Crusader Kings III

Crusader Kings III

1,823 vurderinger
Knight Manager Continued
8
14
2
9
4
2
6
3
2
2
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
393.735 KB
12. maj 2023 kl. 8:27
10. sep. kl. 14:24
19 ændringsbemærkninger ( vis )

Abonner for at downloade
Knight Manager Continued

Beskrivelse
If you want to support me: You could buy me a coffee <3[ko-fi.com]



Knight Manager Continued
is a continuation of the already brilliant but sadly outdated Knight Manager mod and adds more options.
The mod also incorporates the changes done by Better UI Scaling to the knight window and makes the options hidable to better work with small screens.

Features
MP:
Switch between the Singleplayer and the Multiplayer version of the mod!

Dynasty:
  • House
  • Dynasty - Does not include House Members
Realm:
  • Nobles (means everyone who is not lowborn) - Does not include Dynasty/House Members
  • Commoners (means everyone who is lowborn)
Family:
  • Spouses
  • Children (includes grandchildren)
  • Children's Spouses (includes grandchildren's spouses)
  • Player Heir
Special Relations:
  • Lovers (includes soulmates)
Liege:
  • You (the player can serve as a knight in the liege's army)
Vassals:
  • Rulers (means every landed ruler above barony tier)
  • Barons
Court:
  • Courtiers - Does not include Court/Council Members
  • Court Positions (not affecting bodyguards and garudas)
  • Councillors
Prowess:
  • Terrible (below 5)
  • Poor (5 - 8)
  • Average (9 - 12)
  • Good (13 - 16)
  • Excellent (above 16)
Traits:
  • Wounded
  • Pregnant

Compatibility
  • Overrides can_be_knight_trigger in 00_war_and_peace_triggers.txt
  • Overrides window_knights.gui
As long as another mod does not edit this trigger or gui window, this mod should be compatible with it.

Supported Languages
Other languages may use some english descriptions.

Permissions Policy
You may use Knight Manager Continued in your mod, but you MUST credit the author on your mod's description page.

Credits
Populære diskussioner Vis alle (1)
4
1
6. sep. kl. 17:29
Polish localization
Zszywka
429 kommentarer
Zincau 28. sep. kl. 10:54 
your mod is actually working but i couldn't work it wıth more bookmarks+. what is the load order or any other solutions?
tilarium 13. sep. kl. 1:59 
@FyrFly so busy spamming “does it need an update for 1.17?” across the worjshop that you fail to notice that it’s been updated for 1.17 with the change notes indicating that no changes were needed
FyrFly 13. sep. kl. 1:07 
Does it need an update for 1.17?
AiredMania 10. sep. kl. 11:11 
Heads up, this mod was literally removed by Steam once the latest hotfix/patch went through. Like, it just uninstalled it from my computer, without me unsubscribing
Kodabear1987 24. aug. kl. 14:56 
I believe something with this mod is crashing the game ,but if it's not sorry in advance. The error log:

[14:05:10][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/ππ_wld_triggers.txt line: 100 (can_be_knight_trigger)
file: common/scripted_rules/interactive_scripted_rules.txt line: 13 (can_be_knight)

[14:05:10][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/ππ_wld_triggers.txt line: 100 (can_be_knight_trigger)
file: common/scripted_rules/interactive_scripted_rules.txt line: 13 (can_be_knight)
tilarium 14. aug. kl. 16:49 
Update: May 3 @ 10:07pm
- Updated for 1.16

Discuss this update in the discussions section.
SunBoy52 14. aug. kl. 16:38 
This is updated for 1.16 correct?
JSJosh 11. aug. kl. 16:19 
Update: These crashes stopped immediately after I moved this mod to the very bottom of the mod list.
JSJosh 11. aug. kl. 8:40 
I can concur, I am also getting errors like that, and my game is also crashing pretty much every in-game year.
Iecerint 10. aug. kl. 13:57 
I think I'm getting the same error others mentioned awhile back:

[13:52:35][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)

[13:52:35][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)