全面战争:战锤3

全面战争:战锤3

1,147 个评价
Hecleas AI Overhaul
27
18
6
7
6
4
2
6
3
3
4
4
3
3
2
   
奖励
收藏
已收藏
取消收藏
campaign
标签: mod
文件大小
发表于
更新日期
701.412 KB
2022 年 12 月 22 日 上午 4:34
10 月 1 日 上午 8:55
86 项改动说明 ( 查看 )

订阅以下载
Hecleas AI Overhaul

在 Hecleas 的 1 个合集中
Hecleas Mods WH3
13 件物品
描述
Check out my new mod: Hecleas Grand Strategy
-Battle AI
-Battle gameplay (Hecleas Battle Overhaul included)
-Siege gameplay
-Campaign AI (Hecleas AI Overhaul included)
-Campaign gameplay
-Faction balance
-Etc.

🧠 AI OVERHAUL

-The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
-No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
-No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
-A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
-The AI plays intelligently, like a chess match: every move counts, every decision matters.
-Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
-Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
-Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
-Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
-Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
-Smart investments: it adapts its resources to the situation.
-Diplomatic investments, bribery, influence, or other uses depending on its income.
-More active agents: if finances allow, the AI multiplies its agent actions.


🚫 NO CHEATS, NO BONUSES

-Many players think the mod gives hidden income or bonuses to the AI.
-This is completely false: there are no cheats, no artificial boosts.
-The impression comes from the fact that the AI is now unlocked and smarter.
-Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.


📌 DISCLAIMER

-I am not responsible for problems caused by:
-Other mods that alter AI behavior through scripts
-Creative Assembly’s spaghetti code
-Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.


🎯 BEHAVIOR

-Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
-Much more aggressive AI: it will seek to conquer the world.
-AI attacks the most threatening and nearest enemy first.
-AI will give absolute priority to defending a besieged colony or a recently lost territory.
-AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
-Defensive priority: protects threatened lands before expanding further.
-No more armies stuck uselessly in the capital.
-Military forces distributed where the threat is present.
-Priority to recovering lost territories (if its armies are nearby).
-Suicidal attacks removed, including against settlements.
-The AI knows when to retreat or attack based on its analysis.
-Possibility of ambushes or exit blockades.
-Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
-Priority given to capturing colonies.
-No more endless sieges on an enemy’s last settlement.
-Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
-Massive army recruitment with higher-quality units.
-Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
-More night battles when the opportunity arises.
-Rebels and rogue armies are stronger and better equipped.
-WAAGH quality increased.
-Lower conditions for rebels to attack (less passive).
-Many other behavior tweaks.


🤝 DIPLOMACY

-Increased distance penalty for declaring war → fewer absurd wars on the other side of the map.
-Easier peace with factions very far from you.
-Each diplomatic decision now has more impact.
-Increased number of war declarations → more dynamic campaigns.
-Return of the “great power” penalty → more late-game challenge, potential betrayals.
-Better distance management for horde membership.
-AI more likely to issue ultimatums.
-Confederations mostly reserved for “last stand” situations (both for AI and player).
-AI now prioritizes nearby threats rather than distant ones.


⚙️ COMPATIBILITY & LOAD ORDER

-Savegame compatible
-Co-op compatible
-Load first in your load order
-Compatible with everything




❤️ Support the project
To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.

Patreon : [patreon.com] PayPal : [paypal.me]


🤝 Join the community
Discord : [discord.gg]
热门讨论 查看全部(2)
14
9 月 28 日 上午 6:46
Ideas / Suggestions
Hecleas
13
11 月 9 日 上午 3:53
Bugs / Improvements
Hecleas
1,318 条留言
Lickher_ish 11 月 16 日 上午 11:13 
hecleas do you have a suggestion for an mod that gives AI cheats?
Crimson ReapeR 11 月 13 日 上午 11:59 
i would get the grand strategy mod but to be honest (no disrespect) but i dont like three things it says, about the magic nerf, auto end battle and more rallies, if i use mods that disable rallies and buffs magic damage will that counteract that mod? because i have two mods that do that, just for me i like magic to be strong and i dont like rallying
Lickher_ish 11 月 13 日 上午 9:55 
362 mods. With sfo. Constantly checking the map to see how AI is moving for 50 turns. The map is very active. Couple of minor faction outliers that are just grouped up at their capital but no biggie. They’re so far away. Out of sight of out mind.
Hecleas  [作者] 11 月 13 日 上午 1:04 
@Bali @Crimson ReapeR Check your other mods because there's a bug. This mod absolutely does not have this suicide problem. As for the colony issue, that problem is fixed in my Hecleas Grand Strategy mod.
Crimson ReapeR 11 月 12 日 下午 10:24 
also i was able to just trade loads of settlements off of the AI, some of them for free and some of them cost a couple thousand, i even used it to reduce a khorne minor faction down from 5 settlements to 1
Crimson ReapeR 11 月 12 日 下午 10:21 
i got the same as Bali sometimes, like the rebellions immediately suicide into me when they spawn and have no chance of winning, that being said bigger en arder is saying the opposite lol
Bali 11 月 12 日 下午 9:40 
After the last ai update I've been having lots of issues with the ai suicide diving into me with half stacks or fighting me with 1 army at the time even tho they have 3-5 armies grouped in the same spot. They attack one at the time in rapid sucsession instead of attacking with multiple armies at the same time. Is this something that can be looked into and maybe improved?
Myrin Gains 11 月 12 日 上午 11:53 
Is this compatible with the community bug fix mod?
Bigger en arder 11 月 12 日 上午 3:45 
AI sieging forever without attacking me .
Take a look when you can . Thanks !
Lickher_ish 11 月 11 日 下午 11:46 
Always preferred yours to anyone elses like Deepwar xD