RimWorld

RimWorld

622 ratings
RimTalk
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Mod, 1.5, 1.6
File Size
Posted
Updated
930.000 KB
Aug 17 @ 8:08pm
Dec 1 @ 6:30pm
126 Change Notes ( view )

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RimTalk

Description
💬 RimTalk – AI-Powered Dialogue
Bring your colonists to life with RimTalk, a mod that gives pawns real conversations.
Every chat is unique — shaped by personality, mood, and the chaos of RimWorld.

⚙️ How It Works
  • Reads what colonists are thinking & doing 🧠
  • Builds a custom AI prompt ✍️
  • Displays dialogue in chat bubbles 🗨️

🌟 Features
  • Multiple AI Providers: OpenAI, DeepSeek, OpenRouter, Google AI, custom cloud models, or any OpenAPI-compatible local LLM (Ollama, LM Studio).
  • Unique Personalities: Grumpy elder, poetic dreamer, sarcastic doctor. Fully customizable.
  • Context-Aware: Dialogue matches what pawns are doing/thinking.
  • Multi-Language: Colonists can chat in English, 日本語, Français, etc.
  • Easy Setup: Paste an API key and go.
  • Performance-Friendly: Async requests keep FPS smooth.
Originally posted by Player Review:
“It feels like my pawns are finally alive.”

🚀 Getting Started
  1. Grab a free API key: Google AI Studio[aistudio.google.com]
  2. Enable RimTalk in your mod list
  3. Paste the key into RimTalk settings
Advanced Settings let you swap providers or use a local LLM.

📊 Free API Limits
  • 30 requests/min
  • 15,000 tokens/min
  • 14,400 requests/day
More details: Google API Rate Limits[ai.google.dev]

🎛️ Configuration Highlights
  • API Key – personal access key
  • AI Cooldown – adjust chat frequency
  • Suppress Raw Messages – hide unprocessed lines

🤖 Player2 Integration
Thanks to CarlosNahuelcoy, RimTalk now supports Player2 as an AI provider.
Users can easily generate an API key using this web tool: https://gerikuylerk.com/RimTalk
The tool handles the Player2 OAuth flow and provides a copy-paste API key for quick mod setup.

⚡ Performance & Compatibility
  • Lightweight – tuned for performance; AI runs remotely
  • Works with most social mods (e.g. SpeakUp)
  • Save-Friendly: Add or remove RimTalk mid-game safely

🛠️ Troubleshooting
  • No dialogue? Check your API key.
  • ⏸️ Dialogue pauses? Raise Talk Interval.
  • ⚠️ Json errors? Troubleshooting Guide.

👨‍💻 Credits
Popular Discussions View All (45)
10
8 hours ago
Major bug i experience
FairyRender
5
18 hours ago
Please modify the display layer of the chat record display window
FrowningO_o
1
18 hours ago
Request? Or advice.
数珠丸恒次
603 Comments
bash 54 minutes ago 
like i don't even touch personality profile that much. Just interracting with them changes them overtime. They remember too.
bash 54 minutes ago 
@HSIFLOV the thing is, even if it's not in their personality profile, pawns still mention their backstories, and are aware of their traits. I had a hygenic pawn. He wouldn't shut up about how he does everything so cleanly and stuff.
MIKA 4 hours ago 
@HSIFLOV
I agree with your opinion.
It's a hassle having to set up each character from scratch when starting over.
HSIFLOV 4 hours ago 
This mod is remarkably innovative and full of potential. It has brought me and my friends a great deal of enjoyment—thank you, juicy! I also hope that in the future you might add a feature where the mod automatically generates and integrates each character’s traits, as well as their childhood and adulthood backgrounds, into their personality profile as default text using AI
cantallera 10 hours ago 
Since the update, chat generation has stopped working, and I've noticed flickering in the chat log. (The flickering might be specific to my environment, though.)

Also, I think it would greatly enhance the gameplay experience if chat could be triggered by actions from other mods (such as RJW).
Juicy  [author] 18 hours ago 
For those having issues with the Player2 model, please retry. I just pushed a fix. Thanks for reporting it.
Cado 23 hours ago 
Which ai model would be the best to use?
Flinch 23 hours ago 
This mod has kinda runined me. My playtime has gone up, by a crazy amount. Anyways...

If possible, some suggestions for improvement:
- Toggles to designate installed DLC. I do NOT have Anomaly installed, but Pawns keep talking about ancient evils stirring. It's annoying

- Possible Call-response player started chat. Where it only generates 1 block of text in response to a player taking control of a character and prompting a response.

THAT note too: I run into the AI getting stuck starting sentences with "Though". Not sure if tha'ts an issue with this mod. It's annoying, but a save and reload fixes it.
bash Dec 1 @ 11:04am 
this mod is awesome. Can there be an integration relating to Rimpsyche?
bash Dec 1 @ 9:51am 
yea same. player2 model is really good but stops the game randomly, in error logs, it goes as "act":, which is wrong