XCOM 2
119 oy
Viper's Weapons Cache [BETA]
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Viper's Weapons Cache [BETA]

Dęąth Viper tarafından 1 koleksiyonda
True Xcom
611 öğe
Açıklama
New Weapons!
This is BETA because I am adding in new weapons as I learn how to do new things... So this will slowly but surely start filling with new weapons / armors as time goes on, and all of those will 100% be incorporated into all of my future classes for diversity.

Find detailed informations about the new weapons HERE.

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              Useful mod? Ratings help people find this mod and supports similar content.
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This adds entirely new weapon categories, meaning that unless the class specifies its category for use, will not be able to use the weapon.

The reason for this method of adding in new items is to pair with my Viper's Proficiency Class Pack (coming soon!!). The pack will contain well over 20 new soldier classes with unique builds and diverse skill trees. The issue, is that with the limited categories and weapon types the game offers, it has become VERY difficult to truly diversify the classes. This is to help alleviate that issue and add more tactical build paths for each soldier.

I can, of course, add support for modded classes. Just ask in the comments or do it yourself by adding in the weapon categories to the classes you want in the "classdata" files.

IMORTANT NOTES

COMPATIBILITY:
Should be compatible with everything. I say that, but sometimes things get wonky if you are running a LOT of mods.

My other mods if you are interested.

Credits

The author of Force Weapons. I utilize their animations and weapon icons.
The author of Halo Weapons. I utilize theiir animations and weapon icons.
NOTE - This can be used alongside them with their weapon, since my mod adds new weapon categories entirely and new templates. They will just have the exact same look / animations.
Aries Effect Thanks for the cool artwork and icons!

TO DO
Add support for Tesla Loot
Add support for GEM implants
Add support for Covert Infiltration
Fix the invisible rifle armory animation for psi lightning. I think I know how to do it but will test it later.
Get icons for the new abilities / standard shots for weapons.

If anyone has models that would fit for these weapons please send me the link or friend request. I am always looking for models for these weapons that "fit."
Popüler Tartışmalar Tümünü Görüntüle (9)
0
10 Tem @ 7:30
Spanish Translation
Kanario97
0
11 Şub @ 11:24
Psionics Ex Machina Compatibility
Nero
74 Yorum
Dęąth Viper  [yaratıcı] 17 Eyl @ 15:40 
Its aim is hack vs hack defense
Tailok 17 Eyl @ 12:54 
Is the smart rifle affected by the aiming range tables? Compared to every other weapon the aim seems to be really struggling, at least in the early game. I couldn't find anything in the ini files that showed a connection to the range tables. Anybody have any ideas?
TITANMASTER25 5 Eyl @ 10:05 
Hope everything works out for you dawg
Dęąth Viper  [yaratıcı] 23 Ağu @ 12:09 
Sorry havnt been modding much lately. Irl troubles and stress so the motivation isnt there.
zcomegys 23 Ağu @ 6:15 
Any update on the new weapons?
Lithras 29 Tem @ 13:21 
Just subbed to this mod and some of your classes recently, but I ran into an issue, nothing game breaking. The smart rifle shows up completely black for me, every other weapon included works fine though. Anyone else had this issue or know how to fix it?
Arckangel 26 Tem @ 14:22 
To follow up on the super helpful comment from capnpma below, I was having the same issue with Covert Infiltration that the smart rifle, psi weapons, etc wouldn't upgrade.

I went into the mod files for Prototype Armory , then the XComStrategyTuning.ini file;
scroll about halfway down to the section titled Remove Schematics and then comment out the lines

+arrKillItems=(ItemName="AssaultRifle_MG_Schematic")
+arrKillItems=(ItemName="AssaultRifle_BM_Schematic")

and

+arrKillItems=(ItemName="Pistol_MG_Schematic")
+arrKillItems=(ItemName="Pistol_BM_Schematic")

after this, I bought those upgrades in game and now they work!
araptor21 9 Haz @ 17:59 
any way to use with rpgo?
capnpma 3 Haz @ 18:16 
I found it. It is because LWOTC disables the schematic for the squad upgrade of assault rifles. This disables the upgrade for all of the associated weapons tied to it (ie. smart rifles, psi push, etc.)

For those playing LWOTC, comment out the +SchematicsToDisable=AssaultRifle_MG_Schematic and +SchematicsToDisable=AssaultRifle_BM_Schematic lines in LW_Overhaul.ini.

Viper - I wouldn't worry about trying to fix that for LWOTC. Just make a note for those wanting to use your weapons. It is part of the difficulty built into LWOTC to force you to buy individual weapon upgrades instead of bulk upgrading them.

Thank you for all of your work on this mod and your proficiency classes! I am really enjoying them!
Dęąth Viper  [yaratıcı] 2 Haz @ 16:04 
I dont have a tier 1.5 / 2.5 for LWOTC. If someone can make a bridge it wouldn't be too difficult to do, You can do it yourself with WSR or Template Master, just follow the directions for adding in new items and use the same models from my mod. Or add new ones from other cosmetics