全面战争:战锤3

全面战争:战锤3

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Hecleas AI Overhaul
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campaign
标签: mod
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701.412 KB
2022 年 12 月 22 日 上午 4:34
10 月 1 日 上午 8:55
86 项改动说明 ( 查看 )

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Hecleas AI Overhaul

在 Hecleas 的 1 个合集中
Hecleas Mods WH3
13 件物品
描述
Check out my new mod: Hecleas Grand Strategy
-Battle AI
-Battle gameplay (Hecleas Battle Overhaul included)
-Siege gameplay
-Campaign AI (Hecleas AI Overhaul included)
-Campaign gameplay
-Faction balance
-Etc.

🧠 AI OVERHAUL

-The AI has been completely reworked: intelligence, aggressiveness, behaviors, tactical movements, choices, diplomacy, economy, objectives, and decisions.
-No more inactive AI: it will seek to conquer the world and attack you as soon as possible.
-No suicidal actions: the AI acts logically and strategically to decimate your armies and settlements.
-A true human-like opponent: you will really feel like you’re facing a player, able to analyze your forces and strategic positions.
-The AI plays intelligently, like a chess match: every move counts, every decision matters.
-Balanced defense and offense: the AI protects its threatened borders while launching offensives whenever possible.
-Aggressiveness calibrated for veterans: expect a violent and ruthless AI.
-Reinforced diplomacy: your diplomatic choices have a real impact and must be applied carefully.
-Economy and diplomacy are now linked: one cannot exist without the other, both are essential to survive.
-Optimized construction: the AI builds more structures and high-quality units, without bonuses or cheats.
-Smart investments: it adapts its resources to the situation.
-Diplomatic investments, bribery, influence, or other uses depending on its income.
-More active agents: if finances allow, the AI multiplies its agent actions.


🚫 NO CHEATS, NO BONUSES

-Many players think the mod gives hidden income or bonuses to the AI.
-This is completely false: there are no cheats, no artificial boosts.
-The impression comes from the fact that the AI is now unlocked and smarter.
-Result: it finally spends all its money intelligently instead of letting it sleep uselessly in its coffers.


📌 DISCLAIMER

-I am not responsible for problems caused by:
-Other mods that alter AI behavior through scripts
-Creative Assembly’s spaghetti code
-Goal: a lively, dynamic, and credible campaign — even if perfection isn’t possible.


🎯 BEHAVIOR

-Better analysis of enemy forces: it knows when to fall back, apply pressure, or attack.
-Much more aggressive AI: it will seek to conquer the world.
-AI attacks the most threatening and nearest enemy first.
-AI will give absolute priority to defending a besieged colony or a recently lost territory.
-AI will prioritize (if not suicidal) coordinated diplomatic indications made by the player.
-Defensive priority: protects threatened lands before expanding further.
-No more armies stuck uselessly in the capital.
-Military forces distributed where the threat is present.
-Priority to recovering lost territories (if its armies are nearby).
-Suicidal attacks removed, including against settlements.
-The AI knows when to retreat or attack based on its analysis.
-Possibility of ambushes or exit blockades.
-Anti-player aggressiveness rebalanced: AI will treat the nearest most threatening enemy first, whether you or another AI.
-Priority given to capturing colonies.
-No more endless sieges on an enemy’s last settlement.
-Even outside of war, the AI may enter your lands if relations are bad, to pressure or oppress you.
-Massive army recruitment with higher-quality units.
-Full and intelligent money usage: Armies as priority / Buildings in parallel / Maximized spending without draining all funds.
-More night battles when the opportunity arises.
-Rebels and rogue armies are stronger and better equipped.
-WAAGH quality increased.
-Lower conditions for rebels to attack (less passive).
-Many other behavior tweaks.


🤝 DIPLOMACY

-Increased distance penalty for declaring war → fewer absurd wars on the other side of the map.
-Easier peace with factions very far from you.
-Each diplomatic decision now has more impact.
-Increased number of war declarations → more dynamic campaigns.
-Return of the “great power” penalty → more late-game challenge, potential betrayals.
-Better distance management for horde membership.
-AI more likely to issue ultimatums.
-Confederations mostly reserved for “last stand” situations (both for AI and player).
-AI now prioritizes nearby threats rather than distant ones.


⚙️ COMPATIBILITY & LOAD ORDER

-Savegame compatible
-Co-op compatible
-Load first in your load order
-Compatible with everything




❤️ Support the project
To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.

Patreon : [patreon.com] PayPal : [paypal.me]


🤝 Join the community
Discord : [discord.gg]
热门讨论 查看全部(2)
15
11 月 21 日 下午 1:43
Ideas / Suggestions
Hecleas
13
11 月 9 日 上午 3:53
Bugs / Improvements
Hecleas
1,327 条留言
Jy crois pas 12 月 1 日 下午 12:20 
Comment on enleve définitivement les auto déclaration de guerre ? la possibilité de le desactiver nexiste pas a part pour le joueur
SUPREME 11 月 28 日 下午 12:14 
essential mod for me. makes the game so much more fun and actually gives you a reason to go past turn 50 on a campaign. only complaint I have is the war declarations only being visible in the events tab. All in all though its a 10/10. Thank you for your amazing mod.
Son Goku 11 月 25 日 上午 3:17 
VH difficulty no other AI mods was working fine for the first 100 turns. Now armies just force march into death over and over.
Son Goku 11 月 24 日 下午 6:52 
Idk if something changed recently but every enemy army is now just marching in attacking distance of my known armies.
Ty of Troy 11 月 23 日 下午 8:51 
Half of the time the enemy will sally forth from their well defended settlement, with several turns left until they starve out, to attack and it is always an easy victory for me. Is that because of this mod or is it a game bug?
Ph33zus 11 月 21 日 下午 1:39 
I’m playing my first campaign with this as nuln, I noticed in mct there is an “active wars cap”. Does that mean factions only get into 2 wars by default?
Sergei Korolev 11 月 18 日 下午 9:01 
tried this mod, played as the grudgebearer and have been in a constant war. am turn 60 and have never seen peace only more and more declare war on me. i have 7 factions am sudenly at war with all being my nabours. am not getting notified of war and i had good realations with the ogers but then sudenly am at war with them
mylhendir 11 月 18 日 下午 7:40 
@Crimson ReaperR: on the auto end battle part of that mod, the mod config tool mod allows you to turn that off
ChizFreak 11 月 17 日 下午 9:17 
Is the script you mentioned that's gonna workaround the player not being notified of war declarations coming to this mod too, or only to Hecleas Grand Strategy?
Lickher_ish 11 月 16 日 上午 11:13 
hecleas do you have a suggestion for an mod that gives AI cheats?