边缘世界 RimWorld

边缘世界 RimWorld

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RimTalk
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
948.247 KB
8 月 17 日 下午 8:08
12 月 2 日 下午 10:35
128 项改动说明 ( 查看 )

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RimTalk

描述
💬 RimTalk – AI-Powered Dialogue
Bring your colonists to life with RimTalk, a mod that gives pawns real conversations.
Every chat is unique — shaped by personality, mood, and the chaos of RimWorld.

⚙️ How It Works
  • Reads what colonists are thinking & doing 🧠
  • Builds a custom AI prompt ✍️
  • Displays dialogue in chat bubbles 🗨️

🌟 Features
  • Multiple AI Providers: OpenAI, DeepSeek, OpenRouter, Google AI, custom cloud models, or any OpenAPI-compatible local LLM (Ollama, LM Studio).
  • Unique Personalities: Grumpy elder, poetic dreamer, sarcastic doctor. Fully customizable.
  • Context-Aware: Dialogue matches what pawns are doing/thinking.
  • Multi-Language: Colonists can chat in English, 日本語, Français, etc.
  • Easy Setup: Paste an API key and go.
  • Performance-Friendly: Async requests keep FPS smooth.
引用自 Player Review
“It feels like my pawns are finally alive.”

🚀 Getting Started
  1. Grab a free API key: Google AI Studio[aistudio.google.com]
  2. Enable RimTalk in your mod list
  3. Paste the key into RimTalk settings
Advanced Settings let you swap providers or use a local LLM.

📊 Free API Limits
  • 30 requests/min
  • 15,000 tokens/min
  • 14,400 requests/day
More details: Google API Rate Limits[ai.google.dev]

🎛️ Configuration Highlights
  • API Key – personal access key
  • AI Cooldown – adjust chat frequency
  • Suppress Raw Messages – hide unprocessed lines

🤖 Player2 Integration
Thanks to CarlosNahuelcoy, RimTalk now supports Player2 as an AI provider.
Users can easily generate an API key using this web tool: https://gerikuylerk.com/RimTalk
The tool handles the Player2 OAuth flow and provides a copy-paste API key for quick mod setup.

⚡ Performance & Compatibility
  • Lightweight – tuned for performance; AI runs remotely
  • Works with most social mods (e.g. SpeakUp)
  • Save-Friendly: Add or remove RimTalk mid-game safely

🛠️ Troubleshooting
  • No dialogue? Check your API key.
  • ⏸️ Dialogue pauses? Raise Talk Interval.
  • ⚠️ Json errors? Troubleshooting Guide.

👨‍💻 Credits
热门讨论 查看全部(46)
10
12 月 2 日 上午 4:40
Major bug i experience
FairyRender
5
12 月 1 日 下午 6:35
Please modify the display layer of the chat record display window
FrowningO_o
2
12 月 2 日 下午 7:30
Request? Or advice.
数珠丸恒次
616 条留言
tri_idias 2 小时以前 
Thanks for the great mod. I was just wondering if it's possible to adjust the overlay? I think that's what it's call. Basically, when the pawns are too close, I'm not able to use the chat to start a conversation between them. It'll always be the pawn that I'm selecting. Even when they're on a 2x2 table, I can't seems to use it because they're too close.
昭和の猫 6 小时以前 
Hello, author. Recent updates are great, players are able to see more environment, but can we make the AI see nearby 10-block animals doing what? ( turns off by default. But forbid them as main topics in the talk when AI output talks.) I do think it'll be qol option for the Farming/ "Star-Valley style" Rim players.
Brynjar 22 小时以前 
how would this handle rimworld of magic and the undead? My colony is VFE android race with magic and one colonist is a necromancer with about a dozen animated pawns. Would they all suddenly start complaining about building my SoS2 ship wearing only rags (brittle bones debuff, makes them slow, maybe pain, etc)?
CeasarCheeser 22 小时以前 
Yeah that's the issue so you would have to use something else when using smart gen or your game will freeze
CeasarCheeser 22 小时以前 
Im using player2 so that might be the issue
CeasarCheeser 22 小时以前 
And uh when I use the smart gen to make a personality it freezes and just doesn't do anything making my game not load
暗星 23 小时以前 
Hello, author! After the recent update, it seems that I can no longer directly talk to the non-colonists (I'm sure they have the implant you provided), and I'm certain that just the day before I was still able to talk to them. Does this seem like a bug?
新垣夜夏 12 月 3 日 上午 5:47 
Starting from a few days ago I started to experience 10x more Request Per Minute than I used to, hitting the limit of Gemini API, causing dialogs unable to generate until it cools down. What has changed in this mod that might cause the massive increase in RPM?
life4trinity 12 月 3 日 上午 5:13 
Is it possible to disable monologue completely? I just want them to speak one-to-one.
Amecissist 12 月 2 日 下午 10:48 
I'm having a lot of fun, but I'm having trouble getting it to say what I want it to say. Perhaps it would be nice if the log and debug messages for a particular mod could be given the same topic priority as letters.