XCOM 2
4,173 beoordelingen
Long War of the Chosen
385
77
28
52
20
38
36
18
71
16
40
15
27
20
12
11
9
9
7
6
3
3
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
2.826 GB
16 dec 2021 om 8:14
28 feb om 22:41
28 wijzigingsnotities (weergeven)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
Long War of the Chosen

Omschrijving
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Populaire discussies Alles weergeven (177)
1
3 okt om 4:17
Research Project: Autopsy Advent Officer
turin_4
45
5
23 mrt om 11:24
BELANGRIJK: LWOTC 1.2.0 release date: December 16, 2024
Tedster
1
3 okt om 4:22
Chosen knowledge progress
noobscifi
2.514 opmerkingen
RhodeXLX 2 uur geleden 
@fred101j That is the Squad Select screen. I'm asking for the mission briefing page. The one that looks like this: https://i.imgur.com/RC88iqQ.jpeg
fred101j 10 uur geleden 
@RhodeXLX I will post a screenshot soon but it looks like a normal LWOTC mission deployment screen with the infil calcs, but it just starts missions like normal xcom 2
khumak 15 uur geleden 
Found a Disguises mod designed for Covert Infiltration and added a discussion topic showing how to make that give infiltration bonuses for LWOTC as well (I used the same bonuses that you get for Suppressors).
RhodeXLX 21 uur geleden 
@fred101j Do you mind sharing a screenshot of a mission briefing? The page you're on when you click on the Launch Mission button.
turin_4 23 uur geleden 
So I'm seeing a lot of conflicting information on soundtrack mods to expand the catalogue of music that plays for LWotC-does anyone have any good reccs or fixes that make `em work?
fred101j 7 okt om 21:16 
Is it just me or is the infiltration mechanic broken? Missions just start now, no waiting around for a week.
FrancoFromSpace 5 okt om 20:18 
Has anyone else gotten an issue where the game infinitely loads a mission? Where the Xcom logo is just spinning in the bottom right. Left it overnight hoping it'd be done by the morning and its still just spinning. Had to switch off my PC cause Alt+F4 didn't work and task manager was inaccessible
Tedster  [auteur] 3 okt om 1:53 
LW locks the rulers to certain mission types anyways by overriding the spawn behavior.
turin_4 2 okt om 4:40 
@Nico & @RustyDios Thanks kindly for y'all's information:) I think I understand-I did like those missions, since it's been years since I played `em, but not enough to restart, I think. I'm glad they're incorporated, though, even though those particular missions and the flavor they have are gone now.
RustyDios 1 okt om 19:10 
The best way to play is no integrated AND no story missions selected... this unlocks the "secret" setup of vanilla, where the rulers are roaming free, ready to show up past FL4 on ANY mission (not locked to facilities), the weapons can be purchased right away in engineering, no proving ground project needed ...... you need the mechanised warfare project to unlock sparks AND you get a free spark for doing so