Barotrauma

Barotrauma

475 betyg
Baroverhaul
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38.468 MB
1 jul, 2024 @ 3:28
29 sep @ 22:14
54 ändringsnotiser ( visa )

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Baroverhaul

Beskrivning


This mod is intended to increase the longevity of Barotrauma. It fully overhauls every job's talent trees, adding a number of new talents, trees, items, turrets, weapons, factions, events and missions. A list of all the talents can be found below. Every major patch also has patch notes in the Discussion tab for further details on added content.

FULL LIST OF TALENTS HERE[docs.google.com]



Should be compatible with Barotraumatic and Neurotrauma


Patches available for Immersive Repairs, Enhanced Reactors, Immersive Ignitables, Immersive Diving Gear, Immersive Ammunition Boxes, and ALL OF THE ABOVE

Patch available for Hazardous Reactors

Robotrauma patch HERE

Put this mod above NT Symbiote to fix the lantern issue. Should be fine.
if you have the issue where the lantern is stuck, this mod will let you yeet the stupid lantern.

If you want the parallel unlock version of the mod, click here

If you want the all + parallel unlock version of the mod, click here

If you want the original Baroverhaul Classic, click here
YOU DO NOT NEED THE CLASSIC VERSION TO USE THIS VERSION



Brazilian Portuguese by eduardooee74
Latinamerican Spanish by RaviolAsesino
Polish localization by John Brick
Simplified Chinese localization by Lurmou
Turkish localization by redsilver
French localization by Rylond

Special thanks to my girlfriend Willow for thumbnail art and custom sounds.
Many weapon art assets done with help from friend Myta.
Credit to Iron_Phildo69 and their clown mod for some inspiration.
Original Inspiration to work on this mod from ShaMedic.
Hurdy-Gurdy music written and performed by @paul_art237 on Fiverr (highly recommend)
Thanks to Astra for making the table of talents.
Special thanks to my girlfriend Mercury
Thanks to AdeptOfMachine and AlexanderLB for contributing improved sprites.



For questions, comments, suggestions and help, check out our new Discord server[discord.gg]

HERE'S AN FAQ IF YOU HAVE A PROBLEM

Want to support me? Here's my Ko-Fi[ko-fi.com]
Populära diskussioner Visa alla (18)
40
4
31 aug @ 21:13
KLISTRAD: What's New In Patch 4: Two New Factions And More
Violet 🐕
11
1 jun @ 11:50
KLISTRAD: What's New In Patch 3.5 - Exosuit Nerfs :(
Violet 🐕
7
3 aug @ 18:27
KLISTRAD: Guide To Secrets And Easter Eggs
Violet 🐕
789 kommentarer
Violet 🐕  [skapare] 16 timmar sedan 
@BuZz that's a mod compatibility issue, there's a patch to fix it linked in the mod description here
BuZz 22 timmar sedan 
Hi, there's a broken Husk ritual lamp craft in the fabricator.
Violet 🐕  [skapare] 2 okt @ 21:47 
@RigzGrid I am working on an ambitious overhaul to all the talents but it's going incredibly slow because it's hard to think of a ton of new talent ideas, and one of the feedback I got a lot was to remove the restriction and/or make shorter/wider trees so I'm looking into doing that
Violet 🐕  [skapare] 2 okt @ 21:46 
@RigzGrid Yes, it is meant to make your decisions more meaningful and impactful as to what you pick and play and what role you want to do
RigzGrid 2 okt @ 21:39 
hey just checking is it intended that you can only go down one path fully at a time
Violet 🐕  [skapare] 30 sep @ 23:01 
@🔰Mortarion_UA🔰 I'll look into it
Violet 🐕  [skapare] 30 sep @ 23:01 
@speeks It is mainly used to create uranium out of steel, and for creating something that gives off a tiny amount of radioactivity for the "Playing With Geiger" heal
Violet 🐕  [skapare] 30 sep @ 23:00 
@ThreeRippersInATrenchcoat It's a bug where items contained in other items are removed when transferring submarines. You can just drop them for them to despawn.
ThreeRippersInATrenchcoat 30 sep @ 16:19 
sorry to ask, coming back to a save after a couple months and we're moving subs, what are all of these lead, iron, and uranium pellets we're finding in the moving boxes? it says theyre from baroverhaul.
speeks 30 sep @ 8:24 
Hey, what all is there to do with radioactive material?