边缘世界 RimWorld

边缘世界 RimWorld

Dlc 内容联动 - 扭曲虚空
200 条留言
Natalie6 1 小时以前 
question, does storming the mechhive prior to fully leveling the void monolith lock you out of the new ending? e.g. if I plan to take the scavenge option and obtain the cerebex core, can I still activate the monolith later and get one of the new endings?
黑虎阿芙洛狄忒 11 小时以前 
今后有没有可能出更有挑战性的结局,比如主脑和巨石两个联手干我的情况(:steamhappy:
남블님 10 月 23 日 下午 7:38 
please use update note
昏闇  [作者] 10 月 23 日 下午 7:16 
@黑虎阿芙洛狄忒
会获得一个临时的缓和效果,缓和效果结束时痴迷就会解除
黑虎阿芙洛狄忒 10 月 23 日 下午 2:01 
那变成魔金鸟后魔方着迷的人会怎么样呢
昏闇  [作者] 10 月 23 日 上午 10:35 
@FurtherReading
We rolled out an update, and it works now.

@Nero Darkard
just wait. They are exactly the same as the vanilla Obelisks—this is simply a mechanic to prevent players from immediately leaving with their ship upon encountering an Obelisk.

Complete the anomaly ending, and it will be unlocked.
昏闇  [作者] 10 月 23 日 上午 10:30 
@黑虎阿芙洛狄忒
要去活铁塑造台做好魔金鸟躯壳并且激活成动物,然后就能完成仪式了
黑虎阿芙洛狄忒 10 月 23 日 上午 9:12 
大佬,魔金鸟仪式为什么每次举行都说没有对象啊,明明有魔方
骸鸾  [作者] 10 月 23 日 上午 8:13 
@快下无影船 是机制
快下无影船 10 月 23 日 上午 8:02 
我现在在地表上的时候邪教徒也会直接折跃到巨石旁边,请问这是机制还是我有bug啊:steammocking:
Qingzhao 10 月 23 日 上午 6:18 
真棒
Nero Darkard 10 月 22 日 下午 2:05 
How do I get the obelisk core? And how do I unlock the second most to the top right anomaly research?
tyranny12 10 月 22 日 下午 12:06 
@ferny saw your comment about performance a few pages back. Did you get traction?
FurtherReading 10 月 22 日 上午 9:33 
Are there any plans for allowing the void provocation ritual in space? Even with the mod active I'm not getting any anomoly raids happening in my asteroid base.
bing bong 멍청한 병신 10 月 21 日 下午 9:50 
can you add an option to disable the monolith from following you ?
its causing the delayed monolith mod from not functioning as it follows you at the beggining
batatazada 10 月 21 日 下午 9:13 
damn modders be out there doing devs work for free
昏闇  [作者] 10 月 21 日 下午 1:26 
@Kerbeh
just wait. They are exactly the same as the vanilla Obelisks—this is simply a mechanic to prevent players from immediately leaving with their ship upon encountering an Obelisk.
昏闇  [作者] 10 月 21 日 下午 12:36 
@videogames1000
already working on an English text optimization patch. I'll include the corresponding patch links in the description once they're ready.
videogames1000 10 月 21 日 下午 12:29 
seems cool though it looks like it needs better english localization, ill see about helping with that
Kerbeh 10 月 21 日 上午 9:12 
I was asking how to get the Obelisk Core, not what the monolith fragments are or what they do.
quindao 10 月 21 日 上午 8:59 
the github appears to be lacking any form of source code for the mod DLL making any contibution to the DLL very difficult
ferny 10 月 21 日 上午 1:41 
Github for this mod is now available for contributors!
https://github.com/ying636/VoidUniverse
Ordo Traveler 10 月 20 日 下午 11:24 
Space sheep :outcrown:
昏闇  [作者] 10 月 20 日 下午 9:10 
@Kerbeh
Monolith Fragments are items obtained specifically by completing the Anomaly DLC story and choosing to close the node. You receive 3 of them.

Currently, the plan for the next update is to add a Void Binding Platform, which also requires Monolith Fragments to construct. Entities placed inside can never break containment on their own (this includes the Nociosphere).
昏闇  [作者] 10 月 20 日 下午 7:52 
@Kerbeh
Thank you for your feedback. The fact that the Atmospheric Heater fails in space is likely not our intended design, and we will adjust this in a future update.

The Biomutation Terraformer currently uses a particularly performance-heavy method to achieve its function. We now have a better solution, so this issue should be naturally resolved.

