Stellaris

Stellaris

BPV 重生 - 区域单行模式
188 条留言
CHZ_santiago 38 分钟以前 
谢谢,昨天已经找到问题了
Sakura  [作者] 4 小时以前 
@CHZ_santiago hi,前辈你好,这是个错误因为因为UI设计的关系,目前BPVR的界面没有合适的地方放区划小格子,把这个部分删除了导致的。这个问题所有使用 BPVR 的用户都会看到,通常不会导致闪退,前辈可能需要再找找是否能看到错误消息,谢谢~
CHZ_santiago 16 小时以前 
作者你好,请问开档后,移动到其他星系闪退提示,我的mod中有uimod,但是uimod在mod组开头,你的mod我是放在最底部,兼容性mod也安装了,是否是要移动到开头去?
[19:17:48][containerwindow.h:88]: interface/zz_planet_view.gui: Could not find containerWindowType "district_box" in window "planet_district_entry_width_2".
[19:17:48][containerwindow.h:88]: interface/zz_planet_view.gui: Could not find containerWindowType "district_box" in window "planet_district_entry_width_1".
可能是mod
Dimonius 10 月 23 日 上午 4:42 
Can you please made compability for UI Overhaul Dynamic - Tiny Options?
𝑧𝑒𝑛 ✦ 10 月 23 日 上午 12:51 
Very poggers mod :luv:
The Exiled 10 月 22 日 上午 3:09 
根据老版本bpv对比整出来针对格子不够的gui修改 改成了2倍 240格容量
name = "districts_window"
size = { width = 100% height = @[1080 * 2] }

# Primary Zone
containerWindowType = {
name = "zone"
position = { x = 95 y = 35 }
size = { width = 360 height = @[40 * 52] }
background = {
name = "zone"
spriteType = "GFX_invisible"
alwaysTransparent = yes
}
buttonType = {
name = "zone_info_button"
position = { x = 0 y = 0 }
size = { x = 320 y = @[40 * 52] }
quadTextureSprite = "GFX_district_hover"
clicksound = "menu_slide_open"
}
buttonType = {
name = "selection_highlight"
spriteType = "GFX_glow_tile_orange_no_padding"
position = { x = 0 y = 0 }
size = { x = 320 y = @[40 * 52]}
alwaysTransparent = yes
}
老版bpv把大部分参数先定义了 并给一部分代码写了中文注释查起来确实方便
Sakura  [作者] 10 月 20 日 下午 10:46 
@The Exiled 前辈你好呀,如果是想要在区划部分显示更多行(比如每个区划三行)的话,前辈可以打开 zz_planet_view.gui 文件,修改第一行等号右边的数值就好了。如果前辈是想要修改整个区域的大小,那由于涉及到的 UI 部件比较多,需要前辈了解一下 gui 文件的设计方法进行全面调整啦。谢谢~
The Exiled 10 月 20 日 下午 9:58 
@Sakura 怎么修改建筑槽位界面高度 容纳更多建筑
DarknessxRisenx 10 月 17 日 下午 12:59 
Not sure if this is the correct one. But using Guili's Planetary Modifiers mod, with this installed the Excavate Site button is DIRECTLY on top of the modifiers. Anyway to move it to the left under colonize maybe?
Azurian 10 月 16 日 下午 3:38 
@Franz you need to get all the mods for it to work:
BPVR Reborn - Zone Double Row Mode
BPVR - More Building Slots
BPVR - City 24 Slots
BPVR - Compatibility Patch
Franz 10 月 15 日 上午 11:54 
am I the only one who only have modded UI view but vanilla 6 slot and no more? Or am I doing it wrong?
Wiktar Šanhał i 100° Harełka 10 月 14 日 下午 6:50 
Wośmaha kastryčniku... Chmmm, ci pracuje jano na śońńašni ďień?
Sakura  [作者] 10 月 13 日 上午 12:28 
@套牌地球人 HI,前辈你好呀,由于群星的MOD覆盖机制比较原始,是使用文件名排序的方式进行,因此多个相互干涉的模组之间很难准确地控制覆盖顺序。我会再想想办法~
itsuki 10 月 12 日 下午 1:10 
Thank you very much for making this mod, finally it no longer crashes
套牌地球人 10 月 11 日 上午 2:30 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3339549399 @Sakura就是这个,这个mod是可以将行星建筑和基地的预览图标缩小方便mod多的玩家更好的找建筑,您现在这个mod会使行星建筑的预览图标变成正常大小,我试过改变mod的先后顺序也没法
TrKMeRLiN 10 月 10 日 上午 12:36 
From the back and forth I've done it looks like its bug branch causing issues. Might need to make a separate patch mod for it seeing as main compat is built with E&C Classic in mind.
Sakura  [作者] 10 月 9 日 下午 10:41 
@TrKMeRLiN This is mostly caused by another mod, could you please try to disable all other mods and see if the problem still exists?
TrKMeRLiN 10 月 9 日 下午 6:59 
OK the extra zones are now showing but I cannot specialise them. Any ideas?
Walayimuna 10 月 8 日 上午 11:50 
Causes issues with Gigastructure engineering Alderson Disk

