边缘世界 RimWorld

边缘世界 RimWorld

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1trickPwnyta's Defaults
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.543 MB
2024 年 7 月 8 日 下午 5:21
10 月 3 日 下午 5:28
26 项改动说明 ( 查看 )

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1trickPwnyta's Defaults

描述
Description
Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings.

Compatibility
Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies.

Default Settings Categories
Mobile friendly version[i.imgur.com]




Updates
10/03/2025: Fix bug where default landmark density does nothing
10/03/2025: Add support for Priority Master mod
08/27/2025: Fix bug that breaks player mechs when default work priorities are enabled
08/27/2025: Several minor bug fixes
08/27/2025: Fix bug that resets this mod's settings back to default when game language is changed.
08/27/2025: Add default work priorities, allow removing items from outfit stands by default, fix bugs with default workbench bills and allowed areas
08/27/2025: Add compatibility with Quick Stockpile Creation
07/31/2025: Allow uncapping workbench bills in global bill settings (vanilla caps at 15), UI changes, bug fixes, added compatibility with Better Workbench Management, No Pause Challenge, Mod Options Sort, and RimForge.
07/31/2025: Massive overhaul! Brand new searchable and categorized settings UI with additional features, various bug fixes, and new settings for default allowed areas, baby feeding, and mech work modes.
07/26/2025: Add compatibility with Research Reinvented: Stepping Stones, fix drug info card bug
07/03/2025: Remove pregnancy approach option if Biotech not enabled
06/12/2025: Fixed position of policy lock icon, updated OOTB default policies to match the new vanilla ones.
06/12/2025: Updated to 1.6, fixed some minor bugs
05/05/2025: Add mod compatibility with Research Reinvented and Mines 2.0
04/24/2025: Fix bug that breaks atmospheric heaters
04/10/2025: Add compatibility with mods that increase max skill level, add null check when building new workbenches
04/09/2025: Add default workbench bills
04/03/2025: Fix bug where default shelf settings apply to non-shelf buildings such as nutrient paste hoppers
03/08/2025: Fix bug where hidden factions are duplicated
01/26/2025: Add default reading policies, pregnancy approach, target temperature, and shelf settings. Add button to set a policy as default. Add settings locks.
01/08/2025: Add null pawn check when setting hostility response
11/05/2024: Add setting for whether guests will be set to carry medicine automatically
10/29/2024: Fix issue when world settings include more than one of same faction type
10/10/2024: Add default food policies
09/21/2024: Add extra error check
09/11/2024: Added default drug policies
08/20/2024: Added default apparel policies
08/02/2024: Added default map settings
07/31/2024: Fixed bug that prevented hidden factions from being generated
07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed.

Credits
  • Settings category icons: Jerek Dain
  • Mod icon: @mouse_draws
热门讨论 查看全部(1)
0
10 月 7 日 下午 2:21
Prisoner compatibility
Atlow
272 条留言
1trickPwnyta  [作者] 5 小时以前 
@B flat No worries! Not that I'm opposed to supporting it if it's a mod, but it would be a lower priority and I'd need to know which mod of course.
B flat 5 小时以前 
@1trickPwnyta Lol! Turns out it's not. Strange, I don't really have any mods for world gen, but I'm too lazy to hunt for it. Never mind then 😂
1trickPwnyta  [作者] 8 小时以前 
@B flat I don't think I've ever noticed that option! Is that vanilla?
B flat 8 小时以前 
What a lifesaver of a mod. Thanks for all your hard work!
Could you add the "Cave Systems" option for World defaults? It's missing.
1trickPwnyta  [作者] 10 月 14 日 下午 7:06 
@crystal-hunter Yes, you can save any apparel policies from one save as your game defaults using the in game apparel policy dialog. There is a save icon near the top.

Once saved, they will automatically appear in new save files. To manually import it into a save file, use the in game apparel policy dialog and click on the load button on the left side under the names of the policies and select "from defaults".
crystal-hunter 10 月 14 日 下午 5:50 
the question is, is it possible to import the default settings into the current save or vice versa, I set everything up as it should be, but I realized that the wardrobe settings did not appear in the current save
Protok 10 月 6 日 上午 2:47 
@1trickPwnyta, I've found a function to disable Defaults only for Areas. And after disabling the Inheritance parent area for newborns works well. Issue solved for me. Thanks.
1trickPwnyta  [作者] 10 月 4 日 下午 4:35 
@Tekuromoto I can probably fix that... to an extent. I'll add it to my list. Thanks!
Tekuromoto 10 月 4 日 下午 2:22 
Awesome mod - I can't believe this sort of stuff isn't in vanilla.

I was rather confused at first and thought that I must have some mod conflict because when I go to the mod settings it's just a blank page. But then I remembered that I always use the XML Extensions mod settings page; your page doesn't work with it, it seems. Not really a bug report, just a heads up for other users.
1trickPwnyta  [作者] 10 月 3 日 下午 5:24 
@electrococaine Just fixed it in the experimental version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522445452

The fix should reach the main version here within a couple days or so.