XCOM 2
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Long War of the Chosen
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2.826 GB
2021 年 12 月 16 日 上午 8:14
2 月 28 日 下午 10:41
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Long War of the Chosen

描述
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
热门讨论 查看全部(177)
1
10 月 3 日 上午 4:17
Research Project: Autopsy Advent Officer
turin_4
1
10 月 3 日 上午 4:22
Chosen knowledge progress
noobscifi
45
5
3 月 23 日 上午 11:24
置顶: LWOTC 1.2.0 release date: December 16, 2024
Tedster
2,507 条留言
Tedster  [作者] 10 月 3 日 上午 1:53 
LW locks the rulers to certain mission types anyways by overriding the spawn behavior.
turin_4 10 月 2 日 上午 4:40 
@Nico & @RustyDios Thanks kindly for y'all's information:) I think I understand-I did like those missions, since it's been years since I played `em, but not enough to restart, I think. I'm glad they're incorporated, though, even though those particular missions and the flavor they have are gone now.
RustyDios 10 月 1 日 下午 7:10 
The best way to play is no integrated AND no story missions selected... this unlocks the "secret" setup of vanilla, where the rulers are roaming free, ready to show up past FL4 on ANY mission (not locked to facilities), the weapons can be purchased right away in engineering, no proving ground project needed ...... you need the mechanised warfare project to unlock sparks AND you get a free spark for doing so
Nico 10 月 1 日 下午 6:36 
@turin_4 The integrated DLC option fully integrates those mechanics into the core game. Meaning in order to unlock SPARKs you then need to research the Mechanized Warfare research instead of having to do the Lost Tower mission as that one no longer exists. Similarly the Alien Hunters are already free to show up at the few spots where they can show up, which I think are only really big missions like Alien Facilities. And they are also always shown as a SITEREP for those missions, so you know they're there before you go there.

The option should be checked by default since it's the intended way to play this mod. Though unchecking it to again have the missions should also work. By the time you play LWotC you should usually already be fimiliar with the story missions so there is no real reason to again play them and the integrated option simply ... properly integrates those mechanics into the core game
turin_4 10 月 1 日 下午 6:20 
@Nico Sorry to bug, but you were decisively helpful before and more informed than me. (A low bar, that!) The 'Integrate DLC' option-does that mean that the various missions, such as the Robotics factory and the special missions for the modified aliens will return, if you don't check that option at start?
turin_4 10 月 1 日 下午 6:16 
@sjattuh it is pretty damn rad, yeah:)
sjattuh 10 月 1 日 上午 11:52 
After playing all the XCom's and their modded versions, this was by far, and I do mean by far far, my favourite version of XCOM all together, and that includes the original 1990's versions. Such an amazing experience, and imho, exactly how a Turn-Based tactical overlay game was meant to be.
turin_4 10 月 1 日 上午 12:24 
@Nico That worked! Thank you kindly.
Nico 9 月 30 日 下午 9:31 
@turin_4 Yeah, Full salvage missions are pretty rare and also usually a lot more difficult. Except for the Rendesvouz mission where you mostly use rebels, but those give mostly common corpses and due to the low difficulty also only very few corpses, but still good enough for an officer corpse.
turin_4 9 月 30 日 下午 9:26 
@Nico Ah, I haven't done that yet, thank you. I also don't have a Render Corpse option...I think I may've made a bad mistake in sellin' `em early, hah, not knowing they'd bottleneck like this. All my missions have been extractions, so no corpses.