全面战争:战锤3

全面战争:战锤3

Hecleas AI Overhaul
1,320 条留言
mylhendir 54 分钟以前 
@Crimson ReaperR: on the auto end battle part of that mod, the mod config tool mod allows you to turn that off
ChizFreak 23 小时以前 
Is the script you mentioned that's gonna workaround the player not being notified of war declarations coming to this mod too, or only to Hecleas Grand Strategy?
Lickher_ish 11 月 16 日 上午 11:13 
hecleas do you have a suggestion for an mod that gives AI cheats?
Crimson ReapeR 11 月 13 日 上午 11:59 
i would get the grand strategy mod but to be honest (no disrespect) but i dont like three things it says, about the magic nerf, auto end battle and more rallies, if i use mods that disable rallies and buffs magic damage will that counteract that mod? because i have two mods that do that, just for me i like magic to be strong and i dont like rallying
Lickher_ish 11 月 13 日 上午 9:55 
362 mods. With sfo. Constantly checking the map to see how AI is moving for 50 turns. The map is very active. Couple of minor faction outliers that are just grouped up at their capital but no biggie. They’re so far away. Out of sight of out mind.
Hecleas  [作者] 11 月 13 日 上午 1:04 
@Bali @Crimson ReapeR Check your other mods because there's a bug. This mod absolutely does not have this suicide problem. As for the colony issue, that problem is fixed in my Hecleas Grand Strategy mod.
Crimson ReapeR 11 月 12 日 下午 10:24 
also i was able to just trade loads of settlements off of the AI, some of them for free and some of them cost a couple thousand, i even used it to reduce a khorne minor faction down from 5 settlements to 1
Crimson ReapeR 11 月 12 日 下午 10:21 
i got the same as Bali sometimes, like the rebellions immediately suicide into me when they spawn and have no chance of winning, that being said bigger en arder is saying the opposite lol
Bali 11 月 12 日 下午 9:40 
After the last ai update I've been having lots of issues with the ai suicide diving into me with half stacks or fighting me with 1 army at the time even tho they have 3-5 armies grouped in the same spot. They attack one at the time in rapid sucsession instead of attacking with multiple armies at the same time. Is this something that can be looked into and maybe improved?
Myrin Gains 11 月 12 日 上午 11:53 
Is this compatible with the community bug fix mod?
Bigger en arder 11 月 12 日 上午 3:45 
AI sieging forever without attacking me .
Take a look when you can . Thanks !
Lickher_ish 11 月 11 日 下午 11:46 
Always preferred yours to anyone elses like Deepwar xD
土豆我是地瓜 11 月 11 日 上午 7:07 
I have also had the issue of factions attacking me out of the blue with no war declaration,When will it be fixed, or will it always exist? Thank you for your excellent MOD,English is not my native language, do you understand what I mean
Morte 11 月 11 日 上午 5:29 
Alright, that's fair enough. I retract me earlier statments.
Hecleas  [作者] 11 月 11 日 上午 3:57 
I don't know, I'm not Creative Assembly
土豆我是地瓜 11 月 11 日 上午 3:43 
When can the diplomatic declaration bug be fixed
Morte 11 月 10 日 下午 4:26 
So bottom line the AI is still getting extra cash by default because that's how CA designed it, you just unlocked it's potential to use said cash?
Hecleas  [作者] 11 月 10 日 下午 4:23 
"🚫 NO CHEATS, NO BONUSES

-Many players think the mod gives hidden income or bonuses to the AI.
-This is completely false: there are no cheats, no artificial boosts.
-The impression comes from the fact that the AI is now unlocked and smarter.
-Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers."

In vanilla AI is limited, the AI ​​does not invest all of its money, the distribution is poor, etc.
Morte 11 月 10 日 下午 3:29 
@DarkStar That would make sense. Can you confirm if that's true @Hecleas ?
DarkStar 11 月 10 日 上午 10:11 
@Morte im sure the AI still has its baked in cheats. Hes probably saying his mod doesnt give the ai any extra cheats. Correct me if im wrong @Hecleas
Morte 11 月 10 日 上午 7:46 
Where is the AI getting the money then? Sure it's using it's money better and acting more aggresivley, of that I have no question. But I don't see how a two settlement Kislev can afford two full stacks. I can see their buildings, they should not be maknig enough money to afford that. In their postiion, a player certianly could not afford it.
wesker 11 月 9 日 下午 9:57 
Im sticking with your ai mod, you been doing this for way too long to have a system that works, keep at it mate and dont let the haters get you down :steamsalty::steamthumbsup:
Hecleas  [作者] 11 月 9 日 下午 6:39 
@Morte You're calling me a liar? Fine, open RPFM and tell me which table I added an AI cheat to.

