Jabberwocky887 11 月 22 日 上午 8:11 
+1 VGE
Myphicbowser 11 月 22 日 上午 7:16 
I mean yeah Dennis it has to be this one, right? Do you think there is inbuilt compatibility? Can the flesh tanks generate astrofuel?
-=GoW=-Dennis 11 月 22 日 上午 4:48 
Would also love Vanilla Gravship Expanded support. Oskar actually noted on Patreon he doesn't plan to add Anomaly integration due to a good mod already existing for that - I somehow I assumed he meant this one :)
Golnor 11 月 21 日 下午 7:04 
So Vanilla Gravships Expanded just got released. Is there any chance that this mod could be tweaked or patched to work with VGE at some point in the future?
南瓜月 11 月 21 日 上午 4:35 
太强了,在小行星采矿的时候突然一波邪教徒刷在我船上开始唱歌有点难绷
OnlyMemory 11 月 18 日 上午 9:23 
Finally i can built "Event Horizon" gravship
昏闇  [作者] 11 月 17 日 下午 6:31 
@Jetstream
Part 1 is currently still under Steam review. try posting it in the “Discussion” section?
@Black Dog
Perhaps could use Void Provocation, which triggers in the same way as vanilla Obelisk.
@Alaska
Alright, we'll take a look and get it fixed.
@egg
I'll discuss this with our program.
@Necirays
Crafting a Golden Canary actually consumes a significant amount of materials—it costs one Grav Core. You know how troublesome it is to obtain that stuff. Plus, the Golden Canary easily forms bonds with colonists, and it inevitably dies, which is also a form of punishment.
Necirays 11 月 17 日 下午 5:08 
Awesome addition :o I'll consider the mod for a future Gravship playthrough

I just have one comment tho. The whole idea of using Anomaly mechanics is they are powerful yet have downsides to them, because it's dark energy. Your additions don't seem to have any bad side effects whatsoever, do you plan on adding them ? (would be cool to have pawns still getting obsessed with the Gold Canary/mental breakdowns if it dies for example)
egg 11 月 17 日 上午 3:41 
I'd really like an option to disable entities spawning at the monolith when not in space
Alaska 11 月 16 日 上午 10:38 
soo, the obelisk causes an infinite loading screen when teleporting someone to the labyrith
Black Dog 11 月 16 日 上午 5:21 
is there any way to trigger the Grav Engine - Obelisk Core merge?
Somehow it happend once in my colony, but due to a reload to avoid colony wipe it never did again
Jetstream 11 月 15 日 下午 1:17 
I don't have the mod called "map preview" btw so i guess is a patch you guys did for that mod or something?
Jetstream 11 月 15 日 下午 1:16 
Part 3:

LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
Jetstream 11 月 15 日 下午 1:16 
Part 2:

LunarFramework.Patching.PatchGroup:CheckForConflicts (string,System.Action`2<System.Reflection.MethodBase, HarmonyLib.Patch>)
LunarFramework.Patching.PatchGroup:CheckForConflicts (System.Action`2<System.Reflection.MethodBase, HarmonyLib.Patch>)
LunarFramework.Patching.PatchGroup:CheckForConflicts (LunarFramework.Logging.LogContext)
MapPreview.MapPreviewAPI:Init ()
LunarFramework.Bootstrap.Entrypoint:InitComponent (LunarFramework.Bootstrap.LunarComponent)
LunarFramework.Bootstrap.Entrypoint:OnPlayDataLoadFinished ()
Jetstream 11 月 15 日 下午 1:15 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
lgawg 11 月 14 日 下午 2:56 
为什么扭曲重构不能洗掉厌战词条,另一个词条固定洗掉。身上装备全脱了就一个武器
去码头整点薯条 11 月 14 日 上午 7:32 
能做类似于石村号那样的异常吗,说起太空和异常就想到这个了
昏闇  [作者] 11 月 12 日 下午 6:50 
@lostormisplaced
Yes, that's the current situation. We'll figure out a way to retain your ground base later.
lostormisplaced 11 月 12 日 下午 4:52 
Just to make sure I'm understanding correct, all I have to do is activate the monolith then lift off and destroy the ground base?
elither.games 11 月 12 日 上午 9:42 
Can you please add a way to disable the "Disabled: abnormal game condition" when there is deathpall event? I like to play with permanent deathpall and this prevents me for using this mod as i cannot ever launch the gravship
昏闇  [作者] 11 月 12 日 上午 12:21 
@남블님
First, if your ground colony is the main base and the monolith is already on that map, it cannot follow the ship into space.
In short, activating the monolith within the Hive Mind's map triggers the void engine.
As long as the monolith doesn't exist on any map, it will appear in the newly generated one.
남블님 11 月 11 日 下午 11:49 
How do I start?
I don't know how to turn it into an void engine
Dareshen 11 月 10 日 下午 7:52 
神!