全面战争:战锤3

全面战争:战锤3

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Hecleas Grand Strategy
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overhaul
标签: mod
文件大小
发表于
更新日期
6.122 MB
9 月 26 日 上午 5:59
10 月 31 日 上午 1:56
18 项改动说明 ( 查看 )

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Hecleas Grand Strategy

在 Hecleas 的 2 个合集中
Hecleas Mods WH3
13 件物品
Hecleas Grand Strategy Compatible
147 件物品
描述
⚔️ Hecleas Grand Strategy ⚔️
Years in the making, this full overhaul reimagines Total War: WARHAMMER III from the ground up. If you want a strategic, fair, challenging, smarter, balanced, and more "realistic" experience, this is for you.






📜 Full changelog[docs.google.com]




BATTLE AI
🤖 AI Unit Utilization
Clearer roles; smarter deployment.
🤖 AI Ability Usage
Abilities used contextually.
🤖 Magic Management
Less hoarding; more casts.




SIEGE GAMEPLAY
🏰 Disable in-battle construction during sieges (new mechanic)
No mid-battle builds.
🏰 Capture Points & Key Buildings
Slower, riskier captures.
🏰 Fortifications & Gates
Stronger gates; plan breaching.
🧱 New Wall-Breaking Units
Colossi/machines break walls.
🏹 Projectiles & Towers
Weaker towers; less focus-fire.
🏰 Battlefield Defenses (Towers & Barricades)
Lower costs where allowed.




BATTLE GAMEPLAY (Hecleas Battle Overhaul)
⚔️ Automatic End Battle (new mechanic)
Auto-ends on victory.
🏰 Legendary Improvements (new mechanic)
Pause/slow-mo/camera unlocked.
⏳ Realistic Reinforcements & Longer Battles
Staggered; generals hasten.
⚔️ Removal of Hidden AI Bonuses
Hidden bonuses removed.
🛡️ Fatigue
More gradual fatigue.
🛡️ Shields Matter Again
Higher block; no immunity.
⚔️ Close-Quarters Combat (Melee)
Slower, clearer melees.
⚔️ Animation (Duels, Charges, Variety)
More duels and impacts.
🏹 Ranged Realism & Projectiles
High-arc; less friendly fire.
🔮 Magic — Damage, Vortex/AoE, Reserves & Healing
Damage/Vortex nerfed; heals ↓.
⛰️ Terrain & Movement Speed
Terrain slows more.
🐎 Routers & Knockback (Pursuit)
Pursuit kills matter.
🛡️ Collisions & Combat Realism
No ghosting; real inertia.
💪 Leadership (Morale)
Softer penalties; more rallies.
🩸 Dismemberment & Firing Arc
Dismemberment; 140° arcs.
🎥 Missing LODs + Custom Units (Performance)
LODs added; perf ↑.




AI CAMPAIGN (Hecleas AI Overhaul)
🏗️ Construction, Development & Governance
Balanced budgets; repairs first.
💰 Economy, Budgets & Income
Active spend; steady build.
⚔️ Armies, Composition & Command
More elite; anti-spam.
🛡️ Defense, Fortifications & Occupation
Occupation favored; smart retreats.
🧠 Strategy & Decision-Making (battles & campaign)
Fewer suicides; nearer threats.
🎯 Objectives, Priorities & Time Pressure
Urgency rises over time.
🌍 Expansion & Colonization
Methodical; nearby first.
🤝 Alliances, Coordination & Cooperation
Coordinated ally actions.
🧩 Agents, Intelligence & Harassment
Pragmatic targeting/scouting.
🏕️ Special Cases: Hordes, Ogres & Night Battles
Smarter camps/hordes; night use.
🧮 Fairness Systems & Anti-“Hidden Cheats”
No hidden cheats.
🕊️ Diplomacy — General Mechanics & Memory
Memory, stricter peace, ultimatums.
🏳️ Confederations — Logic, Cost & Limits
Rare, costly, power-based.
❤️‍🔥 Matrix of Hatreds, Grudges & Affinities (Lore & gameplay)
Lore-consistent relations.
⚔️ Neighbours-First Declare War (new mechanic)
Neighbors first; truce respected.
🕊️ Peace, War & Reputation
Reputation matters; conditional peace.
🏰 Confederations — Narrative Role & Counterweight
Survival unions raise distrust.