And just read why I specified that you feel the AI ​​is "cheating"—it's written in the description. Declaration bug? Complain to Creative Assembly; in the meantime, I'm working around the problem with a script.
SeeringOwl 11 月 6 日 上午 7:32 
Is the campaign setting “AI strength & threat assessment” supposed to be used with this mod? Before this new CA patch I was loving my thorgrim campaign and I didn’t have that setting selected. Just curious
sweetnerevar 11 月 6 日 上午 7:04 
I assume this will need an update after the latest patch. On a related note: is the issue with unannounced wars mentioned in the comments below being looked into or is it there to stay?
General Götterspeise 11 月 2 日 上午 11:14 
I have also had the issue of factions attacking me out of the blue with no war declaration, happened playing as Katarin with Drycha attacking me (SFO).
mylhendir 10 月 31 日 下午 12:49 
@zakaryBZ i have had the same issue of having war declared on me, with no declaration as well. i have also had, in tandem with these "undeclared" wars, defensive allies break said alliance (presumably in response to said wars starting on same NPC turn cycle) also without any declaration of it. the first time i didn't even realize it had happened til a few turns after.
ZakaryBZ 10 月 30 日 上午 1:08 
Tried this mod with the latest patch, and I'm not really a fan of it. It seems like it broke the war declaration logic for AI. I played as Tehenhauin, 30-35 turns, still in the bottom part of Lustria and then Bordello and Rakarth started wars on me without the declaration screen. I'm not sure how, but it's not a "join war" feature either, because I wasn't at war with any of their potential allies at that time, and we still had other factions between us with no direct border. Rakarth's war on the lizardmen faction is more or less logical overall (but he had closer enemies than me to deal).. But Bordello even had good relations with me before the war.
Border crossing also works weirdly. I know the AI in this mod may harass the player by crossing the border without a war declaration, but sometimes it looks like it just ignores the borders and just runs here and there with no reason.
Disabled it midgame, and after that, the AI started behaving a little bit more sensibly.
Pimpin Pippin 10 月 28 日 下午 3:24 
@Gorilla
At the top of the Grand Strategy mod steam workshop description it says it includes the AI Overhaul.
So you should probably unsubscribe (remove/delete) the AI Overhaul mod and keep the Grand Strategy mod, if that is what you want.
Gorilla 10 月 27 日 下午 8:12 
The avatars of my lords and heroes are invisible. I'm using Grand Strategy and the AI overhaul simultaneously, with the AI first in the load order.

Am I doing something wrong?
Pimpin Pippin 10 月 26 日 上午 2:33 
Hecleas thank you for improving TWW 3!
If you can please keep this individual mod active and great.
It is really amazing for players who just want a much smarter AI in the vanilla game, without any stat/unit/mechanics changes (like those that come with your awesome Grand Strategy mod).
Thanks again!
Gorilla 10 月 25 日 上午 12:08 
@I Have No Enemies Brother

SFO changed AI's recruitment system to prevent doom stacks so that it resembles more realistic armies consisting of the "backbone" units, like skink cohorts for Lizardmen for example.

It also has a Factionwide unit cap by default (you can change this in the SFO settings), so high-tier units could be less common among less developed factions.

I actually play with the Army cap too, where each army only has 15 points for "special" (10) and "rare" (5) units. Some higher-tier units will cost 2 special or rare points (in rare occasions 3!) so that individual armies will also appear more realistic, consisting at least partly of lower-tier units.
Etxxu 10 月 24 日 上午 11:28 
Please, update! There is no war declarations on Diplomacy anymore... You just start the turno at war with new factions
Paulogbfs 10 月 23 日 下午 12:09 
Is "NO AI CHEATS" compatible with this?
mylhendir 10 月 22 日 下午 2:25 
new to this mod, but i am guessing the no AI cheats thing covers both base game difficulty increases and any mod style AI cheats, ie none of either kind. i have only tested this mod a little bit but so far this seems to be the case.

