Project Zomboid

Project Zomboid

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Tomb's Player Body Overhaul - Compatibility
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16.124 MB
2 月 21 日 下午 1:13
11 月 13 日 下午 8:11
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Tomb's Player Body Overhaul - Compatibility

描述
Tomb's Player Body Overhaul - Clothing Compatibility [B41+B42]

To keep the main mod light on updates I'll be doing all clothing / mod compatibility work within this submod. Some vanilla clothes are too lowpoly for adjustments to the bodies to eliminate the clipping, so I'll be updating the meshes for vanilla and modded clothes with versions that are built to fit. As a bonus, the reshaped clothing are a little more detailed than Vanilla, but I'll try not to alter the original vibe too much.

Initial B41 support has now been added!
Please report any bugs or issues to the pinned thread below, TY!


Comes with 2 files:
Vanilla+
Covers basegame meshes as well as all other mods and has no dependencies. All users should enable this file.
Boots Expanded
Is separated out as it requires boots expanded as a dependency.

These mods work by slipping new meshes in on game load to take priority over the meshes in the base game and also for other mods. This is the least invasive way I can think of adding compatibility and requires the least amount of XML data maintenance, but what this means is...
  • The mod files must be enabled on the main menu mods screen and also in the save file if you're adding this to an existing save.
  • The mod must be below any other clothing mod that it's intended to affect.
  • The game MUST be restarted after installing the mod in order to take effect.

Your best bet is to just drop this at the very bottom of your load order and you'll have no issues. If you activate a clothing mod that references the files replaced by this mod, even if it goes above this mod in the load order, you'll need to restart again in order for these models to take precedence. They only load when the game itself does because they have no associated XML files. If these instructions are not followed the models won't apply.

Currently supported clothing/mods:
  • Vanilla models and any mod that references those Vanilla models
Plus custom modelled / edited items to remove clipping with:

All credit for any models that are repurposed/reused/adjusted for this compatibility patch goes to their respective original owners, listed above.

Safe to add to existing saves, but always be sure to make backups before adding new mods to existing runs!

Most items will simply just be swapped out to use these custom made compatible versions. Out of respect i'll only be editing meshes that are specifically listed as edit friendly or those I have explicit permission to adjust. Be sure to support the original creators!

I don't typically have lots of time to play so I'll mostly be relying on community feedback to weed out problems. If you see something clipping, floating, or stuff that just looks ugly, please make a note of the mod/garment/gender and drop a note in the pinned thread TY!

If you want to stay up to date with future development and other upcoming mods feel free to join the Discord where I post updates regularly.
[discord.gg]


If you want to support my efforts
[ko-fi.com]

[theindiestone.com]
Please respect and support the original release and do not edit, re-package or re-upload this mod without permission TY.

Workshop ID: 3431734923
Mod ID: TombBodyCompat
Mod ID: TombBodyCompatBootsExp
热门讨论 查看全部(3)
66
10 月 10 日 下午 7:58
置顶: Clothing incompatibility reports / suggestions
Tomb
12
9 月 19 日 下午 6:00
置顶: Bugs/Error reporting
Tomb
6
10 月 21 日 上午 4:33
置顶: List of updated models
Tomb
152 条留言
Brother Foot 11 月 14 日 下午 4:41 
Your the best Tomb! Thank you for all your wonderful mods.
Tomb  [作者] 11 月 13 日 下午 8:14 
I had an hour to kill and it seemed to be quite a popular request, so compatibility for Reaper's Hair + Beards has been added!
Tomb  [作者] 10 月 28 日 上午 6:02 
@Jaxx - pshoooo - Clothes box is on the list yeah I just haven't had time to get in to any compatibility work lately.
Jaxx - pshoooo 10 月 27 日 下午 8:44 
chances of getting Authentic Peaches new rendition of Clothes Box to have some compatibility love? :^3
trick 10 月 20 日 下午 12:21 
@Tomb I get it now! Thanks for the explanation.

It would be really cool if there was an adaptation, but if it's a lot of work, what's already there is really enough :) Thanks for your mods.

(sorry if something sounds a bit strange, using translator to type)
Alkanshel 10 月 17 日 下午 3:05 
No worries, I decided to stick to vanilla+ for my new B42 setup so I'm just now noticing it. Thank you.
Tomb  [作者] 10 月 17 日 下午 2:47 
@trick - Yeah it should work from what i've heard but the amputation models it uses are cuts of the vanilla mesh so they won't match up. It would require replacing the meshes for ones that are cut from my body instead, which is totally possible but its kind of a big job.
Tomb  [作者] 10 月 17 日 下午 2:40 
@Alkanshel - Its just the way that it is unfortunately. Zomboid has really bad UV's on the vanilla model around the neck. A lot of existing clothing mods compensate for these bad UV's by making the texture do crazy zigzags to counteract the effect and create 'straight' lines on the model, so I opted to try and keep my UV's as close as possible to vanilla so that existing modded content looks the way it's supposed to. But it does mean that vanilla clothes look kinda jank around the neck, but you'll find its the same on the vanilla model too.
Alkanshel 10 月 17 日 下午 1:49 
Hello, I discovered this issue recently. I have the Vanilla+ patch enabled and have jagged lines for a lot of dress straps. Any idea what could be causing it? https://i.imgur.com/u4iUSrA.png
trick 10 月 9 日 下午 2:20 
By the way, thanks for your mods