GAMEPLAY CAMPAIGN
🎲 Auto-Resolve
Hidden preview; neutral calc.
📉 Anti-Snowball (new mechanic)
Scaling economic maluses.
🆕 Conquered settlements downgraded to Tier 1 (new mechanic)
Culture swap → T1.
⚖️ Dynamic balance: Chaos vs Order vs Destruction (new mechanic)
Periodic bloc rebalancing.
📊 Supply & Unit Cap (new mechanic)
Flexible caps; anti-spam.
🏰 Siege
Cheaper engines; realistic assaults.
🤝 Loyalty
More rebellions; manage actively.
🌱 Growth
Slower overall growth.
♻️ Replenishment
Lower; losses sting.
☠️ Corruption
Regional spread mechanics.
🌩️ Storm Mechanic
More frequent/stronger/longer.
🏃 Movement (Campaign Map)
Dynamic speed; wider ZoC.
⚔️ Ambushes
Terrain-based; no auto.
✨ Winds of Magic (Campaign Map)
More volatile; fewer captive gains.
🚫 Removed Forced March
Removed for coherence.
⛏️ Tunnel Interception Disabled
No interceptions; pure mobility.
🌲 Forests & Jungles Harmonized
Jungles = forests.
🚫 Global Recruitment Removed
Global off; local only.
⭐ Lord & Hero
Longer wounds; early immortality.
🏴‍☠️ Horde, Rebel & Raid
Stronger revolts; lucrative raiding.
⚖️ Balancing (AI & Campaign)
Slower XP; fewer handicaps.
🛠️ Other Tweaks
Earlier governors; small-empire ease.




FACTION BALANCE
🍖 Ogres
Camps cost; tighter logistics.
✝️ Kislev
Rarer devotion; slower.
☀️ Tomb Kings
Desert ambush buffed.
🐀 Skaven
Tighter food economy.
🔗 Dark Elves
Less profitable slavery.
🐉 Cathay
Riskier, longer caravans.
🦢 High Elves
Costlier Intrigue; captives=Influence.
⛏️ Dwarfs
Milder, shorter grudges.
💀 Khorne
Rarer skulls; costlier hosts.
🔮 Tzeentch
Costlier grimoires.
💀 Warriors of Chaos
Rarer souls; higher ritual costs.
⚒️ Greenskins (Peaux-Vertes)
Nerfed scrap/dishes.




📣 Credits
Huge thanks to Cerb, Antagonistes, and TWilliam for providing some of their scripts used in the mod.
Huge thanks to Khorne, AG and wex101 for their generous patreon support!




❤️ Support the project
To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.


Patreon : [patreon.com] PayPal : [paypal.me]




🤝 Join the community
Discord : [discord.gg]
热门讨论 查看全部(2)
26
10 月 30 日 上午 7:42
Bugs
Hecleas
23
10 月 30 日 上午 6:32
Ideas / Suggestions
Hecleas
390 条留言
sarumanthecursed 9 小时以前 
@jimmy I would be happy with either, just hate when something becomes useless. Whichever is easier
Alexander Pistoletov 10 小时以前 
Chaos Dwarfs rush construction also costs gold instead of labourers now, is it intended?
Jimmy 11 小时以前 
Countersuggestion : remove the items that grant immortality and keep this great mod feature
sarumanthecursed 12 小时以前 
I am glad for the reinstatement. But please remove the automatic immortality from Lords and heroes. Makes items that grant immortality and other effects useless.
Hecleas  [作者] 14 小时以前 
@Jimmy Last night I implemented a new mechanic, but I shouldn't have applied it to the dark elves. Thanks for your feedback.
Hecleas  [作者] 14 小时以前 
@Hashut-Zwerg-Chaos I took the liberty of reinstating the defeat traits because I've reduced all the bonuses provided by items, skills, banners, etc. So, ultimately, power creep is significantly less prevalent. Regarding global recruitment, I need to rework all aspects of buildings, technology, skills, etc., that offer improvements in this area. Therefore, instead of banning it entirely, I thought I'd reinstate it but with a substantial base penalty (much harder recruitment duration and capacity) to force players to continue using local recruitment. What do you think? (Both theoretically and practically in-game)
Jimmy 17 小时以前 
Idk if its this mod or what but last night I was playing a dark elf campaign just fine, and now all of a sudden rushing construction costs gold instead of slaves
Hashut-Zwerg-Chaos 17 小时以前 
And now he's appeared, general recruitment... it allows for fighting through a series of perks, talents, and technologies, turning the game into a snowball again. Regarding wars that can throw the AI ​​with a negative attitude towards you, please DO NOT TOUCH! This at least somehow dilutes the tedious routine of the game. Because there is a risk of unexpected fronts. In general, I ask... I beg you not to listen to casual advice. I loved this mod with all my heart from the moment it was initially released... and it pains me to see how it increasingly devolves into simple vanilla... Sincerely, your fan.
Hashut-Zwerg-Chaos 17 小时以前 
Greetings @Hecleas, I like the mod, but I don't like the trend of weakening many aspects. I haven't been able to play since last week due to being too busy... and then I logged into the game with this mod and was disappointed that the game is once again becoming casual and close to the CA vanilla. Personally, I liked the idea of ​​not getting traits for defeating a lord because the temptation to search for the right lord was gone.
Hecleas  [作者] 21 小时以前 
Update: I will publish the details of the update later today.