given the above, i am curious how "under the hood" this mod handles increases in game difficulty in relation to AI behavior. like... is it just one set of AI improvements across the board, or are better AI behaviors sprinkled in as difficulty increases?
Bomjus 10 月 20 日 下午 2:34 
extremely small issue, but i believe this mod is causing the wood elves to build only military buildings in their trees. making them extremely poor and since the AI in your mod do not get economic cheats i think this is greatly hampering them. not sure if you are able to fix what types of buildings they prioritize. https://imgur.com/a/GKiQXz4
I Have No Enemies Brother 10 月 18 日 上午 11:53 
@Hecleas

Your AI mod alone does wonders in both vanilla and SFO. I understand you said you believe SFO might have some sort of underlying problem with the AI by itself. But I am happy to report your AI makes much of that unnoticable to the common player such as myself and makes the AI challenging and human-like.

The only issue I notice with SFO is that the AI recruitment logic seems to be poor. Whichever AI mod you use or AI recruitment mod you use the recruitment of AI forces in SFO is much more poor in form and feels like unit spam in comparison to vanilla.

Does SFO hinder AI recruitment logic as well? Have you ever noticed this?
Huitzilopōchtli 10 月 15 日 上午 6:02 
Does the mod not need an update? I’ve noticed a couple of serious bugs across several campaigns.

I was playing as the Gnoblars from the Gnoblar Hordes – The Unwashed Masses mod. My neighbor was Helman Ghorst — at one point he could have wiped me out easily, but he did nothing. For literally 30 turns, his armies just stood there. He didn’t recruit, didn’t declare war on anyone, until Cathay came and destroyed him.

In my Malekith campaign, Malus dealt with his starting enemy and then just shut down. For the entire campaign, he just stayed in his starting province, stopped recruiting, and literally did nothing.
Dod 10 月 14 日 上午 5:33 
I love the passion behind the mode but... Hmmm might be...a bit... bloated? too many features. and I'm not sure the player can actually do/modify something with AI behaviors... there are too many behind codes I think?

I noticed with this mode and the new update, Sultan Jaffar from Ovn just stood still do nothing at all.
juanliam 10 月 14 日 上午 12:54 
Salut aurait tu ce mod ,mais avec l attaque eclair ,car francheemnt ces dur dur.
kral çıplak 10 月 12 日 上午 1:00 
I also get declared war without any notification. Like half of them doesn't really make sense too.
蘇武ぼくよう 10 月 9 日 上午 10:06 
I'm using many of your AI mods. How should I arrange the load order in WMM to make them work properly?
King of Fools 10 月 8 日 下午 5:09 
The vanilla bug, where AI Hexoatl does not recruit for the whole campaign, is still present with this mod.
YL 10 月 5 日 下午 11:18 
Hello @Hecleas. I'm having fun playing wh3 because of the mod you created, but I was wondering if "AI Army Tasks and Strategy" is compatible with the mod.
LOLgic 10 月 4 日 下午 6:58 
@Hecleas The settings added around sep 30 - oct 1 dont seem to stick when updated via the mod manager. After reloading they revert. This might be a mod setting manager issue but coupled with the default "allow target player" being default "true" it pulls me into a lot of unexpected wars after I tried to disable the feature. Not super annoyed, as it basically just mean im perma at war with all neihbors and im playing skaven so no tmuch changed, but I would recomend defaulting that setting to "false" to improve perceived conistency.
Feso 10 月 4 日 上午 8:37 
what difficulty to play on with this mod ? Does it make a big difference ?
Mosketero 10 月 3 日 上午 5:21 
@Uhtred866 This mod make hundred of things that makes the game more fun. I have used this mods for years and the "not notification" is a bug with the new update. Be sure Hecleas will fix it soon.
Uhtred866 10 月 2 日 下午 12:53 
This mod just makes random faction declare war at you without notification over the end turn. Why is this not clarified in the description?
Smaug 10 月 2 日 上午 7:04 
Would this fix the base game Lizardmen/Tomb Kings "idle AI" bug?
Odinmask 10 月 2 日 上午 2:42 
Hello @Hecleas. Does Ai stil get bonus money in Very Hard campaign setting? Or this mod remove every AI money cheat for all setting?