Barotrauma 潜渊症

Barotrauma 潜渊症

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Fix Stuck Lanterns
   
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2024 年 6 月 9 日 上午 3:42
2024 年 6 月 9 日 下午 3:05
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Fix Stuck Lanterns

描述
Fixes stupid lanterns that get stuck in fabricators. This is due to a vanilla item in the code, an identical lantern that is non-interactable for a special event. When Baroverhaul is mixed with other mods that edit lanterns, it confuses which lantern is which. This mod makes the event lantern interactable so you can yeet it and have your fabricator back.
9 条留言
CHALLENGER 8 月 20 日 下午 7:16 
godsend
DadWentForCigs 3 月 27 日 上午 2:08 
Bless, many thanks! :^)

:captainclown:
Violet 🐕  [作者] 3 月 26 日 下午 5:13 
Correct, above Baroverhaul and anything that modifies lantern
DadWentForCigs 3 月 26 日 上午 11:41 
Does load order matter at all? Assuming on top/above baroverhaul and whatever else edits da lantern.
Violet 🐕  [作者] 2024 年 6 月 9 日 下午 8:05 
No problem. Glad I could help. If you encounter any other problems, feel free to let me know and I'll try to fix anything ASAP
Willy Wanker 2024 年 6 月 9 日 下午 8:03 
Sorry for the late response as well, we called it a night at 4am lol. Just tested it and can confirm the lanterns have disappeared. Thank you again for the quick responses and we truly do appreciate your work!

I'll also leave a note to anyone put this mod near the top of the load order
Violet 🐕  [作者] 2024 年 6 月 9 日 下午 2:40 
Sorry for the late response. I was asleep. I hope after this you can continue your campaign without any more problems. Sorry for the inconvenience (even if it is a BaroDev moment)
Violet 🐕  [作者] 2024 年 6 月 9 日 下午 2:39 
Okay, so That's good to know. I have an idea on how to fix that. So I forgot to take into account that the patch would make all lanterns that are spawned in interactable only if spawned in *after* the mod is enabled. I think I have a fix for that though. I'll set the lantern to despawn when contained and when broken. Let me know if it works.
Willy Wanker 2024 年 6 月 9 日 下午 12:29 
Okay, so I'm not sure if i'm being dumb or something but we've installed the mod and tried putting it above and below NTSym and Baroverhaul, as well as removing them leaving this fix, but the lantern is still locked. The item designation changed from Baroverhaul to Fix Stuck Lanterns, as well as the item getting renamed and gaining a durability bar, but they are still locked nor do they disappear at 0% durability