Crusader Kings III

Crusader Kings III

Knight Manager Continued
459 条留言
Kate27 12 月 7 日 下午 1:59 
This is dope as hell
Constantine XI 12 月 1 日 下午 2:42 
Wow. The mod author even made a backport for him mod within a day of someone asking.

You're awesome man thanks for the mod
Zaheer 11 月 30 日 下午 5:25 
Thanks so much!
pjy1772 11 月 26 日 上午 2:14 
@Lord DGP
Thanks a lot!
Lord DGP  [作者] 11 月 25 日 上午 2:48 
EverGGLow 11 月 24 日 上午 7:04 
Great mod. Can you make version for 1.17 ? I play LOTR and sadly it is not working on 1.17 :(
Mars 11 月 24 日 上午 1:38 
I've encountered an issue. Went from King of France to ruler of Latin Empire. Can no longer recruit knights from knight tab, must go through courtier tab.
pjy1772 11 月 22 日 下午 9:45 
+1 for 1.17 version please. It's my bad to not make a backup version beforehand, but it's real pain to manage knights without this mod.
Zaheer 11 月 22 日 上午 8:04 
Alternatively, could I go into the files myself and roll back the changes? And if so, what would the process be?
Zaheer 11 月 19 日 下午 12:10 
Any way to roll back the mod to a previous version?
tilarium 11 月 18 日 上午 10:01 
After a major update, if you ever plan to stay on the previous versions, you should always make a local copy of any mod you wish to continue using.
Sentinel Dawn 11 月 18 日 上午 5:41 
Sadly not working on older versions. Removes all possible knights when enabled :(
tilarium 11 月 18 日 上午 2:09 
All mods are, so yes
obcorbino2146 11 月 17 日 下午 6:35 
achievements compatible?
Myphicbowser 11 月 17 日 下午 6:31 
My god, an update! All my favorite mods are getting updated, thank you China
Monomorphic Transition 11 月 14 日 下午 5:37 
question. I use the CMH playlist but i love this mod. where abouts in mod list should this fall?
tilarium 11 月 9 日 下午 3:46 
@everyone that can’t read the comments

Lord DGP [author] Oct 28 @ 5:48pm
Quick heads-up:
Mod will work with the newest update, there are small adjustments needed regarding the vanilla triggers (no longer checks for trait devoted for clergy etc.).
Will update towards the end of the week
PhazezGova 11 月 9 日 上午 8:37 
update needed?
Dreatheal 11 月 8 日 下午 1:54 
The uI is bugged for creating the 6th accolade for the hegemony title. I've been trying to search it up online for solutions, but idk if it's a vanilla issue or mine... I got the hegemony title and turned feudal after becoming the greatest of all khan, but after that, it gave me the option to create the 6th accolade. The 6th accolade Ui is uninteractable, and also the ui window clips and makes half of the Knights and Accolades UI uninteractable.

kinda like this post: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3495062354
苍白假面 11 月 8 日 上午 3:43 
SalahadDin是一个只会复制粘贴的小丑,出没于无数mod的评论区,污染我的眼睛。:steamthumbsdown:
SalahadDin is a clown who only knows how to copy and paste, appearing in the comment sections of countless mods and polluting my eyes.
Coop d'Etat 19 11 月 6 日 下午 6:42 
No update needed, peeps... works fine with v1.18.0.2
Leo 11 月 2 日 上午 9:59 
Are previous versions of this mod available?
daewrythe 11 月 1 日 下午 11:33 
I love this mod so much.

