Stellaris

Stellaris

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Extra Ship Components NEXT
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46.041 MB
2021 年 11 月 7 日 上午 9:04
10 月 4 日 上午 4:20
96 项改动说明 ( 查看 )

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Extra Ship Components NEXT

描述
Extra Ship Components: NEXT

WARNING: this mod is NOT compatible with existing ESC 3.0 saves. You need to start a new game.

Other mod versions:
Stellaris 3.3 -- Stellaris 3.4 -- Stellaris 3.6 -- Stellaris 3.7
Stellaris 3.9 -- Stellaris 3.10 -- Stellaris 3.11 -- Stellaris 3.14

"Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Highlights include:
- Psionic weapons.
- Nanite weapons and armors.
- Gravitic weapons.
- Biological weapons and armors.
- Crystalline weapons.
- Leviathan rewards.
- Medium to Titanic autocannons.
- Advanced weapons derived from space creatures.
- And much, much more...

GitHub: ESC NEXT git repository[github.com]
Images: 1 - 2 - 3 - 4 - 5

In-built Compatibility

* Dynamic Mod Menu
* Ancient Cache of Technologies: Extra Defines and Changes
* New Ship Classes 3. This mod must be loaded before NSC3
* Space Combat Expanded
* Core Game Mechanics: Debris
* Core Game Mechanics: Buildings
* The Zenith of Fallen Empires 2.0 (hopefully)
* UltraJuggernaut
* Realsitic Ships
* At War: Starbase Improvements
* Ancient Dreadnought and Improved Titan 2.5
* !Expanded Starbases
* A Deadly Tempest
* Unofficial Hive DLC: Forgotten Queens
* Machines & Robot Expansion
* Wiirlak Additional Civics and Origins
* Defense Fortress ( needs test )

Addons

* ESC NEXT: Overwrites: Component Progression - allows for smooth upgrading progression from the most basic vanilla components to their ultimate forms in ESC NEXT.
* ESC NEXT: Overwrites: Global Ship Designs - upgrades Fallen Empire ships, Curator stations, Crises ships and some Leviathans to utilize new ESC NEXT components.
* ESC NEXT: Overwrites: Special Weapon Types Patch - updates turret definitions with assignment of entities for biological, nanite and psionic weapons and removes no-longer-needed secondary weapon types from those weapons (which were used to avoid issues with turrets).
* ESC NEXT: Overwrites: 6x System Scale - reduces ranges of weapons by the factor of 6. Use this addon only if you play with system scaling mods.

Language Patches
* Russian 1 | Russian 2
* German
* French

FAQ

- Does this mod have any DLC dependencies?
- Extra Ship Components NEXT does not explicitly require you to have any of DLCs, but some content (primarily, leviathan rewards) will not be available unless you have a specific DLC active.

- Does this mod require a new game?
- No, Extra Ship Components NEXT does not require a new game, though, depending on the game state (particularly, leviathans), some technologies might remain unavailable.

- Can AI use new components?
- Yes. The only thing that might prevent AI from researching Extra Ship Components NEXT technologies is its own stupidity.

- What about mod compatibility?
- Extra Ship Components NEXT overwrites several vanilla icons to ensure that all components and technologies are distinct. No other vanilla files are changed. And as long vanilla technologies are known to the game, Extra Ship Components NEXT should work.
热门讨论 查看全部(5)
4
5 月 18 日 下午 9:01
Error: Invalid context switch [from] from [ship_growth_stage]
Mr.Hishprung
3
5 月 29 日 下午 2:08
Artillery weapons (Bug?)
Amadeus
0
8 月 9 日 下午 9:55
Nanite Though Matrix Catagory swap Cosmogenesis
harozuken
1,177 条留言
OMNISCRONCHULON 10 月 16 日 上午 8:19 
Oh, that's a requirement? I didn't know that, thanks.
NHunter  [作者] 10 月 14 日 上午 8:19 
@OMNISCRONCHULON, including reaching endgame start / year +250?
Specimen 7 10 月 13 日 下午 2:06 
how well does this scale wtih acot and its respective sub mods? of course Omega Tech it doesn't scale with but thats because its literal god tech. but what about the other techs?
OMNISCRONCHULON 10 月 12 日 下午 1:26 
It seems I can't roll Space-Time Continuum Manipulation. I am knee deep in repeatables and I think I have all the requirements.
n.pedrazalis 10 月 12 日 上午 8:36 
thiis is not compatible with ACOT ?
NHunter  [作者] 10 月 7 日 下午 3:52 
@天仓颉, crystalline weapons require one of the following to be researchable:

- you've encountered crystalline space fauna and completed "first contact" with them.
- you're are lithoid empire
- you've access to the tier 2 crystal plants

Is any of those true for you?
holden 10 月 6 日 下午 1:17 
I think the gigapredator instinct computer is glitched with space fauna and isn't available as a mutation.
天仓颉 10 月 5 日 上午 5:01 
Crystalline weapons allowed in sitting
天仓颉 10 月 5 日 上午 4:59 
Crystalline weapons can not research
Stern 10 月 4 日 上午 5:03