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It just occured to me this may actually overwrite the table of the Star Wars Compatibility Patch, I'll go and change some of the appropriate descriptions to make this potential incompatibility clear.
Fortunately this is easy to fix though by simply disabling the tweaker mod.
Also if there are people who use -50% tweaker mod together with the Star Wars Compatibiltiy Patch, then please let me know as I could actually create a version that combines these 2 mods.
It's not ideal but it will work.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3128546442
This patch is needed as both Mineable Megaroids and Star Wars modify the same table, so I had to make a version which adds asteroids from both mods to the same table.
I split up these 2 mods before release to give players more freedom in how they want to play this game and also it makes it easier for me to maintain these mods.
If Less Dense Asteroids doesn't reduce the amount of asteroids enough for you, I also made a mod No Asteroids which removes all vanilla asteroids and significantly reduces the asteroids generated from this mod.
And if that is still too much for you, someone else made an addon for Mineable Megaroids which reduced the amount of asteroids generated by this mod by 99% or so.
This legacy version is for people who want to stay at Cosmoteer 0.30.0 (it should work down to version 0.26.2 afaic), for whatever reason and is provided as is.
I'm providing this previous version as a legacy version as a service to the people using my mods.
Do not use this if the current version of Mineable Megaroids works!
It's up to that mod author to provide support for features of his own mod.
At any rate, if something is wrong with any of my mods, pleas let me know so I am aware of it.
Afaik Cosmoteer itself made no changes to the hard portions of asteroids for its latest patch so this should still work fine for Mineable Megaroids.