Only Alderson Disk
Sakura  [作者] 10 月 8 日 上午 8:57 
@套牌地球人 前辈可以给一个链接嘛?谢谢!
套牌地球人 10 月 8 日 上午 8:15 
作者作者这个会覆盖UIOD的建筑图标缩小mod,能优化一下吗
Sakura  [作者] 10 月 7 日 上午 7:40 
@Lord Seabass Hi, thank you for your feedback. That mod is just updated today and I'm also updated the Compabiblity Mod.
Lord Seabass 10 月 6 日 下午 3:54 
@Sakura, discovered a mod conflict with Ancient Empires mod. the overwrite for the vanilla districts in that mod prevents this from displaying more than 2 zones in the city district part of the UI. starts working when that overwrite is removed.
Dyna-saur 10 月 5 日 下午 12:42 
Hello, I am trying to figure out a mod conflict, and I think this or the compatibility patch for this might be the issue. For some reason the UIOD's tiny option submod doesn't seem to work. Both of the mods are updated to 4.1. I also tried placing this below and above the UIOD-tiny options. Could you please take a look. Thanks a bunch.
Demognomicon 10 月 5 日 上午 6:58 
@Sakura Thanks!
Sakura  [作者] 10 月 5 日 上午 6:57 
@Demognomicon Technically it is not so difficult, I'll try to make a deeper research for this problem.
Demognomicon 10 月 5 日 上午 4:37 
@Sakura Thank you for the reply. Since BB doesn't want to make a patch, would it be possible to have a separate patch for those who use Bug Branch? I realize this isn't your responsibility of course.
Sakura  [作者] 10 月 4 日 下午 11:26 
@Demognomicon Since this mod makes compatbility with EC Classic, and it heavily conflicts with Bug Branch, I'm afraid there is no perfect way to make them both compatible. I've tried to overwrite the district from bug branch, while for common city districts only one of them can be kept.
Sakura  [作者] 10 月 4 日 下午 11:22 
@Fyckle Since the Alderson Disc have 4 full planet districts and the operational UI region is quite limited, currently slots number can be applied while you must scroll over the UI frequently to access the slots in secondary districts. I have no idea for this UI region limitation and you are welcome to provide suggestions for UI interaction. Many thanks~
Demognomicon 10 月 4 日 下午 4:46 
@Sakura After some testing it looks like Ethics & Civics: Bug Branch is what is preventing BPVR - City 4 Zones from working. Is there a patch?
Fyckle 10 月 4 日 下午 12:42 
this mod works well with ACOT planets and districts, but it doesn't play nice with Gigastructures, see the Alderson Disc districts, for example, they're all messed up
Max 10 月 4 日 上午 7:45 
I have the latest version of the game and the game crashes with this mod. UI Overhaul Dynamic itself does not crash, but additional mods like BPV Reborn - Zone Single Row Mode, UI Overhaul Dynamic - Ascension Slots and UI Overhaul Dynamic - More Traditional Categories (24) cause the game to crash. Can no one tell you how to fix it?
Sakura  [作者] 10 月 4 日 上午 6:32 
@河口嗜睡王 Hi,前辈你好,我似乎没有重现这个问题,前辈是否可以排查一下别的MOD是否存在影响呢?谢谢!
河口嗜睡王 10 月 4 日 上午 4:15 
为什么每次我保存后再载入这个档,我在特化区建的建筑会自动排序到城市区划里面,我一个强迫症看了是真难受啊
FLSoz 10 月 3 日 上午 11:48 
Tested without any other mods, and problem went away. I'm guessing it's some really weird mod conflict then
Sakura  [作者] 10 月 3 日 上午 1:58 
@FLSoz hi, I've tested on my machine and it seems no problem currently. Could you please also test to disable all other mods and see if this problem still exists? Many thanks~
FLSoz 10 月 2 日 下午 10:57 
Zone single row mode
More building slots
Compatibility patch
City 24 slot
Zone 6 slots
city 4 zones
Sakura  [作者] 10 月 2 日 下午 10:37 
@FLSoz HI, could you provide a full list of your BPVR mods? I'll make a test in my machine to find the root cause.
FLSoz 10 月 2 日 下午 2:11 
I switched back - still broken
FLSoz 10 月 2 日 下午 2:02 
@Sakura if by game, you mean Steam workshop, then that is not the case. I already did unsub-resub, and verified the mod files were wiped from my computer before being redownloaded
ybw0014 10 月 2 日 上午 9:55 
可以添加对 UIOD - Tiny Options 的支持吗
Sakura  [作者] 10 月 1 日 下午 10:23 
@FLSoz could you just try to switch-back to your previous mod list and see if the problem still exists? Currently the game will cache mod file data and thus some times the mod works incorrectly until cache is dropped and you will see everything works without any change.
FLSoz 10 月 1 日 上午 11:59 
@Sakura I think the not being able to select specialization issues when using 4 zones came from here. (clicking on the specialization button for slots 2-4 only gives district overview: last image in https://imgur.com/a/KNdUIpJ) . Because I switched to using the double row zone mode, and am now able to select second specializations with the same modlist, only change being switching from 4 zones 6 slots to the 2 double row zones 12 slots.