After consideration, if the Harbringer Tree could generate soil, it would make the Archean tree pointless. The adjustment is that the first Harbringer Tree now requires pre-existing soil on the map to appear.
昏闇  [作者] 10 月 20 日 下午 7:14 
@ren
如果原版延展器能在虚空延展器范围里建,那如果虚空延展器被拆除或者卸载了,原版延展器的判定是笔糊涂账,先这样避免各种问题(
Reestock 10 月 20 日 下午 4:47 
@The Dutchman
The first words on this mod page are "Tired of the conflicts between the Anomaly and Odyssey DLCs?"
Blame the mod maker for saying it when it's blatantly wrong.
.jpg 10 月 20 日 下午 3:20 
you are the best!!!
ren 10 月 20 日 下午 12:35 
虚空延展器确实扩展了逆重引擎的范围,但是原版逆重延展器还是只能在原版基础的逆重引擎范围里面造,导致原版逆重延展器扩展的大部分区域和虚空延展器重叠,显得有点尴尬
Kerbeh 10 月 20 日 上午 9:04 
I do have one additional question though, how do I get the void grav engine or whatever the hell it was called? I activated the monolith but nothing happened.
Kerbeh 10 月 20 日 上午 9:03 
Nevermind, the tree works properly, I was just using it wrong.
Kerbeh 10 月 20 日 上午 9:01 
Been fiddling with the Biomutation Terraformer since the idea of making an asteroid base with an atmosphere kept in place by void magic seems pretty neat, and I have observed three things thus far.

One, for some reason the bubble of atmosphere persists even after you remove the terraformer, which is convenient but I don't know if that's at all intended.

Two, the Atmospheric Heater from base Anomaly seems entirely ineffectual in space, which is a bit sad since the temperature from the Biomutation Terraformer appears to be capped at -13F but I guess it makes sense.

Three, the Harbringer Tree doesn't seem to be working correctly in my testing, it's not making soil.
孩儿啊愁死我啦 10 月 20 日 上午 7:48 
比泰南强这一块
昏闇  [作者] 10 月 20 日 上午 3:48 
@明雨月夜
重新订阅模组,是模组更新残留导致的bug
明雨月夜 10 月 20 日 上午 3:33 
而且实体解剖台不能卸载,只能拆除
明雨月夜 10 月 20 日 上午 3:31 
明明新鲜的尸体就在旁边,所有尸体都是打勾状态,却显示没有可以屠宰的尸体,这是日志链接, https://gist.github.com/HugsLibRecordKeeper/45806fd989e666acc239ac14513f3948
FrowningO_o 10 月 20 日 上午 1:57 
在训练魔金鸟的时候,小人会使用玉米来训练(我的基地只有玉米),但是我感觉这有点出戏,作者大大能把这个训练改成使用活铁来训练吗?
默嵐 10 月 20 日 上午 1:27 
日志在这里 https://gist.github.com/HugsLibRecordKeeper/27597b34f5504145a841f46188e715df
另外如果这时候把飞船飞走飞船和殖民地有可能()全都会不见
昏闇  [作者] 10 月 20 日 上午 12:27 
@남블님
Fixed an issue where the Gold Canary's 'Attack Target' and 'Frenzy' skills would interfere with each other. Both skills can now be used after training.
@ReAgain0
目前还不行,等更新吧
@默嵐
不是很清楚,可以看看提供报错文本么
남블님 10 月 19 日 下午 10:23 
what update?
ReAgain0 10 月 19 日 下午 10:08 
轨道上能虚空扰动吗?
默嵐 10 月 19 日 下午 9:24 
坑洞小行星的巨坑内探索后读档导致入口消失,是因为生成后血肉兽尸体堵住洞口了吗?
昏闇  [作者] 10 月 19 日 下午 7:15 
@ferny
You're most welcome! English isn't our native language, so there might be quite a few issues with the text. If you're willing to help, I'd truly appreciate it. I do have Discord, but I don't use it much. Mod creation discussions happen on other platforms. Feel free to add me on Steam first—we can chat more gradually.
Falkner 10 月 19 日 下午 4:21 
Thankyou so much for not using imgur - so geoblocked UK can see!
Quilboar 10 月 19 日 下午 2:18 
lol, their own DLCs conflict? glad i gave up on Ludeon
DeathEmber 10 月 19 日 下午 12:13 
Any plan to allow Void Provocation (or other rituals) in space?
ferny 10 月 19 日 上午 10:51 
The "VoidUniverse.Patch_GetVacuum" is running at 1ms per frame every frame, no matter your situation which really chugs the game. Could it be examined whether it could be limited to more specific instances?
Dissident 10 月 19 日 上午 7:20 
Added mid-game with no issues for anyone wondering. Though after first adding it to the mod list and restarting, all my mods uninstalled themselves. I added them all back, restarted, and have had zero issues. Everything is running smooth and the way it should be
pop 10 月 19 日 上午 6:46 
不知道跟我什么MOD冲突了还是怎么回事 开了MOD之后无法新建殖民地了 难受
联结零壹 10 月 19 日 上午 6:44 
话说活铁加个解剖获取的途径会不会好点,毕竟活铁和调查点的主要来源都是实体