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BPV Reborn - Zone Single Row Mode
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27.640 MB
22 maj @ 6:50
8 okt @ 11:41
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BPV Reborn - Zone Single Row Mode

Beskrivning
Introduction
The highly acclaimed BPV mod has been reborn in version 4.1!

This mod expands the size of the city district and zone panels in the planet interface. By default, it can display up to 24 city slots and 24 zone slots right away, with scrolling support for additional slots. At present, it supports up to 120 city slots and 120 auxiliary slots, while each specialized district (energy, mining, food, etc.) can display up to 12 slots.

This mod is primarily designed to provide display support for the BPVR - More Slots mod, which adds more slot numbers. However, it does not directly rely on that mod’s internal data, meaning there is no hard dependency between them. If you use other mods that modify districts, zones, or slot counts, this mod can also display them properly within its maximum supported limits.

Even if you don’t install any other mods, this mod can still display the vanilla planet interface. However, because the city district panel is larger, the interface may look rather empty in this case, and the visual effect won’t be ideal. If you’re not interested in adding more slots and only want a cleaner interface, it is recommended to use UIOD Mod as an optimized version of the vanilla interface.

This version of the mod displays zones in a single row, so each zone can show up to 6 building slots.
If you want to use more slots, please try the Double-Row Mode version. (Due to technical limitations, it is currently not possible to dynamically adjust zone height with just a single mod. Hopefully, Paradox will provide more flexibility for mod authors in the future.)


Usage
This mod depends on the UIOD mod, so it is recommended to place it below UIOD in your load order.
“BPVR - More Slots” and its sub-mods do not have a direct dependency on this mod, but for easier maintenance, it’s suggested to place them close together.

In practice, this mod already includes proper override handling, so strict load order is not required — even if the order is shuffled, it will still work correctly.

Recommended load order:
  1. UIOD
  2. This mod
  3. More Slots mod and its sub-mods (order among them doesn’t matter)


Important Note: The game sometimes caches compiled data (including UI layouts) to speed up startup. As a result, after updating a mod, you may not see the updated interface take effect immediately, even if you adjust mod load orders. If you notice that the UI layout does not match the expected results, please try opening the in-game console (by default, press the ` key — the one just to the left of the number 1 key on your keyboard) and click the "Reload GUI" button to force a UI refresh. This may resolve any abnormal display issues.


Known Issues

  • Each district (city, mining, generator, agriculture, etc.) originally had a row of small icons to show district status (available, built, or unavailable). Due to layout limitations, this part has been temporarily removed, leaving only the numeric indicator for total available districts (e.g. “3/18”).


Other
Finally, special thanks to the original BPV mod author, whose work made this project possible.
If you have any feedback or suggestions, feel free to leave a comment. Thank you~
Populära diskussioner Visa alla (1)
0
21 okt @ 9:30
用了此mod会报错,可以问一下是什么情况吗?
d202665402
199 kommentarer
DisturbingLackOfFaith 8 nov @ 19:04 
Would it be possible to also increase the corporate building slots display? I've made an ugly edit, for myself, by adding a second row. It doesn't quite fit, it's only partially visible, but it works. Unfortunately, that where my UI editing experience ends.
SempfgurkeXP 8 nov @ 17:27 
@Sakura I screenshotted the bug, currently I have 3 copies of automation building (and astral collector), I think I had 6 before I uninstalled the compatability patch mod and its generated files

https://imgur.com/a/EYjUN4O
King of Winter 6 nov @ 22:39 
Having a weird glitch where the planet surface view is shifted up and to the right for some reason? like it isn't fitted properly in the window. Not game breaking but very weird. I was using planetary diversity with this? but the issue persisted even after turning that and several other mods off.
Sakura  [skapare] 4 nov @ 8:49 
@josfrazi001 could you share a screenshot for help? Many thanks
josfrazi001 3 nov @ 4:25 
@Sakura @SempfgurkeXP - Want to second the issue with the Automation Building. My game is giving me the option to build six of them (all separate buildings in the build list) on every planet
SempfgurkeXP 30 okt @ 14:55 
For some reason with this mod active I can build 2 different copies of "Automation building", which is really broken. Any chance this is getting fixed?
majrbacon 28 okt @ 10:50 
Noticing that this doesnt play nicely with the alderson disk. The ecumenopolis hypersegment district is pretty far off to the right and i cannot access beyond the first building slots on the first two district specializations.
Syspiron 27 okt @ 12:28 
Update on my crash, if anyone is experiencing the same thing I am, it's because I was using the out of date Bigger Colonies mod, which seems to finally no longer work.
Foxei 27 okt @ 9:06 
Bro i don't understand,this mod doesn't work,the Better Planet View doesn't work,how am i supposed to see the building slots? Like bro i wanna build more ;-;
Sakura  [skapare] 26 okt @ 21:56 
@Syspiron hi, this error usually can be ignored safely and please try to look into the error log again to see if there's any other error messages may cause the crash. Many thanks~