Crusader Kings III

Crusader Kings III

Knight Manager Continued
429 条留言
Zincau 9 月 28 日 上午 10:54 
your mod is actually working but i couldn't work it wıth more bookmarks+. what is the load order or any other solutions?
tilarium 9 月 13 日 上午 1:59 
@FyrFly so busy spamming “does it need an update for 1.17?” across the worjshop that you fail to notice that it’s been updated for 1.17 with the change notes indicating that no changes were needed
FyrFly 9 月 13 日 上午 1:07 
Does it need an update for 1.17?
AiredMania 9 月 10 日 上午 11:11 
Heads up, this mod was literally removed by Steam once the latest hotfix/patch went through. Like, it just uninstalled it from my computer, without me unsubscribing
Kodabear1987 8 月 24 日 下午 2:56 
I believe something with this mod is crashing the game ,but if it's not sorry in advance. The error log:

[14:05:10][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/ππ_wld_triggers.txt line: 100 (can_be_knight_trigger)
file: common/scripted_rules/interactive_scripted_rules.txt line: 13 (can_be_knight)

[14:05:10][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/ππ_wld_triggers.txt line: 100 (can_be_knight_trigger)
file: common/scripted_rules/interactive_scripted_rules.txt line: 13 (can_be_knight)
tilarium 8 月 14 日 下午 4:49 
Update: May 3 @ 10:07pm
- Updated for 1.16

Discuss this update in the discussions section.
SunBoy52 8 月 14 日 下午 4:38 
This is updated for 1.16 correct?
JSJosh 8 月 11 日 下午 4:19 
Update: These crashes stopped immediately after I moved this mod to the very bottom of the mod list.
JSJosh 8 月 11 日 上午 8:40 
I can concur, I am also getting errors like that, and my game is also crashing pretty much every in-game year.
Iecerint 8 月 10 日 下午 1:57 
I think I'm getting the same error others mentioned awhile back:

[13:52:35][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)

[13:52:35][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)
-=GoW=-Dennis 7 月 14 日 下午 3:24 
Theres an issue with the UI when trying to restore an inactive accolade - you can click the button, but the potential options for knights to revive the accolade will be displayed after a large empty space and the buttons and borders will be bugged.
Finarfin 6 月 30 日 上午 7:53 
Where should this be in the load order? Even after unsubscribing and resubscribing, I'm no longer seeing this mod's interface show up in a new game.
󠀡󠀡 6 月 18 日 上午 6:17 
I think knights should be looked as Prowess + Martrial for better calculations
Sinful knights shouldn't be knights
pls
SEX TERMINATOR 6 月 13 日 下午 5:59 
@Your Selen Dragoones Boi
all mods are compatible with ironman and achievements
Your Selen Dragoones Boi 6 月 13 日 下午 5:03 
sorry just wondering, is this still not compatible with previous one not ironman compatible? since i am planning to use this with the ironman on and get achievement

and thanks for your service on updating this!
󠀡󠀡 6 月 12 日 下午 4:42 
I think knights should be looked as prowess+ mart for better calculations
󠀡󠀡 6 月 12 日 下午 4:36 
Sinful knights shouldn't be knights
ChutneyBadger 6 月 9 日 上午 8:28 
This no longer seems to work for me since the latest patches. I've tried messing with my load order but no luck.
leonpoi 5 月 9 日 上午 7:26 
@Lord - thank you for clarifying
NEST-7 5 月 9 日 上午 5:45 
file: common/scripted_triggers/kmc_trigger.txt line: 364 (can_be_knight_trigger)
無壹 5 月 8 日 上午 7:21 
@Lord DGP Greeting ! I am fan of your mods, I want more Chinese player to use your mod. So I've translated your mod correctly, could you please delete the Chinese locs and add a link in description?

