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Also prepatched this mod to prevent Cosmoteer from complaining again again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
Upped supported version number to hopefully get rid of the game erroneously thinking this mod is no longer compatible.
Previous versions of Cosmoteer will no longer work with this mod due to changes in how asteroids are spawned.
These asteroids will also have less iron and less copper in them.
Similar to what you posted in the other add-on thread:
This mod needs Mineable Megaroids active to function properly.
This error
---> System.Collections.Generic.KeyNotFoundException: The given key 'SirCampalot.asteroid_1b' was not present in the dictionary.
indicates you have not got it active, it's why it's throwing this error.
Enable Mineable Megaroids and the error should be fixed.
The total number of asteroids is unchanged, but hyperium will be more common. I may tweak the spawn rates of these new asteroids at a later date.
My apologies for the late response.
Remember, you can download any of them and enable/disable them from the mod menu during your current playthrough to affect the next starsystem you visit without the risk of breaking your current playthrough :)
And if you think the boost provided by any particular add-on is not sufficient (or perhaps you like the boost, but you think the boost it provides is a bit too much), please let me know :)
Thank you for your feedback :)
Feel free to give feedback on the add-ons as it is fairly easy for me to create new ones with different features. And all these add-ons are combineable with each other so you can mix and match to your hearts content :P