边缘世界 RimWorld

边缘世界 RimWorld

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RimTalk
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
689.868 KB
8 月 17 日 下午 8:08
10 月 1 日 下午 7:35
76 项改动说明 ( 查看 )

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RimTalk

描述
💬 RimTalk – AI-Powered Dialogue
Bring your colonists to life with RimTalk, a mod that gives pawns real conversations.
Every chat is unique — shaped by personality, mood, and the chaos of RimWorld.

⚙️ How It Works
  • Reads what colonists are thinking & doing 🧠
  • Builds a custom AI prompt ✍️
  • Displays dialogue in chat bubbles 🗨️

🌟 Features
  • Multiple AI Providers: OpenAI, DeepSeek, OpenRouter, Google AI, custom cloud models, or any OpenAPI-compatible local LLM (Ollama, LM Studio).
  • Unique Personalities: Grumpy elder, poetic dreamer, sarcastic doctor. Fully customizable.
  • Context-Aware: Dialogue matches what pawns are doing/thinking.
  • Multi-Language: Colonists can chat in English, 日本語, Français, etc.
  • Easy Setup: Paste an API key and go.
  • Performance-Friendly: Async requests keep FPS smooth.
引用自 Player Review
“It feels like my pawns are finally alive.”

🚀 Getting Started
  1. Grab a free API key: Google AI Studio[aistudio.google.com]
  2. Enable RimTalk in your mod list
  3. Paste the key into RimTalk settings
Advanced Settings let you swap providers or use a local LLM.

📊 Free API Limits
  • 30 requests/min
  • 15,000 tokens/min
  • 14,400 requests/day
More details: Google API Rate Limits[ai.google.dev]

🎛️ Configuration Highlights
  • API Key – personal access key
  • AI Cooldown – adjust chat frequency
  • Suppress Raw Messages – hide unprocessed lines

⚡ Performance & Compatibility
  • Lightweight – tuned for performance; AI runs remotely
  • Works with most social mods (e.g. SpeakUp)
  • Save-Friendly: Add or remove RimTalk mid-game safely

🛠️ Troubleshooting
  • No dialogue? Check your API key.
  • ⏸️ Dialogue pauses? Raise Talk Interval.
  • ⚠️ Json errors? Troubleshooting Guide.

👨‍💻 Credits
热门讨论 查看全部(23)
1
9 小时以前
Feedback on Thought/Dialogue Context
Cosmosteller
12
1 小时以前
Outdated Dialogue and Suggested Solution
Cosmosteller
4
9 月 29 日 上午 8:16
I encountered a bug in the game where the screen occasionally flickers for a moment.
茉茉兰眠月
337 条留言
ZIRI 13 分钟以前 
this link contains error msg: https://pastebin.com/9zDKXkiC
AUV 29 分钟以前 
好把,我知道为什么了,我使用的是本地的ip访问的,需要更改为 localhost
Juicy  [作者] 1 小时以前 
@Cosmosteller Thanks for reporting. This is a known issue when pawns share the same name. For now, the workaround is to rename one of the pawns as you described.

@ZIRI Please post error logs in the Discussions section. If the log is too long, you can upload it to pastebin.com and share the link here.
ZIRI 1 小时以前 
how can l report an error message to you? rimtalk with vanilla ideology expand get large amount of errors when running the games
Cosmosteller 2 小时以前 
I found a small issue related to the 'Corrupted Obelisk' from the Anomaly DLC.

When Pawn A is duplicated (resulting in B), Pawn B outputs all dialogue generated by Pawn A. Additionally, the dialogue process seems to become corrupted for both characters.

The issue was resolved by editing the name using the Character Editor mod and reloading the save.
Juicy  [作者] 2 小时以前 
@BadBlackLion @AUV
For local servers, only HTTP is supported, so make sure your address starts with http:// and not https:// . If you’re trying to connect from another machine on your local network, then you’ll need to use HTTPS. You can follow the guide here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3551203752/600789021066589686/
AUV 3 小时以前 
本地部署的模型为什么不能使用http的呢?只能使用https?
BadBlackLion 6 小时以前 
Hey there,
I set up Ollama on my Windows machine, the same I play Rimworld on, like said in the description. But now I get the error saying 'Unable to complete SSL connection'. What can I do?
Juicy  [作者] 9 小时以前 
@Fuyun Thanks for the feedback!

1. RiMind is a fork of an early RimTalk version by someone else, and I wasn’t involved in its development, so I’m not familiar with its internal logic or design.
2. That’s an interesting idea. I will keep it in mind for a future update. Visualizing character histories or interactions could make the experience richer.
3. Regarding missed events, characters currently only respond to nearby events, but I plan to fix this so they will be more responsive. Lines that ignore distance can happen because the AI generates a batch of text at once, which is displayed one by one while RimWorld pawns keep moving. You can also adjust the prompt to limit conversations to 2 or 3 turns to help prevent this issue.
Cosmosteller 11 小时以前 
Hi Juicy, The detailed feedback on the "Thought/Dialogue Context" has been posted to the Discussions tab. Check it out when you have a chance!