No that's it. It's a good mod.
Jane 11 月 1 日 上午 2:38 
I love this mod so much. Could the you update it to version 1.8?
Finarfin 10 月 30 日 上午 8:58 
I hate Saladim so much. Can you please update her to silent?
否定之否定 10 月 30 日 上午 8:54 
Perhaps this mod doesn't need to update for 1.8.
独醉花果山 10 月 30 日 上午 8:38 
I love this mod so much. Could the you update it to version 1.8?
SalahadDin 10 月 29 日 上午 7:15 
I love this mod so much. Could the you update it to version 1.8?
-Mr-Blue- 10 月 29 日 上午 2:44 
Thanks for your hard work Lord DGP appreciated.
Lord DGP  [作者] 10 月 28 日 下午 2:48 
Quick heads-up:
Mod will work with the newest update, there are small adjustments needed regarding the vanilla triggers (no longer checks for trait devoted for clergy etc.).
Will update towards the end of the week.
Zincau 9 月 28 日 上午 10:54 
your mod is actually working but i couldn't work it wıth more bookmarks+. what is the load order or any other solutions?
tilarium 9 月 13 日 上午 1:59 
@FyrFly so busy spamming “does it need an update for 1.17?” across the worjshop that you fail to notice that it’s been updated for 1.17 with the change notes indicating that no changes were needed
FyrFly 9 月 13 日 上午 1:07 
Does it need an update for 1.17?
AiredMania 9 月 10 日 上午 11:11 
Heads up, this mod was literally removed by Steam once the latest hotfix/patch went through. Like, it just uninstalled it from my computer, without me unsubscribing
Kodabear1987 8 月 24 日 下午 2:56 
I believe something with this mod is crashing the game ,but if it's not sorry in advance. The error log:

[14:05:10][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/ππ_wld_triggers.txt line: 100 (can_be_knight_trigger)
file: common/scripted_rules/interactive_scripted_rules.txt line: 13 (can_be_knight)

[14:05:10][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/ππ_wld_triggers.txt line: 100 (can_be_knight_trigger)
file: common/scripted_rules/interactive_scripted_rules.txt line: 13 (can_be_knight)
tilarium 8 月 14 日 下午 4:49 
Update: May 3 @ 10:07pm
- Updated for 1.16

Discuss this update in the discussions section.
SunBoy52 8 月 14 日 下午 4:38 
This is updated for 1.16 correct?
JSJosh 8 月 11 日 下午 4:19 
Update: These crashes stopped immediately after I moved this mod to the very bottom of the mod list.
JSJosh 8 月 11 日 上午 8:40 
I can concur, I am also getting errors like that, and my game is also crashing pretty much every in-game year.
Iecerint 8 月 10 日 下午 1:57 
I think I'm getting the same error others mentioned awhile back:

[13:52:35][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)

[13:52:35][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)
-=GoW=-Dennis 7 月 14 日 下午 3:24 
Theres an issue with the UI when trying to restore an inactive accolade - you can click the button, but the potential options for knights to revive the accolade will be displayed after a large empty space and the buttons and borders will be bugged.
Finarfin 6 月 30 日 上午 7:53 
Where should this be in the load order? Even after unsubscribing and resubscribing, I'm no longer seeing this mod's interface show up in a new game.
󠀡󠀡 6 月 18 日 上午 6:17 
I think knights should be looked as Prowess + Martrial for better calculations
Sinful knights shouldn't be knights
pls
SEX TERMINATOR 6 月 13 日 下午 5:59 
@Your Selen Dragoones Boi
all mods are compatible with ironman and achievements
Your Selen Dragoones Boi 6 月 13 日 下午 5:03 
sorry just wondering, is this still not compatible with previous one not ironman compatible? since i am planning to use this with the ironman on and get achievement

and thanks for your service on updating this!
󠀡󠀡 6 月 12 日 下午 4:42 
I think knights should be looked as prowess+ mart for better calculations
󠀡󠀡 6 月 12 日 下午 4:36 
Sinful knights shouldn't be knights
ChutneyBadger 6 月 9 日 上午 8:28 
This no longer seems to work for me since the latest patches. I've tried messing with my load order but no luck.
leonpoi 5 月 9 日 上午 7:26 
@Lord - thank you for clarifying
MetaMasterpiece 5 月 9 日 上午 5:45 
file: common/scripted_triggers/kmc_trigger.txt line: 364 (can_be_knight_trigger)