Barotrauma 潜渊症

Barotrauma 潜渊症

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Baroverhaul Immersive Ignitables Patch
   
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2024 年 6 月 5 日 下午 8:06
9 月 22 日 下午 2:46
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Baroverhaul Immersive Ignitables Patch

描述
LOAD ORDER IS IMPORTANT
WORKS FOR BOTH CLASSIC AND CURRENT BAROVERHAUL
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  • Baroverhaul Immersive Ignitables Patch
  • Immersive Ignitables
  • Baroverhaul
14 条留言
федор яйцами 12 月 11 日 上午 7:17 
ахуенна
GenericName 11 月 22 日 下午 9:18 
no worries, thanks so much
Violet 🐕  [作者] 11 月 22 日 下午 7:46 
@GenericName Yeah, it would probably not be too hard to fix, I just need to sit down and look at the code/changes. I don't really keep up with most patches changes that need updating because I don't play with many mods or play often.
GenericName 11 月 22 日 下午 6:50 
hello, my group has been running and enjoying the full baroverhaul (after a campaign running classic). we run a lot of other mods of course, and, after some brief testing, i think your changes in this mod overwrite M's tobacco addiction add-on which recently-ish came out. with this patch on, and properly placed, it's nearly impossible to develop an actual cigarrette addiction, and with this patch off, the smoker affliction actually ticks up. do you think this is fixable ? my players smoke WAY TOO MUCH and i need them to suffer, so addiction is very valuable for me
Violet 🐕  [作者] 9 月 22 日 下午 2:48 
@Frankius should be fixed now I think
Frankius 9 月 22 日 下午 1:26 
@violet I'm having the same issue with the all-in-one helmet as HonFonDon
HonFonDon 4 月 17 日 下午 8:11 
@Violet Hey, back on the "all-in-one-helmet" issue you had. Neither of the goggle functions seem to be working for it.
Gaduka 3 月 2 日 上午 12:49 
If i move yours mod belove Immersive Ignitables in load order, texture of cigarrete not dissapear
Gaduka 3 月 2 日 上午 12:48 
Hello, there is seem to be some problem with this patch, when i placed it about Ignitables, there is no texture of cigarrete, and also, what does this mods exactly do ? What it patched in Baroverhaul and in Ignitables ?
Violet 🐕  [作者] 2024 年 11 月 22 日 下午 3:42 
I believe I removed the smoking part form the All In One Helmet because it wasn't working properly with Immersive Ignitables. I don't know what I could do to fix it, I'd have to take a look at the other mod and figure out the code if I wanted to re-add it, but I think I removed it for a reason. It seems to be working as intended.