XCOM 2
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Long War of the Chosen
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2.826 GB
2021 年 12 月 16 日 上午 8:14
2 月 28 日 下午 10:41
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Long War of the Chosen

描述
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
热门讨论 查看全部(177)
45
5
3 月 23 日 上午 11:24
置顶: LWOTC 1.2.0 release date: December 16, 2024
Tedster
1
10 月 3 日 上午 4:17
Research Project: Autopsy Advent Officer
turin_4
17
7 月 15 日 上午 2:50
error detected attempting load of package: LW_PerkPack_Integrated
mikhail_suslov_2004
2,521 条留言
-Norbert- 10 月 14 日 下午 12:06 
Interestingly enough since today that issue seems to be gone.
I didn't change anything in my mod setup, but the CommunityHighlander mod and it's Alien Hunters submod did update, so maybe the issue came from there and is now fixed with their current updates.
RhodeXLX 10 月 12 日 下午 6:52 
@-Norbert- You must have something else tampering with civilian vision range, then. Civilian vision radius should have a 2-tile radius at most.
-Norbert- 10 月 11 日 上午 6:54 
Is there any way to turn off, or reduce the range of civilians spotting you?
Civilians seem to have unlimited visual range, and only don't see parts of the map they have no line of sight with. I've been spotted by civilians at easily four times the spotting range of Advent units.
Not to mention that the majority of missions start with me already in visual contact with civilians, who remove my concealment the moment I make any move.
RhodeXLX 10 月 10 日 上午 3:13 
I don't think they mentioned it was right at the start of the mission. I think they specifically said it was half a movement away. Yes, this type of encirclement is somewhat common for Avatar facilities.
Garr Incorporated 10 月 10 日 上午 1:44 
@turin_4
No. I have assaulted two Avatar facilities and have never encountered encirclement like this. Usually the enemy forces were more spread on the path to the facility proper. True, by running a little too forward I could trigger about 12 enemies at once, but never right at the start of the mission.

Maybe the issue may lie in the parcels you rolled. Are you using any modded maps that affect wilderness or somesuch?
turin_4 10 月 10 日 上午 12:12 
So, a question concerning Avatar Facility missions-the ones to sabotage and reduce Avatar Project progress. I've got 103% infiltration, and while I start concealed, the mission *literally* has my squad in the center of a semicircle of goons barely half a move action outside activation range, with my back to the wall.

Is this common? Am I meant to get 200% infiltration, to make it more manageable? Or will this dynamic remain consistent at complete infiltration, and I'm meant to sidle along the back boundary and nibble away at `em from the edges, or what?
fred101j 10 月 9 日 上午 4:16 
Ah, it straight up just looks like the normal xcom 2 one, where it is begin mission/ abort. When I get back on I am going to check whether it's some default LWOTC setting
RhodeXLX 10 月 8 日 下午 9:18 
@fred101j That is the Squad Select screen. I'm asking for the mission briefing page. The one that looks like this: https://i.imgur.com/RC88iqQ.jpeg
fred101j 10 月 8 日 下午 1:21 
@RhodeXLX I will post a screenshot soon but it looks like a normal LWOTC mission deployment screen with the infil calcs, but it just starts missions like normal xcom 2
khumak 10 月 8 日 上午 8:40 
Found a Disguises mod designed for Covert Infiltration and added a discussion topic showing how to make that give infiltration bonuses for LWOTC as well (I used the same bonuses that you get for Suppressors).