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报告翻译问题
@Genbu_Serafino
Bigger Teleporter GUI 3x and 4x (and patman's teleporter gui but big) are all working as intended on my end so you must have some other mod that's breaking it.
What exactly is the issue with BL2 shields? I tried it out and the menus and tooltips didn't look broken to me, unless you mean you want them to be stylized like oUI?
@LekoBluefang
It doesn't look offset to me. Maybe it's a screen resolution thing idk. I play the game in QHD with 3x GUI scaling if that matters.
@LekoBluefang
FU should work just fine with this mod but if you ever run into anything out of place then please let me know.
[Error] Could not apply patch from file /interface/chests/chest48.config.patch in source: '"open_ui"' at 'F:\Steam Library\steamapps\workshop\content\211820\3546647977\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'itemGrid2' in pathApply("/gui/itemGrid2/position/1")
Not sure if this is caused here or another mod interaction, but starting here since it does call the workshopID directly.
1. There is little compatibility for mods that change mechs.
I've been using a lot of mods that improve upon mechs, Mech Detalist, Cosmetic Mech Slots and Mech Overhaul are examples, but this mod seems to break a few thing with those mods...
Examples are the tooltips for the mech parts and the MAS (Mech Assembly Station) interface being a bit shorter, making the expansion slots and the "x" that closes the interface stick out of the areas where they're supposed to be.
2. For some reason (and I don't know why) the Bigger Teleport GUI mod that I use is kinda wonky with this (I use Bigger Teleport GUI 3x), all of the teleport locations seem to be centered (unless it's intentional? Idk it just looks a bit odd...)
Oh and while I'm here, I always wanted a UI mod that was compatible with BL2 Shields mod, is there a possibility to implement a feature like that?