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This is the previous version of this mod.
Please keep in mind this legacy version is provided as-is and will not work with the current version of Cosmoteer!
Updated to work with Cosmoteer version 0.30.1
Previous versions of Cosmoteer will no longer work with this version of Mineable Gigaroids.
Due to the nature of the updates provided by Cosmoteer 0.30.1, it was impossible to prepatch as there is no way to make any such asteroid mod work with both Cosmoteer 0.30.1 and Cosmoteer 0.30.0, so I had to wait till it went live before I could patch it.
If there are any more issues with this mod, then please let me know here in the comments.
Identical to version 1.3.0 except the version number to prevent the game from automatically disabling it.
Also prepatched this mod to prevent Cosmoteer from auto-disabling it again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
Mineable Gigaroids have more compact resource nodes, so the nodes are further apart but each one contains way more resources per resource node (from memory something like 15 resource nuggets for each resource node or something).
The only way you could have large asteroids having 5 times higher density in any resources is if you use mods that increase vanilla asteroid resource densities and Mineable Gigaroids are designed to be balanced according to vanilla (unmodded) densities.
I suppose it's possible. I mean if any asteroids can spawn in that gamemode than any asteroid should be able to be spawned in that gamemode but I don't know for sure.