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报告翻译问题
Through testing with Spongie we isolated the error to being with the customiser, specifically when a custom face would get blood applied to it from a firearm impact it'd result in a memory overload. Spongie put out the fix for this a couple of days ago so that should be sorted now, I did some testing and it all appears to be working correctly.
If you are experiencing another issue with all body mods that isn't linked to the customiser, that sounds like something else entirely but it's not something i've managed to repro so far. The only game breaking bug came from those custom faces.
If you get the error again pls snap a screenshot / grab the console dump and drop it in the bug thread or the discord and i'll investigate!
Spongie should have a patch out soon. In the mean time, if you use a custom face don't shoot zombies point blank and you shouldn't experience the issue!
After over half an hour of shooting zombies, I didn't have any of the issues mentioned in previous comments. Debug mode was on. I figure I'd throw that in there since I hear results can be different with that enabled.
For any of those who have noticed the issue and have the inclination to test, i'd be real interested to hear if you still experience it without a body mod active, or with a different body mod active.
I equipped the gun you start with and began shooting zombies. After a few minutes, my character suddenly went bald, the body mesh started... flickering? Let's go with that. Then I got over 300 errors within the span of a few seconds. I quit to the main menu to prevent further spam. Below is a link to the log so you can have a look.
https://pastebin.com/riKDTxHg
I had to cut out everything from the log except the errors themselves because of pastebin's 512kb limit. Even then, I didn't include every error, but it should be fine as they all look identical. If there's other info you need aside from the errors, and know of a better site than pastebin, let me know so I can provide the full log.
@Marz - <3
@Merlin - I'm guessing you mean the B41 version of boots expanded and all the extra shoes it adds? Yeah there's no way to change that to only replace vanilla and not add any extras. I do have the compatibility patch for it which alters the shoe models (at least the ones present in B42) to suit this model better, but i've not added backwards compatibility for all the shoes it adds in B41. Waiting until mark updates the whole thing to B42.
I've done some testing on this over the past half an hour and I can't seem to get a repro on my end unfortunately. I've shot a pistol from full durability to broken on debug mode, same with an M16, nothing. I thought it may be a difference between debug mode and normal, but I tried shooting all the mags empty from the starter pistol you get multiple times too, still no error yet.
zombie.core.skinnedmodel.model.ModelSlotRenderData.initModelInst(ModelSlotRenderData.java:250),
which stack infinitely until the game crashes. I suspect this might be related to character body or hairstyle mods. Has anyone else experienced this situation?
other than that, my compliment to you sir.
Jokes aside lol, amazing mod, def gives a whole level of personality to the game.
@Hanms - If you disabled the mod and things don't look as you expect make sure you restart, as mentioned changes to the player body only happen when the game loads. If it's disabled on the main menu and weirdness persists after a restart, whatever you may be seeing must be coming from another mod.
censored nudity just added onto the character as an effect it'd be better, if that makes sense.
But according to Ra's mod page there are further incompatibilities with Spongie's Customiser. Presumably it has something to do with the 'clothing items as body features' that both mods are doing. It's possible to run this mod without Spongie's Customiser, but by not it would prevent you from having muscles / custom faces.
@Hunterr - LV is hell even on my machine heh. Crashing would point towards a CPU/memory issue though, typically not something that extra polygons would cause. Try dropping the textures back to 256 maybe that will help the memory, but the extra detail in the model really shouldn't cause anything except slightly lower FPS.
Your mileage may vary of course, but in my testing the game will lag the first time when driving through an undiscovered area with or without any body mod installed. Presumably as the game is calculating all the loot etc both in zombies and static containers, vehicles, etc. Once an area is cached I find I can drive through it fine, just experiencing the normal zomboid driving stutters.
My rig is stacked tho so im aware that my experience may be skewed, but when i'm playing there is no difference at all in performance when running this mod vs vanilla.
@Fridgeroni - Both have the same level of nudity, there's no genitalia on either.
If it's something you really want to use and can't look past the faces being a lil wonky you could do some very mild edits to spongie's textures yourself to get them to look right. All it would take is moving the eyes like a pixel or two.
@Jane Helldiver Good to hear and ty <3