Crusader Kings III

Crusader Kings III

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Manor Domicile (Feudal/Clan/Tribal)
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2.702 MB
2024 年 10 月 6 日 上午 11:53
11 月 25 日 上午 5:50
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Manor Domicile (Feudal/Clan/Tribal)

在 One Proud Brazilian 的 1 个合集中
Brazilian Mod Factory (CK3)
20 件物品
描述


READ-ME: Subscribe and activate [RIT]Simple Manager - Auto-Appoint Vassal Successor (through a decision) to avoid a bug where you can lose your domicile when inheriting a vassal's title, if the vassal also has a domicile.

Submod: Feudalism +
-> This mod takes the features of Japanese feudalism and add them to standard feudalism.
-> Have a family manor for each house head. The manor tier determines your domain limit.
-> Have family aspirations and create house blocs to try and advance them
-> Play as an unlanded feudal family (not functional at the moment)
-> A mod by: @************ Censored so Steam doesn't flag the mod ;s

Introduction
This mod introduces new Domicile Types for Feudal, Clan and Tribal Governments.
NOTE: They are smaller, as they should not outshine Estates, either by design or concept
-> The New Domiciles are exclusive for House Heads! (to prevent issues)
-> The new domiciles are attached to your realm Capital (cannot move freely)


The Manor Domicile (Feudal/Clan) utilizes the assets of Estate Domicile with the Camp layout, essentially functioning as a scaled-down version. To maintain balance, there are a limited number of upgrade slots for the main building.
-> Manor buildings costs Prestige
-> Properly balanced modifiers
-> Must be a Landed County+


The Chiefdom Domicile introduces a blend of Camp and Estate elements for tribal societies with unique, flavorful upgrades. The system was carefully balanced to empower Tribals in the late-game, while mitigating the risk of bankruptcy early-game.
-> Buildings are unlocked by Title Tier
-> All chiefdom buildings require gold
-> Handcrafted Main Building upgrades


Included Basic Support for the official Languages! (texts appear in English)
-> French (included) - @Tarkain
-> Russian - @Капучино
-> German - @finallyciv
-> Polish - @fan denaturatu
French: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3344348637

Compatibility:
-> This mod replaces Feudal, Clan and Tribal Govs in "00_government_types.txt"
-> Not compatible with mods that also adds domiciles for Feudal, Clan and Tribal Govs
-> Works fine with mods that changes Estates/Camp, such as Architect of Estates.
-> Built-in compatibility for More Bookmarks+ governments (mandala, nomadic, etc).
-> Replaces "ruler_designer.txt" to fix an issue when creating custom character (Credits to @T)
-> Mods that adds new terrains may display blank backgrounds (e.g. A Road Network)
-> AGOT Compatch: Chat GPT Flavor Pack (AGOT Super Compatch)

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Domain Management (Adds "Powerful" Court Positions and flavor content)
-> Immersive Personalities (Adds 34 Traits and 500+ Personality related events!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Dynamic Idle Pose (Makes 'Idle' pose change dynamically based on circumstances)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

257 条留言
skynamir53 12 月 11 日 上午 7:40 
Sorry, forgot to mention I absolutely love the mod, keep up the good work!
skynamir53 12 月 11 日 上午 7:40 
I just wanted to mention that this mod seems to disable the event that enables you to continue as an unlanded adventurer from firing when you're completely stripped of your titles, instead giving you an automatic game over. I could be wrong, I'm not totally through the verification process, but I can confirm that turning this mod off enables the event to fire.
Renown 12 月 5 日 上午 2:15 
I like this mod, I'm going to add some flavorization for it for my Titles and Throne mod (Chiefdom turned into something like Óðal) - so that anyone using this, and that, will just get a little extra flavor (rather than having my titles and then a Chiefdom, which may seem unimmersive)
One Proud Brazilian  [作者] 11 月 29 日 上午 7:30 
This idea is reminds me of the Red Keep mod for AGOT. Its a very nice idea, basically "adapting" Red Keep mod for vanilla.

Maybe the author of Red Keep will do this at some point. You can ask him about this.
Fallen King 11 月 29 日 上午 6:47 
Have you considered making a separate mod like this but for medieval monarchs (sovergeign dukes / kings) where you could build & furnish an actual palace rather than just a manor? Medieval Arts had a mechanic about this at some point but they removed it. There is also the 'splendind palace' you can get as a reward for a legend. But I'd like to be abale to build a special building in my capital that is also configurable.
Nebzy 11 月 25 日 下午 9:34 
it appears @T may be correct, i have only touched tribal and feudal in the game so wasn't aware those were base game features.
T 11 月 25 日 上午 6:56 
@Nebzy those interactions are base-game (i.e. this mod doesn't change them) and they require both you and the target to have admin gov (for house head interactions) or both you and the target have noble family titles (ingratiate interaction)
redhawk1111 11 月 25 日 上午 6:26 
Hello! When creating a personal possession for the Wanua tribe, the Authority drops to level 1 in the laws tab.
One Proud Brazilian  [作者] 11 月 25 日 上午 5:55 
Fixed the issue with mandala/wanua govs changing when taking the decision to found a domicile.

On house head interactions, this dont seems to be related. If you can provide more details and testing, I can investigate further.
Nebzy 11 月 24 日 下午 10:52 
house head interactions aren't showing up when right clicking on a character is there a specific prerequisite for it other than just the upgrades, ingratiate family isnt appearing neither are the request knights or men at arms ive noticed so far