Total War: WARHAMMER III

Total War: WARHAMMER III

1,012 oy
Imperial Armoury - Unit Upgrades for the Empire
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Etiketler: mod
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1.717 MB
3 Eyl 2022 @ 5:23
7 Eki @ 13:11
33 Değişiklik Notu ( görüntüle )

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Imperial Armoury - Unit Upgrades for the Empire

Dirty Dan tarafından 1 koleksiyonda
Dirty Dan's Mod Collection
15 öğe
Açıklama
Working with 6.3

Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgrades at once. Fine Steel can currently only be produced by the foundry building chain. The iron resource building chain also provides some fine steel. The resource can also be used to construct buildings instantly.

The upgrades are related to the equipment and special training of a unit. Training upgrades cost a lot of gold but do not increase upkeep and equipment upgrades cost fine steel and increase the unit's upkeep.

Mods for other factions
Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

High Elves

Lizardmen

Kislev

Grand Cathay


Submods
Submod Compilation (by Apex)

Submod for Warband Upgrade Ultimate Compatibility (by The Senate)

Radious (by Louie04k)

Guns of the Empire (by VioletGrey\\TV)

Empire Romance (by 𝓓𝓮𝓮𝓻2四)

Grand Order of the Reiksguard (by okadataiga)

Grand Order of the Reiksguard All in One collection (by okadataiga)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Shazbot's Empire Sketchbook (by okadataiga)

Human Mercenaries for Human Factions (by Reitschuster)

Empcon (by Reitschuster)

Imperial Elite (by Lardss)

Storm Against Chaos (by FullAutoAttack)

Mixu's Legendary Lords (by FullAutoAttack)


Translations
Chinese Translation (by 𝓓𝓮𝓮𝓻2四)

Polish Translation Pack (by wojtekb)

Korean Translation (by Kuro)

Russian Translation (by Koba_Aka_Stalin)


Conversions
Cathay Eternal (Part of Cathay Overhaul by Reece)


FAQ
Q: Why won't the scrap upgrade window open when clicking on the unit cards?
A: Since 6.0 the old scrap upgrade UI got removed by CA. The new one can be opened by clicking on the button at the bottom of the army panel.

Q: Why doesn't the upgrade button in the army panel always show?
A: The script tries to add it every time you left-click select one of your armies. If it doesn't show right away try deselecting and reselecting the army until it does. This issue is rather rare in single player but quite common in multiplayer campaigns.

Q: Can you add suport for [insert unit mod] or [insert faction mod]?
A: The base mod will always exclusively support official CA units and factions and I won't create submods for faction or unit mods that I don't personally play with. But feel free to suggest it in the comments as other users of those mods might read it and decide to do so.

Q: Will you create more mods for different factions?
A: The only mod that I currently want to create sooner or later is a Dark Elf mod. I will consider a mod for chaos daemon and monogod factions afterwards.

Q: Is it safe to add/remove the mod mid campaign?
A: Generally speaking adding it mid campaign should be possible but certain features like unlocking upgrades through research could cause issues. I wouldn't recommend removing it from an existing campaign though, especially when units equipped with upgrades are present on the campaign map or if the mod adds a new pooled resource to factions.

Q: Update?
A: Tell me what stopped working in the current version of the game or which units are missing upgrades and I will try to fix it as soon as I find the time. Update requests without any information won't be answered.

Thanks to Hanter for making the resource holder reappear in the same turn after manual battles

Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
767 Yorum
Dirty Dan  [yaratıcı] 8 Eki @ 11:49 
@Carmine "Red" Vulpes i didn't make a list but every major faction has exactly one exclusive upgrade. I probably won't create faction exclusives to minor factions as they are too many. If any of those becomes a playable major faction in future dlcs or flcs I will add an exclusive upgrade to those
Carmine "Red" Vulpes 8 Eki @ 10:19 
damn haha I didnt realize how many of those were faction unique ones I wasnt supposed to have, that big game hunters one made my snipers so effective, almost regret tellin you about the bug xd

I wonder if theres a list of which upgrades are in which faction somewhere... and if you might take some suggestions on new unique upgrades for some of the minor factions, or perhaps that a minor faction could gain access on confed or defeating them, idk.
Carmine "Red" Vulpes 7 Eki @ 13:24 
oh you juuuust fixed it xd
Carmine "Red" Vulpes 7 Eki @ 13:24 
started the same faction fresh without Deithland and its working fine somehow, maybe it was happening cuz I added it mid campaign last time, tho
Dirty Dan  [yaratıcı] 7 Eki @ 13:23 
@Carmine "Red" Vulpes I forgot to add the minor factions to the prohibited list. The exclusive upgrades should no longer appear for them now
Carmine "Red" Vulpes 7 Eki @ 11:07 
like many others, I am, also playing with Deithland, despite no upgrades being available for the units, they are quite powerful without them
Carmine "Red" Vulpes 7 Eki @ 11:02 
playing as ostermark with mixu's unlocker/legendary lords, can see all the other special specific upgrades too
Dirty Dan  [yaratıcı] 7 Eki @ 3:57 
@Carmine "Red" Vulpes which faction were you playing? Normally the upgrade should only be visible to elspeth's faction?
Carmine "Red" Vulpes 7 Eki @ 2:29 
I think its hilarious you can use this to go into crippling debt(help). tho it is frustrating to see the magic resist upgrade but not be able to get it cuz of the nuln exclusive resource, maybe you could add a way for other factions to get it slowly? maybe a random event where you can smuggle enough for one or two units out of nuln?
Seleukus 4 Eki @ 4:52 
Deithland compatibility please!