Here's my Chinese translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
Lord DGP  [作者] 5 月 8 日 上午 1:19 
@Simon Sullivan
No the original mod is safe to use.
leonpoi 5 月 7 日 下午 11:06 
A quick question - you mention this "Do not use the Knight Manager + Better UI Scaling Compatibility Patch as it will cause crashes" - but does that mean I also should not use it with Better UI Scaling by Agami?
FunGaming44 5 月 7 日 上午 7:44 
new update today is causing many errors in the error log like the following

[16:42:49][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)

[16:42:49][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)
EnumaEllis 5 月 5 日 下午 3:04 
Nvm, seems to be vanilla.
Lord DGP  [作者] 5 月 5 日 上午 8:25 
@EnumaEllis
The successor window should not be affected by this mod. Does your bug happen when you don't use this mod as well?
EnumaEllis 5 月 5 日 上午 3:48 
BUG:
If an accolade character have a super long name or/and a super long title, their name will overflow in the Succesor menu, meaning I can't replace their successor.
MetalGearDaner 5 月 4 日 上午 9:29 
Thanks for the great work! Is this compatible with UnifiedUI? Just run a compatibility checker and look slike UnifiedUI also changes window_knights.gui, but that mod is intended to act as a general compatch.
Gikov 5 月 4 日 上午 1:33 
Hey, If there's a way to manage commanders, that would be awesome! I haven't been able to even find someone talking about it, it's a huge hole, having to manage commanders manually every time you have a battle. Never understood why the knight rules don't already apply to commanders. This would be very helpful!
Lord DGP  [作者] 5 月 3 日 下午 7:10 
Updated for 1.16 :)
Sina 5 月 1 日 上午 11:52 
Thanks for your time. Please update this.
luis3007 5 月 1 日 上午 8:37 
No issue with feudal players
ChatGPT 4 月 28 日 上午 7:51 
Hi, really love your mod! Could you update this mod for the latest update?
Black Jesus 4 月 19 日 下午 4:00 
I can confirm that this mod causes a bug when trying to play the game as the Strategissta of Khaldia. Upon creating a new ruler and starting the game, CK3 transfers ownership of the entire Byzantine Empire to the player.
shay 3 月 23 日 上午 7:24 
@Lord DGP Thank you for answer, had no idea, so I guess that's another Paradox' bug (or feature) 😉
Lord DGP  [作者] 3 月 23 日 上午 6:53 
@shay
The can_be_knight_trigger does not affect commanders, regardless if you use automated armies or not. Might expand the mod to manage commanders as well in the future.
shay 3 月 22 日 上午 9:04 
I wonder if it works properly with automated armies? Right now in vanilla automated armies seem to overwrite settings for knights: you can deactivate knights, but they're still being taken as commanders. I wonder if your mod can deal with that?
Kingsellone 3 月 21 日 上午 9:19 
I have your mod in the last position but it doesn't work properly for me. I have deactivated my spouses as knights but they are still being used as knights.
jon 3 月 17 日 下午 10:57 
cool
Rhaenys 3 月 16 日 上午 7:11 
Thank you very much for the update
Power Bear 3 月 15 日 下午 8:23 
thank you kind sir.
Lord DGP  [作者] 3 月 15 日 下午 5:04 
@luis3007
I thought 1.15 releases with the Khan expansion, thank you for letting me know, will update right away!
luis3007 3 月 15 日 下午 1:24 
Update for 1.15x?
Power Bear 3 月 13 日 上午 6:31 
are we continue?
Lord DGP  [作者] 3 月 7 日 上午 6:01 
@假奶亮: Partly, some tooltips might be in english.
@greenarrowa43s: This mod does not affect who can be a commander, only knight.
假奶亮 3 月 7 日 上午 2:19 
did it had Chinese?
greenarrowa43s 2 月 22 日 上午 8:17 
it can be fixed? I enjoyed this mod :steamsad:
TheLoneWanderer 2 月 19 日 下午 2:51 
There are a significant number of mods that conflict with Quality of Life Game Rules.
greenarrowa43s 2 月 19 日 上午 4:44 
Hi, my courtiers (prowess under 13) still be a commander automatically.
tilarium 2 月 19 日 上午 4:25 
Should still be working fine. What did you find that isn’t working?