Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Through testing with Spongie we isolated the error to being with the customiser, specifically when a custom face would get blood applied to it from a firearm impact it'd result in a memory overload. Spongie put out the fix for this a couple of days ago so that should be sorted now, I did some testing and it all appears to be working correctly.
If you are experiencing another issue with all body mods that isn't linked to the customiser, that sounds like something else entirely but it's not something i've managed to repro so far. The only game breaking bug came from those custom faces.
If you get the error again pls snap a screenshot / grab the console dump and drop it in the bug thread or the discord and i'll investigate!
Spongie should have a patch out soon. In the mean time, if you use a custom face don't shoot zombies point blank and you shouldn't experience the issue!
After over half an hour of shooting zombies, I didn't have any of the issues mentioned in previous comments. Debug mode was on. I figure I'd throw that in there since I hear results can be different with that enabled.