I also forcibly gave myself AI planets while using this mod, 4 zones, 6 slots, city 24 slots, and the ai planets' government zones had only 6 slots available
Demognomicon 10 月 1 日 上午 12:55 
@Sakura Lastly. using the new 4 zone mod and the old compatibility mod gave 3 zones.
Sakura  [作者] 10 月 1 日 上午 12:50 
@The compatiblity mod works as a patch for some incompatible mods, thus the root cause should be something else.
Demognomicon 10 月 1 日 上午 12:48 
@Sakura Some further testing, the new compatibily and 4 zone mods do not work with my mods, but the old 4 zone and compatibility patch do.
Sakura  [作者] 10 月 1 日 上午 12:42 
@Demognomicon You may try using a binary search method to find the root cause: Disable about half of your mods, and see if the situation changes. Repeat this step until only one mod is left.
Demognomicon 10 月 1 日 上午 12:41 
@Sakura I guess you're right, just UIOD and the BPV mods alone works fine. But which mods could interfere?
Sakura  [作者] 10 月 1 日 上午 12:32 
@Demognomicon Hi, lots of mods will rewrite zone data and could you please try to leave all other mods off and see whether you can get 4 zones?
Demognomicon 10 月 1 日 上午 12:03 
For some reason BPVR - City 4 Zones does not work for me (only shows 2 zones). However, the older BPV - More Building Slots - City 4 Zone does work. My order is:
BPV Reborn - Zone Single Row Mode
BPVR - More Building Slots
BPVR - City 24 Slot
BPVR - City 4 Zones
BPVR - Zone 6 Slots
BPVR - Compatibility Patch